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oldmenrust

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  1. Hi nivex, could it be, that the cfg for raidnightmare2 is broken? (16:24:59) | [RaidableBases] raidnightmare2 @ H26 timed out after 15 minutes of no response from CopyPaste; despawning... (16:40:01) | [RaidableBases] raidnightmare2 @ N3 timed out after 15 minutes of no response from CopyPaste; despawning... (16:56:33) | [RaidableBases] raidnightmare2 @ AB19 timed out after 15 minutes of no response from CopyPaste; despawning... (17:11:34) | [RaidableBases] raidnightmare2 @ D8 timed out after 15 minutes of no response from CopyPaste; despawning... (17:27:27) | [RaidableBases] raidnightmare2 @ D10 timed out after 15 minutes of no response from CopyPaste; despawning... (17:43:25) | [RaidableBases] raidnightmare2 @ X22 timed out after 15 minutes of no response from CopyPaste; despawning... (17:58:27) | [RaidableBases] raidnightmare2 @ W21 timed out after 15 minutes of no response from CopyPaste; despawning... (18:15:00) | [RaidableBases] raidnightmare2 @ AA18 timed out after 15 minutes of no response from CopyPaste; despawning... (18:30:03) | [RaidableBases] raidnightmare2 @ AA19 timed out after 15 minutes of no response from CopyPaste; despawning... (18:45:04) | [RaidableBases] raidnightmare2 @ I3 timed out after 15 minutes of no response from CopyPaste; despawning... (19:02:10) | [RaidableBases] raidnightmare2 @ AA19 timed out after 15 minutes of no response from CopyPaste; despawning... (19:17:12) | [RaidableBases] raidnightmare2 @ Z18 timed out after 15 minutes of no response from CopyPaste; despawning... (19:32:14) | [RaidableBases] raidnightmare2 @ X25 timed out after 15 minutes of no response from CopyPaste; despawning... (19:49:10) | [RaidableBases] raidnightmare2 @ Z18 timed out after 15 minutes of no response from CopyPaste; despawning... (20:04:13) | [RaidableBases] raidnightmare2 @ Z10 timed out after 15 minutes of no response from CopyPaste; despawning... (20:19:14) | [RaidableBases] raidnightmare2 @ G3 timed out after 15 minutes of no response from CopyPaste; despawning... (20:35:09) | [RaidableBases] raidnightmare2 @ AA18 timed out after 15 minutes of no response from CopyPaste; despawning...
  2. Hi, I hope all is well and I'm wondering if there is any outcome? I have real issues in the server and player gets angry. Greetings
  3. oldmenrust

    Raidable Bases

    And is it also a option or feature, that weapons like the m249 out of a raidable base can be repaired, but with the first shot it drops to the health value it had before repair?
  4. oldmenrust

