Vinni_TV_'s Wishlist
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CelestialCitadel
By DarknessItself in Harmony
Adds an event related to "Launch Site" monument, which includes:
1. Lowers down rad. level to 25%
2. Extra NPCs
3. Timed locked crate
4. Jump puzzle loot: 3 diesel barrels + 2 high tier crates(random: heli | bradley | elite)
Event respawn time is about 30-40 min.
Usage
Copy the downloaded DLL file into server/HarmonyMods folder
Compatibility
Should work both with: Oxide & Carbon, or as Harmony the only installed mod
Dependencies
No
Support
Use private messages on this site.
Also if you are interested in any of my plugins, just let me know, will start a test server.
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BoatControl
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward.
The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.
Want to try it before you buy it?
You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server).
Video Update 1.0.0
Features
Displays a CUI interface when taking the helm that allows you to:
Raise / lower sails. Raise / lower anchors. Turn engines on / off. Change the navigation direction forward / backward (engines and sails reverse accordingly). Reload (if the player has ammunition in their inventory, with a permission to bypass this). Fire cannons with a cooldown (or without it if you have the bypass permission).
Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not).
Allows enabling boat editing anywhere.
Blocks edit mode within safe zones.
Blocks the ability to activate the anchor within safe zones.
Allows you to view the list of authorized players (similar to BetterTC).
Sail Configuration System: Displays a window similar to the config menu showing all sails placed on the boat. Each sail shows its health amount below it. Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.
Engine Configuration System: Displays a window similar to the config menu showing all engines placed on the boat. Each engine shows its fuel amount and health below it. Added the ability to refuel engines using fuel from the player’s inventory. Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config. Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it.
Automatic repair system: If damage is received during repair, it will stop. If the player runs out of materials in their inventory, it will stop. If the player disconnects, it will also stop. Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired.
BetterTC Integration: If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled. Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging.
You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click.
I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section.
Ideas I've tried but haven't been able to implement:
Modifying the build area (net size) to make it larger. It doesn't seem possible to change this. Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical. The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient.
Permissions
boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm. boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players) boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment! boatcontrol.edit allows enabling boat editing anywhere. boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use. boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC. boatcontrol.deleteauth Allows authorized players to remove player permissions individually. boatcontrol.sailconfig Allows players to open and manage the Sail Configuration menu for boats. boatcontrol.sailupgrade Allows players to upgrade sails (thrust power) according to the configured upgrade levels. boatcontrol.engineconfig Allows players to open and manage the Engine Configuration menu for boats. boatcontrol.engineupgrade Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels. boatcontrol.wallpaper Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.) boatcontrol.repair Allows players to use the automatic boat repair system. boatcontrol.repair.nocost Allows players to repair boats without consuming materials Dynamic repair permissions (speed adjustment) Allows admins to grant specific permissions defined in the config to adjust boat speed limits.
Commands
It currently has no chat or console commands.
Configuration
DEFAULT CONFIGURATION
{ "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Enable Light Toggle Key (R)": true, "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.0", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" } } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90
- #boat
- #controller
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Car Rocket
Car Rockets rust plugin
Turn modular cars into tanks on your server.
The ModularCar capabilities are enhanced with a rocket launcher and m249 that you can activate using the horn key and secondary attack button.
Detailed properties:
– It only works with HV ROCKET and 5.56 ammo all type if u have in your inventory!
– Permission to No need HV rocket or 5.56Ammo
– Config the time between two shots
– Notification message when mounted modular car
Language: 31 file { "CanUseRocket": "You can <color=red>fire</color> :ammo.rocket.hv: using the <color=red>horn</color>, if you have it in your inventory!", "CanUse249": "You can <color=red>shoot</color> :ammo.rifle::ammo.rifle.incendiary::ammo.rifle.explosive::ammo.rifle.hv: with <color=red>secondary attack button</color> if you have it in your inventory!" } Config
{ "Cooldown time in sec": 2 } Permissions
CarRocket.NoNeedAmmo CarRocket.CanUse.Rocket CarRocket.CanUse.249 I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
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Z Boxes Pack
Z Boxes Pack Plugin
Transform your containers into smart containers, saving time and making it easier to automate your database.
With this plugin, you can make the player’s development faster and automate player’s base easier.
Additional features can be purchased for boxes, thus facilitating and speeding up development.
