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Bounty Hunter 1.3.0

$20.00
   (3 reviews)
Message added by Wrecks,

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Wrecks

Posted

17 minutes ago, frostyty1 said:

Hey! Wow!  Thanks for that quick response.  Yes, the tokens (Bronze, silver, gold etc) work great.  I was referring to the paper money tho.  The trader guy "Lumberjack" doesn't seem to accept them at all.

I use the paper custom item , in a shop ui plug-in like the one made by David for example, I just have it as an example in the config 

  • Love 1
TheFarrier

Posted

How do you wipe this with a new map wipe?

image_2024-08-29_220412788.png

TheFarrier

Posted

How do you wipe this with a new map wipe?

Wrecks

Posted

Just now, TheFarrier said:

How do you wipe this with a new map wipe?

what are you trying to wipe

Wrecks

Posted

Just now, Wrecks said:

what are you trying to wipe

 

1 minute ago, TheFarrier said:

How do you wipe this with a new map wipe?

oh i see it now, you can delete the data folder that contains it  for now

  • Like 1
Wrecks

Posted

11 minutes ago, TheFarrier said:

How do you wipe this with a new map wipe?

image_2024-08-29_220412788.png

ill have to add it to wipe options in the future

FandangoChristmas

Posted

I'm noticing since this update, that my spawned bountyhunter NPC disappears when the server reboots, and i need to use /spawnbountyhunter again. I'm running this on Carbon production.

Wrecks

Posted

1 hour ago, FandangoChristmas said:

I'm noticing since this update, that my spawned bountyhunter NPC disappears when the server reboots, and i need to use /spawnbountyhunter again. I'm running this on Carbon production.

Are you on the latest one? I have it spawned in on my server via command 

FandangoChristmas

Posted

Just now, Wrecks said:

Are you on the latest one? I have it spawned in on my server via command 

I updated around a hour ago with newest Rust version and Carbon. It is after a server restart that the spawned NPC disappears. It also happened with previous version since the wipe as well. Before the wipe it was working fine. I will experiment some more today, and get back to you if it does it again on the next server reboot.

Wrecks

Posted

1 hour ago, FandangoChristmas said:

I'm noticing since this update, that my spawned bountyhunter NPC disappears when the server reboots, and i need to use /spawnbountyhunter again. I'm running this on Carbon production.

If anything unload, delete the NPC data file, reload it spawn in; and reload to see if shows back up. Other than that something else is wrong 

  • Like 1
FandangoChristmas

Posted

Just now, Wrecks said:

If anything unload, delete the NPC data file, reload it spawn in; and reload to see if shows back up. Other than that something else is wrong 

I will try your suggestion today at sometime when I'm back on. I will keep you updated.

Wrecks

Posted

1 minute ago, FandangoChristmas said:

I will try your suggestion today at sometime when I'm back on. I will keep you updated.

Sounds good if data got bugged up that’ll usually do the trick. Heading to work so if you need me I’ll be back later today 

  • Like 1
FandangoChristmas

Posted

3 minutes ago, Wrecks said:

Sounds good if data got bugged up that’ll usually do the trick. Heading to work so if you need me I’ll be back later today 

Thank you , and have a great day at work! I will message back later

TheFarrier

Posted

On 8/29/2024 at 10:16 PM, Wrecks said:

ill have to add it to wipe options in the future

Yes I did.

SlayersRust

Posted

After the latest update the MarkerManager Plugin is no longer marking the Bounties on the map? It is only marking the vendors at bandit camp but not marking any bounties at all?

FandangoChristmas

Posted (edited)

1 hour ago, SlayersRust said:

After the latest update the MarkerManager Plugin is no longer marking the Bounties on the map? It is only marking the vendors at bandit camp but not marking any bounties at all?

After you mention this, I will keep a eye on mine to see if I'm affected at all. EDIT: My bounty markers seem to be appearing on my server when they spawn. Seems totally fine here.

 

Edited by FandangoChristmas
Wrecks

Posted

4 hours ago, SlayersRust said:

After the latest update the MarkerManager Plugin is no longer marking the Bounties on the map? It is only marking the vendors at bandit camp but not marking any bounties at all?

I did a reboot and theyre all showing for me using initial spawn.

Im on test though i dont have a bandit camp.