    Raidable Bases

    Hey, short question. Is it an configuration option and feature, that polayers in a mini or attack chopper get bounced into the stratosphere when touching the bubble around a raidable base?
  5. Hey, is there maybe an update? Players have reported the behavior again and community is unhappy about. Greetings
  6. I also attached some screenshots. One of the clan members is off since a week, his base (Sheet Metal one) and his building Parts of the snow colored base is protected. His mate is online and all walls he placed are raidable, as he is online. So three issues here: 1. Mixed up protection of elements 2. a building is raid protected after 24h which is wrong (he is no VIP) 3. a building and parts of another are protected while a clan member is online Protection_issue.zip
  7. Hey, cfg, as requested: { "Protection Hours)": 24, "VIP Protection Hours": 72, "Allow Twig Protection?": false, "Allow Online Protection?": false, "Minutes until Protection after logout (If online protection disabled)": 10, "Protection Message": "PROTECTED", "Raidable Message": "RAIDABLE", "Time To Display Messages (in seconds)": 1.0, "Prefabs": [ "block.stair.lshape", "block.stair.spiral", "block.stair.spiral.triangle", "block.stair.ushape", "cupboard.tool.deployed", "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.garage_a", "door.hinged.industrial.a", "door.hinged.industrial.b", "door.hinged.industrial.c", "door.hinged.industrial.d", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "floor", "floor.frame", "floor.grill", "floor.ladder.hatch", "floor.triangle", "floor.triangle.frame", "floor.triangle.grill", "floor.triangle.ladder.hatch", "foundation", "foundation.steps", "foundation.triangle", "ramp", "roof", "roof.triangle", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "shutter.wood.a", "wall", "wall.doorway", "wall.frame", "wall.frame.cell", "wall.frame.cell.gate", "wall.frame.fence", "wall.frame.fence.gate", "wall.frame.garagedoor", "wall.frame.netting", "wall.frame.shopfront", "wall.frame.shopfront.metal", "wall.half", "wall.low", "wall.window", "wall.window.bars.metal", "wall.window.bars.toptier", "wall.window.bars.wood", "wall.window.glass.reinforced", "autoturret_deployed", "barricade.concrete", "barricade.cover.wood_double", "barricade.metal", "barricade.sandbags", "barricade.stone", "barricade.wood", "barricade.woodwire", "sam_site_turret_deployed", "electric.flasherlight.deployed", "electric.sirenlight.deployed", "electric.sprinkler.deployed", "electric.windmill.small", "electrical.blocker.deployed", "electrical.branch.deployed", "electrical.combiner.deployed", "electrical.heater", "electrical.memorycell.deployed", "electrical.modularcarlift.deployed", "electrical.random.switch.deployed", "electricfurnace.deployed", "elevator", "gates.external.high.stone", "gates.external.high.wood", "generator.small" ] }
  8. Hi Dev, i use "Clans" from K1lly0u in version 0.2.6. It looks like I have some issues on the server with the raid protection, as it is done on the builder not the clan. When A build a foundation, B place a wall, A gone off, the foundation is protected, the wall not. (Both are in a clan) On a base builded by two players that has an funny effect, as some walls are and some are not protected. Do I use a clans plugin which is not supported by you? Greetings
  9. same here: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyModular.ControlTurn () [0x0013b] in <82be914120e14acbba26a361ed11c905>:0 at Oxide.Plugins.Convoy+ConvoyModular.FixedUpdate () [0x001e9] in <82be914120e14acbba26a361ed11c905>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyModular.ControlTurn () [0x0013b] in <82be914120e14acbba26a361ed11c905>:0 at Oxide.Plugins.Convoy+ConvoyModular.FixedUpdate () [0x001e9] in <82be914120e14acbba26a361ed11c905>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyModular.ControlTurn () [0x0013b] in <82be914120e14acbba26a361ed11c905>:0 at Oxide.Plugins.Convoy+ConvoyModular.FixedUpdate () [0x001e9] in <82be914120e14acbba26a361ed11c905>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+ConvoyModular.ControlTurn () [0x0013b] in <82be914120e14acbba26a361ed11c905>:0 at Oxide.Plugins.Convoy+ConvoyModular.FixedUpdate () [0x001e9] in <82be914120e14acbba26a361ed11c905>:0 [Convoy] The event is over! Unloaded plugin Convoy v2.5.0 by Adem
  10. oldmenrust

    Clan / Team Protection

    Hi Dev, it's not clear to me how the Clan will be protected if the builder is offline for more than the configured protection time. I my case two player A+B, both in a team + Clan and authed at TC. Protection time 24h. The one who builded most stuff was Player A (not all) will be away for 3 days. What will happen with the protection in that case, when Player B is still active? Will he lost protection of parts of the base A builded? Greetings
  11. Hi, I love the plugin and use it now since three wipes. Nevertheless since 4 weeks my server crashes randomly after a player got killed or killed himself via F1. Sadly the server is not writing anything about in the server or oxide logs, als the os and kernel ringbuffer is empty. When the server freezes the cpu usage which normally is between 105 and 140% drops to <10%, but nothing else shows up. I have disabled all plugins one by one and was able to stop that behavior after i also disabled rust gpt. All other are active again and server runs fine. Any hint? Greetings
  12. Hi All, my players have reported, that turrets of a base under protection make no damage to enemies so they can be drain easily. Is that a feature which can be configured or a bug, or maybe something else related to this plug-in?
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