- Recycler Box – instant recycling items + Blacklist in config
- Mining quarry in Box – mining resources
- Research Box – instant blueprint creator + Blacklist in config
- Repair Box – full repair items + Blacklist in config
- Dropped items collection Box – collecting dropped items
- Furnace Box – instant smelting
- Fridge Farm – instant exchange of cores
Config { "Cost type: (write itemID or 2=Economics or 3=ServerRewards)": -932201673, "Cost item SKIN (if Cost type not 2 or 3)": 0, "Economics": "$", /UI cost display "ServerRewards": "SR", /UI cost display "[PLUGIN] Cost for InstantRecyclerBox (0 = disable):": 5000, "[PLUGIN] Cost for MiningQuarryBox (0 = disable):": 8000, "[PLUGIN] Cost for ResearchBox (0 = disable):": 4000, "[PLUGIN] Cost for RepairBox (0 = disable):": 4000, "[PLUGIN] Cost for FurnaceZBOX (0 = disable):": 5000, "[PLUGIN] Cost for DroppedItemBoxCollector (0 = disable):": 3000, "[PLUGIN] Cost for FridgeFarmZ (0 = disable):": 5000, "[PLUGIN] Selling price (back to normal box) / (0 = disable)": 1000, "[DropBox] Message When open Dropped item Box Collector?": true, "[DropBox] Collect radius:": 3.0, / auto pickup radius max 15.0 "[Fridge] Default multiplier output": 1, "[Fridge] VIP multiplier output": 2, "[RecyclerBox] Blacklisted skinID": [ / no recycling this items 3084640228, 3090732154, 3137708597, 3144201633, 3171493217, 3247770012, 3252660967 ], "[RecyclerBox] Blacklisted itemID": [ -778367295, -2069578888 ], "[RecyclerBox] Recycling item multiplier: [shortname, multiplier]": [ / recycled item output multiplier "riflebody,10", "smgbody,10", "semibody,10" ], "[RepairBox] VIP Repair cost/item": 200, "[RepairBox] Default Repair cost/item": 500, "[RepairBox] Cost item ID (-932201673 = scrap)": -932201673, "[RepairBox] Send message when open the box?": true, "[RepairBox] Blacklisted item shortname": [ / disabled repair item list "lmg.m249", "rifle.l96" ], "[ResearchBox] VIP Research cost/item scrap multiplier / defaul= 1.0": 0.5, "[ResearchBox] Send message when open the box?": true, "[ResearchBox] Blacklisted item shortname": [ / disabled research item list "lmg.m249", "rifle.l96" ], "[QuarryBox] Quarry item adding time (secounds)": 300.0, "[QuarryBox] VIP multiplier": 5, "[QuarryBox] Quarry Item List": [ / Mining item list { "ShortName(Item)": "stones", "Amount(Item)": 5, "SkinID(Item)": 0 }, { "ShortName(Item)": "sulfur.ore", "Amount(Item)": 3, "SkinID(Item)": 0 }, { "ShortName(Item)": "sulfur", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "lowgradefuel", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "crude.oil", "Amount(Item)": 1, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.refined", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "hq.metal.ore", "Amount(Item)": 2, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.fragments", "Amount(Item)": 0, "SkinID(Item)": 0 }, { "ShortName(Item)": "metal.ore", "Amount(Item)": 5, "SkinID(Item)": 0 } ], "[QuarryBox] Quarry Fuel amount to cost / item adding time (fuel)): (0 = disabled)": 1, "[QuarryBox] Quarry FUEL ITEM ID: (1568388703 = diesel barrel) (-946369541 = low grade fuel)": -946369541, "[QuarryBox] Quarry VIP +Item List": [ / VIP mining item list { "ShortName(Item)": "scrap", "Amount(Item)": 5, "SkinID(Item)": 0 } ], "[QuarryBox] Send message when open the box?": true, "[FurnaceBox] Smelt every second:)": 60.0, "[FurnaceBox] Stack size /smelting)": 500, "[FurnaceBox] VIP need wood?": false, "[FurnaceBox] VIP can smelting crude oil?": true, "[FurnaceBox] Default output muliplier": 1, "[FurnaceBox] VIP output muliplier?": 2, "[FurnaceBox] Send message when open the box?": true } Language: 31 file
Permissions
ZBoxesPack.CanUse
ZBoxesPack.Enable.DropBox.Category.Select
ZBoxesPack.FreeBuy
ZBoxesPack.VIP
ZBoxesPack.NoNeedFuelQuarryBox
shortname, skinID :
- Repair box: box.wooden.large, 3144201633
- Fridge farm: fridge, 3252660967
- Drop box: box.wooden, 3247770012
- Furnace box: box.wooden, 3171493217
- Research box: box.wooden.large, 3137708597
- Mining quarry box: box.wooden.large, 3090732154
- Recycler box: box.wooden.large, 3084640228
I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
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de_nuke cs2
By Bandit Frost in Monuments
🔥 Introducing a Custom Monument — de_nuke 🔥
I would like to present my custom monument de_nuke — a large-scale monument inspired by the iconic map from the legendary game Counter-Strike 🎮
This monument is suitable for any Rust server 🛠️
I worked on this project for 4 months ⏳, and now it is finally complete ✅
The monument represents a nuclear power plant complex ☢️ and includes:
🏭 A large external territory of the nuclear facility 🏢 The main nuclear power plant building ⚙️ An underground area containing the nuclear reactor and corridors 🚗 Several surface-level garages with loot 🚪 A second entrance leading to the underground levels The area is designed with many objects for cover 🧱, making firefights dynamic and tactical 🔫
There are multiple approaches and entry points, allowing for varied combat strategies 🧠
🌊 Additionally, the monument features an artificial river that supplies water to the reactor, and the entire outer territory is surrounded by a dense forest 🌲🌲, enhancing immersion and atmosphere 🎭
- #de_nuke
- #custom prefabs
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(and 3 more)
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