20250210114331_1.jpg.0fee6a2cafbd5aab6ba235f3a72f6c5e.jpg

SlayersRust

Posted (edited)

I'm still getting no map markers on my server. I replaced both plugins with newest version I made sure and loaded them up and still no markers. But my markers work fine with RaidableBases Plugin, Sputnik Plugin, ArmoredTrain plugin etc. 

Could we have some stand alone map markers inside of BountyHunter and ZombieHunter Plugin because they aren't working for me.

o.unload MarkerManager
Unloaded plugin Marker Manager v3.0.3 by DezLife
o.reload MarkerManager
[CSharp] Started Oxide.Compiler v successfully
MarkerManager was compiled successfully in 1422ms
Loaded plugin Marker Manager v3.0.3 by DezLife
o.reload BountyHunter
BountyHunter was compiled successfully in 625ms
Unloaded plugin Bounty Hunter v1.3.0 by Wrecks
[Bounty Hunter] Beginning Initial Spawns.
Loaded plugin Bounty Hunter v1.3.0 by Wrecks
[Bounty Hunter] Spawning Bounty 1/8.
[Bounty Hunter] Spawning Bounty 2/8.
[Bounty Hunter] Spawning Bounty 3/8.
[Bounty Hunter] Spawning Bounty 4/8.
[Bounty Hunter] Spawning Bounty 5/8.
[Bounty Hunter] Spawning Bounty 6/8.
[Bounty Hunter] Spawning Bounty 7/8.
[Bounty Hunter] Spawning Bounty 8/8.

I also loaded 2 plugins onto a fresh test server BountyHunter and Marker Manager and that is it and I am still getting no Map Markers. Here is my config:

{
  "Spawn Bots On Plugin Reload?": true,
  "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 8,
  "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 3600,
  "Bounty Prefab Path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab",
  "Discord Webhook URL": "INSERT_WEBHOOK_URL",
  "Enable Skill Tree Xp Gain?": false,
  "Require License for Xp Gain?": true,
  "Enable Monument Spawns?": false,
  "Enable Custom Spawns?": true,
  "Clear Custom Spawns File On Wipe?": false,
  "Chat Icon": 76561198059348841,
  "Maximum Active Bounties": 8,
  "Drop Bounty Tokens In Pouch?": true,
  "Base Item for the Bounty Tokens?": "blood",
  "Tokens Marketable to the Bounty NPC?": true,
  "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl",
  "Chat Command to Purchase a Bounty License?": "buybl",
  "Require a Bounty License To Cash In Tokens to the Bounty NPC?": false,
  "Price to Purchase a Bounty License?": 10000,
  "Lose Bounty License on Death?": false,
  "Clear Licenses on Wipe?": true,
  "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Bandit.)": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab",
  "Dynamic Spawn Points (Relative to Monument)": [
    {
      "x": 64.86,
      "y": 2.0,
      "z": -46.2
    },
    {
      "x": -0.58,
      "y": 0.83,
      "z": -68.93
    }
  ],
  "Dynamic Spawn Rotation Correction": 0.0,
  "Clear Kill Counters on Wipe?": false,
  "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": false,
  "Economy Plugin - 1 Economics - 2 Server Rewards": 2,
  "Maximum Amount of Like Tokens Sold at a Time": 1000,
  "NPC Interaction Cooldown In Seconds": 3.0,
  "NPC Kit Enabled?": false,
  "NPC Kit Name?": "",
  "Amount of Time In Seconds Between Bounty Spawns": 300,
  "Amount of Time In Seconds for a Bounty to Despawn": 86400,
  "Enable Spawn SFX?": false,
  "Enable Despawn SFX?": false,
  "Announce to Chat When Bounty is Active?": true,
  "Announce to Chat When Bounty is Claimed?": true,
  "Enable Marker Manager from UMOD, To Mark Bounties?": true,
  "Enable Marker Manager from UMOD, To Mark NPC Location?": true,
  "Bounty Tiers": [
    {
      "Tier Name": "Fragile Bounty Target",
      "Skill Tree Xp Value": 100.0,
      "Bounty Kit Enabled?": false,
      "Bounty Kit Name?": "",
      "Bounty Clothing Options": [
        {
          "Shortname": "hazmatsuittwitch",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 300,
      "Bounty Damage Scaling": 0.4,
      "Aim Cone Scale": 2.0,
      "Weapon to Equip?": "rifle.ak",
      "Weapon Skin ID": 3140321604,
      "Bounty Token Name": "Tier 1 Bounty Token",
      "Bounty Token Skin": 3155517347,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 5000.0,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0,
      "Min Item Drop": 1,
      "Max Item Drop": 3,
      "Bounty Optional Drops": [
        {
          "Shortname": "humanmeat.spoiled",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 3,
          "Amount Max": 10,
          "Chance to Drop": 20.0
        },
        {
          "Shortname": "skull.trophy",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 30.0
        },
        {
          "Shortname": "head.bag",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        }
      ]
    },
    {
      "Tier Name": "Savage Bounty Target",
      "Skill Tree Xp Value": 200.0,
      "Bounty Kit Enabled?": false,
      "Bounty Kit Name?": "",
      "Bounty Clothing Options": [
        {
          "Shortname": "hazmatsuit.arcticsuit",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 1000,
      "Bounty Damage Scaling": 0.7,
      "Aim Cone Scale": 2.5,
      "Weapon to Equip?": "rifle.lr300",
      "Weapon Skin ID": 2715918380,
      "Bounty Token Name": "Tier 2 Bounty Token",
      "Bounty Token Skin": 3155517539,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 7500.0,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5.0,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15.0,
      "Min Item Drop": 1,
      "Max Item Drop": 3,
      "Bounty Optional Drops": [
        {
          "Shortname": "humanmeat.spoiled",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 3,
          "Amount Max": 10,
          "Chance to Drop": 20.0
        },
        {
          "Shortname": "skull.trophy",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 30.0
        },
        {
          "Shortname": "head.bag",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        }
      ]
    },
    {
      "Tier Name": "Boss Bounty Target",
      "Skill Tree Xp Value": 300.0,
      "Bounty Kit Enabled?": false,
      "Bounty Kit Name?": "",
      "Bounty Clothing Options": [
        {
          "Shortname": "scientistsuit_heavy",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 5000,
      "Bounty Damage Scaling": 1.8,
      "Aim Cone Scale": 3.0,
      "Weapon to Equip?": "rifle.ak.ice",
      "Weapon Skin ID": 0,
      "Bounty Token Name": "Tier 3 Bounty Token",
      "Bounty Token Skin": 3155517732,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 15000.0,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3.0,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20.0,
      "Min Item Drop": 1,
      "Max Item Drop": 3,
      "Bounty Optional Drops": [
        {
          "Shortname": "humanmeat.spoiled",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 3,
          "Amount Max": 10,
          "Chance to Drop": 20.0
        },
        {
          "Shortname": "skull.trophy",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 30.0
        },
        {
          "Shortname": "head.bag",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        }
      ]
    }
  ],
  "NPC Weapon": "rifle.ak",
  "NPC Weapon Skin": 819149392,
  "NPC Clothing Options": [
    {
      "Shortname": "burlap.trousers",
      "Skin": 1760352876
    },
    {
      "Shortname": "burlap.shirt",
      "Skin": 1760350097
    },
    {
      "Shortname": "shoes.boots",
      "Skin": 547978997
    },
    {
      "Shortname": "hat.boonie",
      "Skin": 3077061771
    },
    {
      "Shortname": "burlap.gloves",
      "Skin": 1338273501
    }
  ]
}

Edited by SlayersRust
Mikel Rae

Posted

I use this version and it works for me. Might be worth trying.

 

Wrecks

Posted

2 hours ago, SlayersRust said:

I'm still getting no map markers on my server. I replaced both plugins with newest version I made sure and loaded them up and still no markers. But my markers work fine with RaidableBases Plugin, Sputnik Plugin, ArmoredTrain plugin etc. 

Could we have some stand alone map markers inside of BountyHunter and ZombieHunter Plugin because they aren't working for me.

o.unload MarkerManager
Unloaded plugin Marker Manager v3.0.3 by DezLife
o.reload MarkerManager
[CSharp] Started Oxide.Compiler v successfully
MarkerManager was compiled successfully in 1422ms
Loaded plugin Marker Manager v3.0.3 by DezLife
o.reload BountyHunter
BountyHunter was compiled successfully in 625ms
Unloaded plugin Bounty Hunter v1.3.0 by Wrecks
[Bounty Hunter] Beginning Initial Spawns.
Loaded plugin Bounty Hunter v1.3.0 by Wrecks
[Bounty Hunter] Spawning Bounty 1/8.
[Bounty Hunter] Spawning Bounty 2/8.
[Bounty Hunter] Spawning Bounty 3/8.
[Bounty Hunter] Spawning Bounty 4/8.
[Bounty Hunter] Spawning Bounty 5/8.
[Bounty Hunter] Spawning Bounty 6/8.
[Bounty Hunter] Spawning Bounty 7/8.
[Bounty Hunter] Spawning Bounty 8/8.

