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About Place & Go Triple Two-Way Monument Doors

Create  security door access via fuses and colour cards, 3 colour coded security doors with electrical kickstart for rust. Allowing players to exit monuments via press button.

ATTENTION: WHEN USING THIS PREFAB PACK PLEASE ENSURE YOU ARE USING
THE MOST UPDATED Oxide.Ext.RustEdit.dll - https://github.com/k1lly0u/Oxide.Ext.RustEdit

Brought to you by KBedits, this prefab pack allows you to quickly setup triple-door/fuse monument puzzles.

The electrical connections made in this prefab pack are NOT meant to be broken.
If any electrical connections are broken by disconnecting Input/Output's can break the entire electrical set up.
If you are curious on how to do these yourself, please refer to our DIY prefab packs.

This pack includes the following.

    1. Two-way Triple Security Door setups.
        a. Green Door/Card Reader to Blue Door/Card Reader to Red Door/Card Reader, Fusebox and Electric connections.
        b. Red Door/Card Reader to Blue Door/Card Reader to Red Door/Card Reader, Fusebox and Electric connections.
            Timerswitch included, to allow more time to pass, than standard fuse time.
        c. Green Door/Card Reader to Green Door/Card Reader to Green Door/Card Reader, Fusebox and Electric connections.
            Timerswitch included, to allow more time to pass, than standard fuse time.

    2. Electrical Kickstart
        a. Start electrical flow to prevent electrical failure.
        b. Some components need to be triggered to work, this is that solution.

What does this do?
    This allows setting up triple door puzzles.
    a. Player puts fuse in, and opens first door.
    b. Player puts 2nd fuse in, and opens second door.
    c. Player puts 3rd fuse in, and opens third door.


What do I do with this?
    
    1. Place downloaded prefab in rust edit and break the prefab.
    2. Adjust Card Reader duration to specific time needed. (default: 10 seconds)
    3. Adjust Timerswitch duration to specific time needed. (default: 10 seconds)
    4. Depending on your needs, you will need to adjust times depending on the distance between each door.
    5. Move Interactable prefabs.
        a. Security Doors(s)
        b. Card Reader(s)
        c. Door Manipulator(s)
        d. Fusebox(s)
    6. Hide Power sources and switches to a place a player will not interact with.
        a. Hide Kickstarter (Source of Power)
        b. All Orswitch, Andswitch, Timerswitch, etc...
        c. Any and all prefabs the player should NOT interact with.

All electrical prefabs in this pack have been tested and are working. 
If you have ANY issues, please post in the support section.



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