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Building Stability 1.1.1

$6.99
   (1 review)

1 Screenshot

  • 2.6k
  • 50
  • 33.17 kB
  • Update details
    v1.1.1
    Released
    Download size33.17 kB
    Total versions2
    Time between versions 5 days
    Typical update pace About every 5 days
    Freshness 158 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

SlayersRust

Posted

Hello I purchased the plugin but I'm curious if your plugin is also compatible with Water Bases Plugin by NikeDemos? Also what about TrainHomes/Barges Plugins? I just want to try and nip any conflicts in the butt before they happen 🙂 I do not need them to be compatible in the sense that your plugin effects their stability. I just more care that no bugs will arise because of it 🙂 I only want to implement your No Stability VIP for a select amount of VIP players.
https://codefling.com/plugins/water-bases

 

  • Love 1
Lincoln

Posted

9 hours ago, SlayersRust said:

Hello I purchased the plugin but I'm curious if your plugin is also compatible with Water Bases Plugin by NikeDemos? Also what about TrainHomes/Barges Plugins? I just want to try and nip any conflicts in the butt before they happen 🙂 I do not need them to be compatible in the sense that your plugin effects their stability. I just more care that no bugs will arise because of it 🙂 I only want to implement your No Stability VIP for a select amount of VIP players.
https://codefling.com/plugins/water-bases

 

It just modifies vanilla stability. I can’t speak to whether or not it conflicts with the plugins you mentioned above, as I have never used them. This plugin was just released so if you do find any conflicts or issues, please do not hesitate to bring them to my attention. Thank you for being loyal customer and BETA tester!!!! 🙂 

 

cheers 

SlayersRust

Posted

4 hours ago, Lincoln said:

It just modifies vanilla stability. I can’t speak to whether or not it conflicts with the plugins you mentioned above, as I have never used them. This plugin was just released so if you do find any conflicts or issues, please do not hesitate to bring them to my attention. Thank you for being loyal customer and BETA tester!!!! 🙂 

 

cheers 

All good mate! I'll report any of my findings 🙂 The best idea for a plugin I've seen in a long time!

  • Love 1
Evil_Orko

Posted

just bought this and it works great, i've been messing with it for an hour or so and I think it will fit in very nicely here.  I would like to request the ability to move the HUD because it's covered by my buttons.  I'm sure I can move it in the .cs but for longetivity, I'd like to request the ability to do it in the config, if possible.  Bonus if you give me the coordinates for right under the skill tree so I don't have to faff with it (half kidding LOL) Seriously though - very nice plugin, I'll leave a review shortly.

image.png.828962d2275f57152683d701beff476b.png

  • Love 1
Lincoln

Posted

1 minute ago, Evil_Orko said:

just bought this and it works great, i've been messing with it for an hour or so and I think it will fit in very nicely here.  I would like to request the ability to move the HUD because it's covered by my buttons.  I'm sure I can move it in the .cs but for longetivity, I'd like to request the ability to do it in the config, if possible.  Bonus if you give me the coordinates for right under the skill tree so I don't have to faff with it (half kidding LOL) Seriously though - very nice plugin, I'll leave a review shortly.

image.png.828962d2275f57152683d701beff476b.png

Ah yeah I can see how other HUD items may conflict. You can disable it for now if you’d like. Let me see if I can create an easy movement system for the HUD so it can be moved! Thanks for the suggestion!

  • Love 1
I.M. Not A Catfisher

Posted

nice plugin. so far, i've just got one issue.... if you build a base with stability turned off and then copy/paste it, the new base is copied with stability turned on so anything that required stability turned off will collapse. is there a fix for this?

  • Like 1
Lincoln

Posted (edited)

43 minutes ago, I.M. Not A Catfisher said:

nice plugin. so far, i've just got one issue.... if you build a base with stability turned off and then copy/paste it, the new base is copied with stability turned on so anything that required stability turned off will collapse. is there a fix for this?

Well, not sure how copy and paste handles stability. If it is pasting with stability enabled then of course any parts that require stability should collapse right after the paste, which can be annoying for sure. 

If you are the server owner, you can disable server stability globally (temporarily), paste your build, then run the /bsremove (requires building auth), which will remove stability from the entire structure. Then you should safely be able to re-enable global server stability.

Hope that works 🙂

Edited by Lincoln
I.M. Not A Catfisher

Posted

i've used copy/paste with the betternostability plugin from umod for years with no issues....

SlayersRust

Posted

If I need to update the plugin is there any issues reloading the plugin when the server is live?

SlayersRust

Posted

Has anyone this wipe experienced base entities crumbling? Like walls etc? A player was online and experienced the top floor of their base crumble for no reason while they were on it with their turrets etc

SlayersRust

Posted

@LincolnThis wipe some players are reporting their industrial piping is dissapearing. I think its happening during server restarts and it has only happened to two players that have my No Stability VIP I created with your plugin. So my  guess is that industrial piping is dying because of no stability during startup?

Lincoln

Posted

10 hours ago, SlayersRust said:

@LincolnThis wipe some players are reporting their industrial piping is dissapearing. I think its happening during server restarts and it has only happened to two players that have my No Stability VIP I created with your plugin. So my  guess is that industrial piping is dying because of no stability during startup?

I haven't see any issues with industrial piping yet. Allow me to do some testing on my end to see. 

Are you using Oxide or Carbon modding framework?

SlayersRust

Posted

21 minutes ago, Lincoln said:

I haven't see any issues with industrial piping yet. Allow me to do some testing on my end to see. 

Are you using Oxide or Carbon modding framework?

I am using Oxide

Lincoln

Posted (edited)

2 hours ago, SlayersRust said:

I am using Oxide

Hi SlayersRust,

First and foremost, my apologies for your experience, that must be frustrating. I tested the industrial piping with stability OFF on two separate Oxide servers as well as a carbon server. After multiple builds, pipes, and a multitude of various configurations of the piping; I witness no disappearing of these prefabs after server restart.

Unfortunately, at this time I am unable to replicate the issue you are experiencing. 

This very well could be an intermittent issue that only occurs under certain conditions. Or it could be a RACE condition between my plugin and the server startup prior to initializing entity links. 

I can't say for sure at this point in time. If you have time to isolate the plugin on its own test server and do your troubleshooting there, id be interested in seeing if you can replicate the issue consistently without any other plugins loaded.

I have a few minor changes that I will push with the next plugin update that attempts to address race conditions and such. I cannot guarantee that's the fix for YOUR situation, but it's a start. 

Thanks for being a loyal customer and tester, always appreciated 🙂

Cheers mate

Edited by Lincoln

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