About AutoPingEnemy
Marks enemies firing near the player with permission. All pings are combined in the team. Useful for easier detection of enemies for a player with advantages (donators) or all players on a pve server.
Features:
- Customizable reaction radius around the player
- Filter on players, npc, other (turrets, etc.)
- Refreshable after each shot
- Ping disappears over time
- Ping disappears after a kill
Permission: autopingenemy.use
Default config:
{ "Trigger only when hitting a player": false, "The radius of the collection of players at the point of impact of the bullet": 5.0 }
Screenshots:
In the scope, the marks become semi-transparent and do not interfere with killing