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Npc Spawn 3.4.8

   (20 reviews)
Message added by KpucTaJl,

This plugin does not have its own functionality. This plugin is only used as an API for other plugins

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  • 395.8k
  • 80k
  • 2.25 MB
  • Update details
    v3.4.8
    Released
    Download size 2.25 MB
    Total versions 78
    Typical update pace About every 4 days
    Freshness Updated 7 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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Friedl

Posted (edited)

Moved to the support section.

 

Edited by Friedl
  • Like 1
aimacak

Posted (edited)

@coldasice
Hello, may I ask what’s wrong with the plugin?
Facepunch indicated in the hotfix today that they enabled the new navmesh by default, so many plugins broke. KpucTaJI released updates quite quickly.

image.png.5e9169bb8be1110a79bf75e948ece1dc.png

Edited by aimacak
BigBadKittySlayer

Posted

getting massive console spams. These are the two types that happen. I have to delete ai, etc. and reload npc spawn for it to stop: 

I have BetterNPC running, but I turned off all other events that may use NPC Spawn. I do have Raidable Bases on.

 

Server Exception: FSMComponent.BudgetedUpdate
NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.get_gameObject () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at Rust.Ai.Gen2.SenseComponent.Tick () [0x000e1] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000e2] in <6ee04996b0054ecc84ea5fdda86ca2fe>:0 
  at ServerMgr.Update () [0x00812] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
[2026.08.18 15:59:14] [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object.)
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at UnityEngine.Component.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at UnityEngine.Component.GetComponent[T] () (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) (at <010595c14c5944699d0962442bdb66da>:0)
  at Rust.Ai.Gen2.SenseComponent.Tick () (at <010595c14c5944699d0962442bdb66da>:0)
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) (at <010595c14c5944699d0962442bdb66da>:0)
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) (at <1de78670e1f94545b77fbdaddfb9e952>:0)
  at ServerMgr.Update () (at <010595c14c5944699d0962442bdb66da>:0)
  at UnityEngine.Debug:LogException(Exception, Object)
  at ServerMgr:Update()

 

pagan

Posted

Updating True PVE and MyAnimalFarm helped me.

  • Like 1
illknown

Posted

11 hours ago, BigBadKittySlayer said:

getting massive console spams. These are the two types that happen. I have to delete ai, etc. and reload npc spawn for it to stop: 

I have BetterNPC running, but I turned off all other events that may use NPC Spawn. I do have Raidable Bases on.

 

Server Exception: FSMComponent.BudgetedUpdate
NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.get_gameObject () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at Rust.Ai.Gen2.SenseComponent.Tick () [0x000e1] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000e2] in <6ee04996b0054ecc84ea5fdda86ca2fe>:0 
  at ServerMgr.Update () [0x00812] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
[2026.08.18 15:59:14] [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object.)
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at UnityEngine.Component.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at UnityEngine.Component.GetComponent[T] () (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) (at <010595c14c5944699d0962442bdb66da>:0)
  at Rust.Ai.Gen2.SenseComponent.Tick () (at <010595c14c5944699d0962442bdb66da>:0)
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) (at <010595c14c5944699d0962442bdb66da>:0)
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) (at <1de78670e1f94545b77fbdaddfb9e952>:0)
  at ServerMgr.Update () (at <010595c14c5944699d0962442bdb66da>:0)
  at UnityEngine.Debug:LogException(Exception, Object)
  at ServerMgr:Update()

 

do you use animal spawn as it could be that

- this error is to do with the new ai - theres an npc trying to call a team check with another npc that doesnt exist - 

 

  • Like 1
BigBadKittySlayer

Posted

2 hours ago, illknown said:

do you use animal spawn as it could be that

- this error is to do with the new ai - theres an npc trying to call a team check with another npc that doesnt exist - 

 

Let me check that out. I do use animal spawn because supermarket event plugin has it as a dependency. I'll remove both and then see if that cleans it up. It seems to happen more when I have Raidabe Bases on as well. Even after I unload Raidable Bases I have to unload NPC Spawn, purge all the ai, then reload NPC Spawn to hopefully stop the spam. Thanks for the feedback though, I'll go ahead and try it out.

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