- 913.18 kB
About KBEdits Guernsey-Island
KBEdits WWII themed Island Puzzle.
Guernsey Green/Blue/Red Puzzle with Red Card Spawn. Flooded Tunnel Puzzle.
The monument has a military theme to it, can fit in with any existing map.
This new offshore monument based around an island offers plenty of loot, can be used as a replacement for small oilrig or added to any map as a new offshore monument.
There is alot of areas for attack/defense should different parties try to loot the crates. The island is very hard to approach by air so using a sub or boat is better. The Top side and back side of the Island are covered by Sentry Turrets so if players are not hostile they can get onto the island using stealth.
It has 23 scientist covering different entry points to the Island with 2 sam sites on top.
3 concealed Sentry Turrets on the top to prevent flying in and 2 Sentry Turret's 1 on each side of the Island at ground level.
The main loot is defended by 4 heavy scientists.
The puzzle is unique and uses petrol generators for power so low grade fuel is required. Players must remember that diving equipment will be needed to navigate the flooded tunnels. After the main crate has been activated, the normal 15 mins time must be waited but the entrance/exit doors make it hard to leave and go back to the surface without redoing the puzzle, which gives other players a chance to get onto the island.
Has a prevent build cube to prevent walling off. Just ensure the island is placed in open water.
1 Hackable crate
2 Normal Crates
3 Military Crates
4 Underwater Advanced Crates
2 Basic crates
3 Elite Crates
3 Oil Barrels
2 Red Card Spawners
Audio Alarm when the Monument is being done and RF Broadcaster.
Guernsey Island Overview
live server to view the terrain and monument.
KBEdits WWII Duo/Trio Server
For Support and help if needed Join KBEdits main RustEdit Discord https://discord.gg/3DYPGMxG5s
For the prefab to function correctly, you will need the Oxide.Ext.RustEdit.dll extension installed on your server.
Simple, place the prefab at required height (around 9.239 on Y axis) and apply the prefab modifiers
As always, credit has to go to Bran and Cobalt for work on this prefab. Thanks guys
Big thanks to all involved and special thanks to Ted Pommes for the video, visit Ted here for more videos on Rust. https://www.youtube.com/channel/UC1iG9DuuTRc1smtDfoCHlZQ