Jump to content

1 Screenshot

  • 175.7k
  • 5.2k
  • 143.13 kB

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



nivex

Posted

@miniMe_rust

hi, np, I've included the guid at the end of each hook call in the next update

Guid guid

example

private void OnAbandonedBaseStart(Vector3 center, float radius, bool AllowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities, bool CanDropBackpack, bool AutomatedEvent, bool AttackEvent, Guid guid)
            {
                // attack event means someone started the event by attacking the base with the abandonedbases.attack permission. this will only convert a base when it has become abandoned
            }

 

  • Love 1
miniMe_rust

Posted

On 1/12/2026 at 8:35 PM, nivex said:

@miniMe_rust

hi, np, I've included the guid at the end of each hook call in the next update

Guid guid

example

private void OnAbandonedBaseStart(Vector3 center, float radius, bool AllowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities, bool CanDropBackpack, bool AutomatedEvent, bool AttackEvent, Guid guid)
            {
                // attack event means someone started the event by attacking the base with the abandonedbases.attack permission. this will only convert a base when it has become abandoned
            }

 

You're the best!

  • Love 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 11
  • Love 11

User Feedback

2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

146.3k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.