I also loaded 2 plugins onto a fresh test server BountyHunter and Marker Manager and that is it and I am still getting no Map Markers. Here is my config:

{
  "Spawn Bots On Plugin Reload?": true,
  "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 8,
  "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 3600,
  "Bounty Prefab Path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab",
  "Discord Webhook URL": "INSERT_WEBHOOK_URL",
  "Enable Skill Tree Xp Gain?": false,
  "Require License for Xp Gain?": true,
  "Enable Monument Spawns?": false,
  "Enable Custom Spawns?": true,
  "Clear Custom Spawns File On Wipe?": false,
  "Chat Icon": 76561198059348841,
  "Maximum Active Bounties": 8,
  "Drop Bounty Tokens In Pouch?": true,
  "Base Item for the Bounty Tokens?": "blood",
  "Tokens Marketable to the Bounty NPC?": true,
  "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl",
  "Chat Command to Purchase a Bounty License?": "buybl",
  "Require a Bounty License To Cash In Tokens to the Bounty NPC?": false,
  "Price to Purchase a Bounty License?": 10000,
  "Lose Bounty License on Death?": false,
  "Clear Licenses on Wipe?": true,
  "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Bandit.)": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab",
  "Dynamic Spawn Points (Relative to Monument)": [
    {
      "x": 64.86,
      "y": 2.0,
      "z": -46.2
    },
    {
      "x": -0.58,
      "y": 0.83,
      "z": -68.93
    }
  ],
  "Dynamic Spawn Rotation Correction": 0.0,
  "Clear Kill Counters on Wipe?": false,
  "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": false,
  "Economy Plugin - 1 Economics - 2 Server Rewards": 2,
  "Maximum Amount of Like Tokens Sold at a Time": 1000,
  "NPC Interaction Cooldown In Seconds": 3.0,
  "NPC Kit Enabled?": false,
  "NPC Kit Name?": "",
  "Amount of Time In Seconds Between Bounty Spawns": 300,
  "Amount of Time In Seconds for a Bounty to Despawn": 86400,
  "Enable Spawn SFX?": false,
  "Enable Despawn SFX?": false,
  "Announce to Chat When Bounty is Active?": true,
  "Announce to Chat When Bounty is Claimed?": true,
  "Enable Marker Manager from UMOD, To Mark Bounties?": true,
  "Enable Marker Manager from UMOD, To Mark NPC Location?": true,
  "Bounty Tiers": [
    {
      "Tier Name": "Fragile Bounty Target",
      "Skill Tree Xp Value": 100.0,
      "Bounty Kit Enabled?": false,
      "Bounty Kit Name?": "",
      "Bounty Clothing Options": [
        {
          "Shortname": "hazmatsuittwitch",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 300,
      "Bounty Damage Scaling": 0.4,
      "Aim Cone Scale": 2.0,
      "Weapon to Equip?": "rifle.ak",
      "Weapon Skin ID": 3140321604,
      "Bounty Token Name": "Tier 1 Bounty Token",
      "Bounty Token Skin": 3155517347,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 5000.0,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0,
      "Min Item Drop": 1,
      "Max Item Drop": 3,
      "Bounty Optional Drops": [
        {
          "Shortname": "humanmeat.spoiled",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 3,
          "Amount Max": 10,
          "Chance to Drop": 20.0
        },
        {
          "Shortname": "skull.trophy",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 30.0
        },
        {
          "Shortname": "head.bag",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        }
      ]
    },
    {
      "Tier Name": "Savage Bounty Target",
      "Skill Tree Xp Value": 200.0,
      "Bounty Kit Enabled?": false,
      "Bounty Kit Name?": "",
      "Bounty Clothing Options": [
        {
          "Shortname": "hazmatsuit.arcticsuit",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 1000,
      "Bounty Damage Scaling": 0.7,
      "Aim Cone Scale": 2.5,
      "Weapon to Equip?": "rifle.lr300",
      "Weapon Skin ID": 2715918380,
      "Bounty Token Name": "Tier 2 Bounty Token",
      "Bounty Token Skin": 3155517539,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 7500.0,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5.0,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15.0,
      "Min Item Drop": 1,
      "Max Item Drop": 3,
      "Bounty Optional Drops": [
        {
          "Shortname": "humanmeat.spoiled",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 3,
          "Amount Max": 10,
          "Chance to Drop": 20.0
        },
        {
          "Shortname": "skull.trophy",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 30.0
        },
        {
          "Shortname": "head.bag",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        }
      ]
    },
    {
      "Tier Name": "Boss Bounty Target",
      "Skill Tree Xp Value": 300.0,
      "Bounty Kit Enabled?": false,
      "Bounty Kit Name?": "",
      "Bounty Clothing Options": [
        {
          "Shortname": "scientistsuit_heavy",
          "Skin": 0
        }
      ],
      "Bounty Total Health": 5000,
      "Bounty Damage Scaling": 1.8,
      "Aim Cone Scale": 3.0,
      "Weapon to Equip?": "rifle.ak.ice",
      "Weapon Skin ID": 0,
      "Bounty Token Name": "Tier 3 Bounty Token",
      "Bounty Token Skin": 3155517732,
      "Is the Token Marketable to the Bounty NPC?": true,
      "Sale Price?": 15000.0,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3.0,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20.0,
      "Min Item Drop": 1,
      "Max Item Drop": 3,
      "Bounty Optional Drops": [
        {
          "Shortname": "humanmeat.spoiled",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 3,
          "Amount Max": 10,
          "Chance to Drop": 20.0
        },
        {
          "Shortname": "skull.trophy",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 30.0
        },
        {
          "Shortname": "head.bag",
          "Skin": 0,
          "Custom Name": "",
          "Amount Min": 1,
          "Amount Max": 1,
          "Chance to Drop": 40.0
        }
      ]
    }
  ],
  "NPC Weapon": "rifle.ak",
  "NPC Weapon Skin": 819149392,
  "NPC Clothing Options": [
    {
      "Shortname": "burlap.trousers",
      "Skin": 1760352876
    },
    {
      "Shortname": "burlap.shirt",
      "Skin": 1760350097
    },
    {
      "Shortname": "shoes.boots",
      "Skin": 547978997
    },
    {
      "Shortname": "hat.boonie",
      "Skin": 3077061771
    },
    {
      "Shortname": "burlap.gloves",
      "Skin": 1338273501
    }
  ]
}

