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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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ZEODE

Posted

2 hours ago, 0g.Ghost.7373 said:

Thanks, one last question....

Does the plugin spawn them in crates?

I looked at the config and dont see an option.

I just added them to Loot Table & Stacksize GUI to put them "in the wild" but then seen I had one in a box and dont remember buying it.

Guessing I may have added them in a config as a reward. Now I got to remember what one. 

 

My plugin doesn’t handle adding them to loot at all. Your loot plugin should do that.

  • Like 1
tacman1981

Posted

On 6/21/2025 at 10:00 PM, 0g.Ghost.7373 said:

Thanks, one last question....

Does the plugin spawn them in crates?

I looked at the config and dont see an option.

I just added them to Loot Table & Stacksize GUI to put them "in the wild" but then seen I had one in a box and dont remember buying it.

Guessing I may have added them in a config as a reward. Now I got to remember what one. 

 

search in your config for this string

"Loot Options"

it has custom loot table functionality which you can add your own loot to the bradleys.

ZEODE

Posted (edited)

14 hours ago, tacman1981 said:

search in your config for this string

"Loot Options"

it has custom loot table functionality which you can add your own loot to the bradleys.

They are talking about adding the signals to loot 🙂

Edited by ZEODE
  • Like 1
0g.Ghost.7373

Posted

9 hours ago, ZEODE said:

They are talking about adding the signals to loot 🙂

Yep. Weird, I thought I replied to them to say that. 

I didn't think the plugin did that but somehow I got one of the signals in my inventory. I figured I would ask before I took the time to look and see how I got it. Still not sure. I didnt raid anyone or kill anyone to get their loot. The only place it was is in NPCShop and I know I didnt buy it. So it is a mystery for now. lol

SlayersRust

Posted

Can someone please send me a profile that shows the Nightmare Bradleys?? I wanna get an idea how hard the settings are set to. My default config did not get it. Also is there a way to have a Multi 3x Bradley spawn at the same time similar to the HeliSignals 3x heli spawn at once but for bradleys?

  • Haha 1
ZEODE

Posted

21 hours ago, 0g.Ghost.7373 said:

Yep. Weird, I thought I replied to them to say that. 

I didn't think the plugin did that but somehow I got one of the signals in my inventory. I figured I would ask before I took the time to look and see how I got it. Still not sure. I didnt raid anyone or kill anyone to get their loot. The only place it was is in NPCShop and I know I didnt buy it. So it is a mystery for now. lol

Someone else said this happened, it’s not from my plugin. Do you use Carbon? The other person who said this used Carbon. Maybe there is a feature of Carbon that hooks skin IDs from other plugins and populates loot tables? Only a guess 🤷🏼‍♂️

ZEODE

Posted (edited)

9 hours ago, SlayersRust said:

Can someone please send me a profile that shows the Nightmare Bradleys?? I wanna get an idea how hard the settings are set to. My default config did not get it. Also is there a way to have a Multi 3x Bradley spawn at the same time similar to the HeliSignals 3x heli spawn at once but for bradleys?

Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself.

 

As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.

Edited by ZEODE
Reder

Posted

But isn’t there a way to set it up like with the helicopters? For example, multi-heli? So that 2 or 3 tanks could come at once?

ZEODE

Posted

13 minutes ago, Reder said:

But isn’t there a way to set it up like with the helicopters? For example, multi-heli? So that 2 or 3 tanks could come at once?

Yes, but the logistics of if it is different. Helis have the open sky to fly around, too many Bradley’s in a small radius won’t work well I don’t think. It’s not that I can’t code it, it just won’t work great I don’t think. But we’ll see 

  • Like 1
0g.Ghost.7373

Posted

6 hours ago, ZEODE said:

Someone else said this happened, it’s not from my plugin. Do you use Carbon? The other person who said this used Carbon. Maybe there is a feature of Carbon that hooks skin IDs from other plugins and populates loot tables? Only a guess 🤷🏼‍♂️

Nope but it's all good. It came from somewhere... I will find the source one day lol

0g.Ghost.7373

Posted

How do the waves work? I just tested them and the first Bradley comes, I destroy it and then nothing....

SlayersRust

Posted

2 hours ago, 0g.Ghost.7373 said:

How do the waves work? I just tested them and the first Bradley comes, I destroy it and then nothing....

Yeah same here. I also tested it and only the first Bradley came

  • Like 1
SlayersRust

Posted

9 hours ago, ZEODE said:

Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself.

 

As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.

Okay that is good to know thank you 🙂 Will adjust the nightmare to my preference using the correct id

ZEODE

Posted

7 hours ago, 0g.Ghost.7373 said:

How do the waves work? I just tested them and the first Bradley comes, I destroy it and then nothing....

