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406_Gromit

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  1. make it not affordable lol 1 billion scrap
  2. 406_Gromit

    Raid delay

    i have setting to activate raid on total NPCs killed when triggered its an instant spawn not giving any time for player to return home and defend, is there a setting for this?
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  3. scientist no longer move on their horse after update? image1 one side image 2 i moved to the other side still there
  4. any chance you could add "assets/bundled/prefabs/modding/events/twitch/sphere_refab" to the alpha, some players question the extra health and damage and if they had this kinda flag then they would know they are different, PLEEEAAASSEE !!!
  5. 406_Gromit

    broken after update

    ScientistHorse - Failed to compile: 'RidableHorse' does not contain a definition for 'inventory' and no accessible extension method 'inventory' accepting a first argument of type 'RidableHorse' could be found (are you missing a using directive or an assembly reference?) | Line: 213, Pos: 78 [Info("ScientistHorse", "AhigaO#4485", "1.0.4")]
  6. 406_Gromit

    Team Score

    any chance this supports per player leaderboard?
  7. 406_Gromit

    update 05/04

    HackableCrateUI - Failed to compile: 'PlayerInventory' does not contain a definition for 'FindItemID' and no accessible extension method 'FindItemID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 832, Pos: 34 after update
  8. 406_Gromit

    Raidable Bases

    i have that many bases because i like to have my server appear populated even though i its not, i have 40 easy bases all of which are different style trap bases with timers and such, small profile bases, they all spawn silently with no indication they are raid bases except for NPCs obviously roaming around. @nivex i have also modified my NPC rocket launchers to use fire rockets and grenade launchers to use smoke grendes
  9. 406_Gromit

    update 05/04

    still not working HackableCrateUI - Failed to compile: HackableCrateUI.cs(1657,76): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'
  10. 406_Gromit

    Raidable Bases

    i have 80 mantained bases, its in your config file, just depends on your settings
  11. 406_Gromit

    Raidable Bases

    all working fine here version 2.6.5 but i feel like we have a biome issue?? no spawns in snow? anybody else?
  12. i updated from version 1.015 to 1.017 and it did not update my config, that is probably not intended ?
  13. this plugin uses the auth players on TC and as far as i can tell its a random TC selection, as an admin watch theirs raids and see how many are auth on a TC normal to help manage a type of raid that does a revenge attack however that don't usually help since you'll probably have 1 master builder on a team of 8 so my guess is plugin would need to support team integration.
  14. i was hoping you'd hear me out on plugin suggestions 1. right now it displays grid location to every player i've remove that via lang config but hoping i could have option for ONLY player who is being raided 2 have a variety of raider spawn via their model eg a. bandits use satchel charges/multigrenade b scientists use fire rockets c heavies c4/rockets/guns d tunnel dwellers optional this would give a variety of raid types making this event random 3. have a reward box spawn for completing raid maybe xmas present spawn? THANK YOU for your plugin, this is a great addition for low pop servers
  15. where does the mp3 file need to be placed and can i have more than one file it can pick from? [random1,random2,random3] ?
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