I’m not looking to redo it just because it’s not working for one guy rather figure out why it’s not working for you. It’s still working for me I’ll ask around and see if it’s still working for others are you on oxide im guessing? 

SlayersRust

Posted

6 minutes ago, Wrecks said:

I’m not looking to redo it just because it’s not working for one guy rather figure out why it’s not working for you. It’s still working for me I’ll ask around and see if it’s still working for others are you on oxide im guessing? 

I'm using oxide and I tested it in a completely new environment, new test server on oxide with only those 2 plugins and I still get the no map marker issue with my config set to enable map markers

Wrecks

Posted

4 minutes ago, SlayersRust said:

I'm using oxide and I tested it in a completely new environment, new test server on oxide with only those 2 plugins and I still get the no map marker issue with my config set to enable map markers

and if the previous version was working, does it show when you revert?

SlayersRust

Posted

1 minute ago, Wrecks said:

and if the previous version was working, does it show when you revert?

No it does not show, it stopped working during forced wipe. So I assume facepunch changed something during the forced wipe.

Wrecks

Posted

I dont see support tickets for MM nor any other markers not working on any other plugins that use this, going to test to check again

2 minutes ago, SlayersRust said:

No it does not show, it stopped working during forced wipe. So I assume facepunch changed something during the forced wipe.

 

Wrecks

Posted

24 minutes ago, SlayersRust said:

No it does not show, it stopped working during forced wipe. So I assume facepunch changed something during the forced wipe.

"Enable Monument Spawns?": false,

For some reason you have this false. 

 

Which checks on spawn attempt. and returns if its false.

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