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Mckenzie

Posted

the train track is blocked on the hydroelectric dam by a square prefab witch can be removed by rust edit but for those who cant probably best for an update .? other then that the map is smoooth and nice

Gruber

Posted

59 minutes ago, Mckenzie said:

the train track is blocked on the hydroelectric dam by a square prefab witch can be removed by rust edit but for those who cant probably best for an update .? other then that the map is smoooth and nice

Thanks for the feedback, if you have time, please send a screenshot

Mckenzie

Posted

sorry should of done that straight away will do it for any future comments or issues if any.. hopefully none lol thanks mate

20221127070610_1.jpg

Gruber

Posted

10 hours ago, Mckenzie said:

sorry should of done that straight away will do it for any future comments or issues if any.. hopefully none lol thanks mate

20221127070610_1.jpg

Thanks, I fixed it yesterday. I added this blog to create profiles for the plugin and forgot to delete it, thanks again

  • Like 1
kaiser

Posted

Hey, first off I must say I am loving this map. Fantastic work. Just a quick one. Seems to be something strange happening over by the dam with some scientists. Any ideas? Seems like one of the loot piles isn't despawning.

rust.png

Gruber

Posted

2 hours ago, kaiser said:

Hey, first off I must say I am loving this map. Fantastic work. Just a quick one. Seems to be something strange happening over by the dam with some scientists. Any ideas? Seems like one of the loot piles isn't despawning.

rust.png

It looks like they are planning something :). To be honest, it looks strange, these are ordinary NPCs who stand at the garbage cans, but after the latest updates they gather in a heap and plot something

  • Like 1
kaiser

Posted

Yes I think they're planning a server coup. I was just wondering because it's the only spot on the map where it happens. I'll keep an eye on it. Thanks for getting back.

  • Like 1
Mckenzie

Posted

i noticed them last night was riding a horse and they jump me as i left the bridge i guess they did not like my clothes...

kaiser

Posted

Hey any update to this? They still hang out in large groups but it's only on two spots either side of the dam. Thanks.

Gruber

Posted

2 hours ago, kaiser said:

Hey any update to this? They still hang out in large groups but it's only on two spots either side of the dam. Thanks.

Not yet, I have already removed all topologies from this place, but they seem to be attracted by something. This is some kind of anomaly. Is it bothering the players?

kaiser

Posted

Only when they get killed obviously. It's weird I have betterNPC's installed and have it set to replace the roadside scientists but even then they still appear.

Darbimus

Posted (edited)

Car Service monument is loaded with heavy scientists. They're walking in twos like they're stuck together but there are easily 20 of them. It's a bit much. Similar to the Dam but these are heavy scientists not regular. Actually it's a mix. They noticed one of my admin and followed her across the map. I tried to remove them but some wouldn't disappear so I tried kill them with a grenade and got kicked from the server. Said "Disconnected: RPC Error in DoThrow"

Edited by Darbimus
Gruber

Posted

13 hours ago, Darbimus said:

Car Service monument is loaded with heavy scientists. They're walking in twos like they're stuck together but there are easily 20 of them. It's a bit much. Similar to the Dam but these are heavy scientists not regular. Actually it's a mix. They noticed one of my admin and followed her across the map. I tried to remove them but some wouldn't disappear so I tried kill them with a grenade and got kicked from the server. Said "Disconnected: RPC Error in DoThrow"

Hi, are these standard scientists? Can you take a screenshot of this crowd?

Darbimus

Posted (edited)

On 1/30/2023 at 3:32 AM, Gruber said:

Hi, are these standard scientists? Can you take a screenshot of this crowd?

They were heavy scientists. Hasn't happened again so I'm unable to take a screenshot. Scientists do still pile up in certain places (like the car with barrels that spawn near roads). I'll share a screenshot next time it happens if it does.

Also in Ripton City, in the building with the big green F on the front, a horde of maybe 15 Zombies appeared and chased a player inside. When he closed the front door (the sliding gate doors) the horde continued to chase him inside, even though he had closed the gate to avoid them, as they were able to run through the gate even though it was closed. They ran through another gate inside as well, where he died due to not being able to avoid them. He quit the server after. Is this normal?

I noticed them again. Screenshots added. Tried to remove them using RemoverTool plugin (/remove admin) and it didn't work. Tried to kill them and after one shot I was instantly kicked from the server.

20230201192001_1.jpg

20230201191940_1.jpg

Edited by Darbimus
  • Like 1
jayinwww

Posted

Can this map be put on a community server? Also does this require other mods to be installed?

The Friendly Chap

Posted

Other than the RustEdit extention, it doesn't require other mods. You can run it on a community vanilla server as far as I know. The plugins that come with the map for spawning the extra NPCs should not however be loaded, as that would alter gameplay beyond the map itself and may be an issue. (FacePunch is kinda vague about this.)

 

jayinwww

Posted

The sites are really cool but the terrain can be limiting. It's too bad there wasn't cool pathways through the areas that has rough steep terrain.

Gruber

Posted

12 hours ago, jayinwww said:

The sites are really cool but the terrain can be limiting. It's too bad there wasn't cool pathways through the areas that has rough steep terrain.

Hi, it's strange to put 4 stars because there are no paths 🙂 Thanks...

fyubr

Posted

Is it possible to change the accuracy, hostile range etc of the bots that spawn? Thanks very much for the information if possible!

Gruber

Posted

6 hours ago, fyubr said:

Is it possible to change the accuracy, hostile range etc of the bots that spawn? Thanks very much for the information if possible!

Hi, are you talking about standard NPCs or are you using a plugin?

fyubr

Posted

Is it possible to change the accuracy, hostile range etc of the bots that spawn? Thanks very much for the information if possible!

 

Like whatever would come on the map if I purchased as is, are all the NPC's standard at that point?

Gruber

Posted

On this map, there are only standard NPCs on standard monuments. The NPC horde plugin that comes in the package has a lot of settings, but there are mutants with melee weapons

fyubr

Posted

Bought and setting it up but the standard NPC's are hitting me from 250 meters off lol, is their a way to change standard npc settings?

Gruber

Posted

49 minutes ago, fyubr said:

Bought and setting it up but the standard NPC's are hitting me from 250 meters off lol, is their a way to change standard npc settings?

Please send a screenshot of these NPCs that hit you from 250 meters

RR_Tappi

Posted (edited)

There are zombies on the streets where you can shoot up to 40 arrows into the head and they still don't fall over. Where can I set this?

Especially at the beginning, when you don't have any good weapons, they are just too extreme

as shown in the picture - 10 arrows

Where can I set the zombies to not be so tough? At least on the streets they shouldn't be so extreme

 

Thanks

 

 

EDIT: Ahhh sorry ... this is a plugin. Sorry ....
All Ok 🙂

 

Unbenannt.png

Unbenannt2.png

Edited by RR_Tappi
  • Like 1

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