 

4 hours ago, SlayersRust said:

Yeah same here. I also tested it and only the first Bradley came

A bug was identified with balloon drop method. Waves don’t work properly there for some reasons works with CH47 method. I will address next update.

0g.Ghost.7373

Posted

42 minutes ago, ZEODE said:

 

A bug was identified with balloon drop method. Waves don’t work properly there for some reasons works with CH47 method. I will address next update.

I use CH47 because you said that before.

ZEODE

Posted

44 minutes ago, 0g.Ghost.7373 said:

I use CH47 because you said that before.

I have not seen and have not been able to reproduce the bug with CH47 delivery. Please open a support ticket and we can troubleshoot there.

Watcher

Posted

[Bradley Drops] Config update detected! Updating config file...
[Bradley Drops] Config update complete!
[Bradley Drops] ====== Harmony Patching Begin ======
[Bradley Drops] INFO: UpdateTargetList method found: True
[Bradley Drops] INFO: DoWeaponAiming method found: True
[Bradley Drops] INFO: DoWeapons method found: True
[Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: Patching exception in method null
[Bradley Drops] Stack trace:   at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll () [0x0001d] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.BradleyDrops.Init () [0x000fd] in <2f9e3e522f974dab842a9346c27444ed>:0 
[Bradley Drops] ====== Harmony Patching Error ======

ZEODE

Posted

9 hours ago, Watcher said:

[Bradley Drops] Config update detected! Updating config file...
[Bradley Drops] Config update complete!
[Bradley Drops] ====== Harmony Patching Begin ======
[Bradley Drops] INFO: UpdateTargetList method found: True
[Bradley Drops] INFO: DoWeaponAiming method found: True
[Bradley Drops] INFO: DoWeapons method found: True
[Bradley Drops] ERROR: Failed to apply BradleyAPC Harmony patches: Patching exception in method null
[Bradley Drops] Stack trace:   at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x0009e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at HarmonyLib.Harmony.PatchAll () [0x0001d] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 
  at Oxide.Plugins.BradleyDrops.Init () [0x000fd] in <2f9e3e522f974dab842a9346c27444ed>:0 
[Bradley Drops] ====== Harmony Patching Error ======

Please don’t use the discussion page for support, please open a thread in the proper support section.

Watcher

Posted (edited)

1 hour ago, ZEODE said:

Please don’t use the discussion page for support, please open a thread in the proper support section.

I know but i bought your plugin from another platform, where plugin creators not often react.
Heli Signals ZEODE
Purchased on Apr 23, 2023
Bradley Drops ZEODE
Purchased on Apr 27, 2023

Edited by Watcher
ZEODE

Posted

20 hours ago, Watcher said:

I know but i bought your plugin from another platform, where plugin creators not often react.
Heli Signals ZEODE
Purchased on Apr 23, 2023
Bradley Drops ZEODE
Purchased on Apr 27, 2023

Please join my Discord and follow the instructions to verify your purchase there.

Grumpy Old Man

Posted

i dont know what wrong,  the bradley get stock in the air, they dont come.  they are stock in the air. 
and it's always coming with the CH47 even if the option "Skip cargo plane & spawn a delivery above the location according to plane height setting": , "false . 
i try it with true, same thing, CH47 delivery and stock .

andny one can help ?



image.png.ce3315ae107dc80efd81dc7d59ecd07a.png

  • Like 1
ZEODE

Posted

11 hours ago, Grumpy Old Man said:

i dont know what wrong,  the bradley get stock in the air, they dont come.  they are stock in the air. 
and it's always coming with the CH47 even if the option "Skip cargo plane & spawn a delivery above the location according to plane height setting": , "false . 
i try it with true, same thing, CH47 delivery and stock .

andny one can help ?



image.png.ce3315ae107dc80efd81dc7d59ecd07a.png

Please keep the discussion page clear of support requests. I note you have also posted this exact same support request in my discord, I have replied to you there.

  • Love 1
100pudov

Posted

Hello! There is a problem with the plugin, with the new update from RUST, the turrets do not damage the NPCs from the Bradley tank, although they aggrandize and shoot at them! For example, I also have your plugin for a Patrol helicopter, there is no such problem with NPCs that spawn after hitting the turntable- ( Bater plugin from Crystal ) 
Thank you in advance, I hope for a quick solution to this problem!)

ZEODE

Posted

On 8/21/2025 at 3:34 PM, 100pudov said:

Hello! There is a problem with the plugin, with the new update from RUST, the turrets do not damage the NPCs from the Bradley tank, although they aggrandize and shoot at them! For example, I also have your plugin for a Patrol helicopter, there is no such problem with NPCs that spawn after hitting the turntable- ( Bater plugin from Crystal ) 
Thank you in advance, I hope for a quick solution to this problem!)

The issue is identified and will be fixed in the next update 

  • Like 1

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