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Npc Spawn 3.4.8

   (20 reviews)
Message added by KpucTaJl,

This plugin does not have its own functionality. This plugin is only used as an API for other plugins

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  • 395.6k
  • 79.9k
  • 2.25 MB
  • Update details
    v3.4.8
    Released
    Download size 2.25 MB
    Total versions 78
    Typical update pace About every 4 days
    Freshness Updated 6 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Friedl

Posted (edited)

Moved to the support section.

 

Edited by Friedl
  • Like 1
aimacak

Posted (edited)

@coldasice
Hello, may I ask what’s wrong with the plugin?
Facepunch indicated in the hotfix today that they enabled the new navmesh by default, so many plugins broke. KpucTaJI released updates quite quickly.

image.png.5e9169bb8be1110a79bf75e948ece1dc.png

Edited by aimacak
BigBadKittySlayer

Posted

getting massive console spams. These are the two types that happen. I have to delete ai, etc. and reload npc spawn for it to stop: 

I have BetterNPC running, but I turned off all other events that may use NPC Spawn. I do have Raidable Bases on.

 

Server Exception: FSMComponent.BudgetedUpdate
NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.get_gameObject () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at Rust.Ai.Gen2.SenseComponent.Tick () [0x000e1] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000e2] in <6ee04996b0054ecc84ea5fdda86ca2fe>:0 
  at ServerMgr.Update () [0x00812] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
[2026.08.18 15:59:14] [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object.)
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at UnityEngine.Component.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at UnityEngine.Component.GetComponent[T] () (at <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0)
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) (at <010595c14c5944699d0962442bdb66da>:0)
  at Rust.Ai.Gen2.SenseComponent.Tick () (at <010595c14c5944699d0962442bdb66da>:0)
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) (at <010595c14c5944699d0962442bdb66da>:0)
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) (at <1de78670e1f94545b77fbdaddfb9e952>:0)
  at ServerMgr.Update () (at <010595c14c5944699d0962442bdb66da>:0)
  at UnityEngine.Debug:LogException(Exception, Object)
  at ServerMgr:Update()

 

pagan

Posted

Updating True PVE and MyAnimalFarm helped me.

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