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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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  • Update details
    v1.3.7
    Released
    Download size505.88 kB
    Total versions65
    Time between versions 4 days
    Typical update pace About every 18 days
    Freshness 46 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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SlayersRust

Posted

For the Rewards options, for RP from Server Rewards Plugin say if an entire clan takes down a Bradley Drops is it possible to only give the RP to the 1 Person who killed the bradley? What options would I set up for this?

  "Reward Options": {
    "Rewards Plugin (ServerRewards | Economics)": "ServerRewards",
    "Currency Unit Displayed e.g: RP | $": "RP",
    "Enable Rewards": false,
    "Share Reward Between Players Above Damage Threshold": false,
    "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree",
    "Enable XP Reward": false,
    "Share XP Between Players Above Damage Threshold": false,
    "Award XP Including Players Existing Boosts": false,
    "Enable Scrap Reward": false,
    "Share Scrap Between Players Above Damage Threshold": false,
    "Enable Custom Reward Currency": false,
    "Share Custom Reward Between Players Above Damage Threshold": false,
    "Custom Reward Currency Item": {
      "ShortName": "item.shortname",
      "SkinID": 0,
      "Custom Display Name (leave blank unless creating custom items)": ""
    },
    "Rewards multipliers by permission": {
      "bradleydrops.examplevip1": 1.25,
      "bradleydrops.examplevip2": 1.5,
      "bradleydrops.examplevip3": 1.75

ZEODE

Posted

5 hours ago, SlayersRust said:

For the Rewards options, for RP from Server Rewards Plugin say if an entire clan takes down a Bradley Drops is it possible to only give the RP to the 1 Person who killed the bradley? What options would I set up for this?

  "Reward Options": {
    "Rewards Plugin (ServerRewards | Economics)": "ServerRewards",
    "Currency Unit Displayed e.g: RP | $": "RP",
    "Enable Rewards": false,
    "Share Reward Between Players Above Damage Threshold": false,
    "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree",
    "Enable XP Reward": false,
    "Share XP Between Players Above Damage Threshold": false,
    "Award XP Including Players Existing Boosts": false,
    "Enable Scrap Reward": false,
    "Share Scrap Between Players Above Damage Threshold": false,
    "Enable Custom Reward Currency": false,
    "Share Custom Reward Between Players Above Damage Threshold": false,
    "Custom Reward Currency Item": {
      "ShortName": "item.shortname",
      "SkinID": 0,
      "Custom Display Name (leave blank unless creating custom items)": ""
    },
    "Rewards multipliers by permission": {
      "bradleydrops.examplevip1": 1.25,
      "bradleydrops.examplevip2": 1.5,
      "bradleydrops.examplevip3": 1.75

There is no setting which will allow the reward to go to the "one person who killed the Bradley", I assume you mean the player who got the final kill shot?

If this is the case, why would you want it this way? IMO it isn't a great option, imagine a bunch of people from a clan was hitting the Bradley for some time, then along came one guy who was offline, fires one shot and gets the kill and all the reward, is that how you want it? Or do you mean the person who called the Bradley Drop?

SlayersRust

Posted

1 minute ago, ZEODE said:

There is no setting which will allow the reward to go to the "one person who killed the Bradley", I assume you mean the player who got the final kill shot?

If this is the case, why would you want it this way? IMO it isn't a great option, imagine a bunch of people from a clan was hitting the Bradley for some time, then along came one guy who was offline, fires one shot and gets the kill and all the reward, is that how you want it? Or do you mean the person who called the Bradley Drop?

Yes I mean for all RP to either go to the person who threw the Bradley Drop or the who got the final shot either works well

ZEODE

Posted

I would argue the rewards going to the one who got the kill shot is a terrible idea, for the reasons I mentioned.

But to have it go to the person who throw the signal, just make sure you enable the reward, and have "Share Reward Between Players Above Damage Threshold..." set to false. All rewards will go to the person who throw the signal that way.

SlayersRust

Posted

18 minutes ago, ZEODE said:

I would argue the rewards going to the one who got the kill shot is a terrible idea, for the reasons I mentioned.

But to have it go to the person who throw the signal, just make sure you enable the reward, and have "Share Reward Between Players Above Damage Threshold..." set to false. All rewards will go to the person who throw the signal that way.

Okay cool I'll set it for those who throw the signal thank you that sounds best 🙂

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