TheDragonessesLair's Wishlist
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Flying Cargo Ship Event
By The_Kiiiing in Plugins
The Flying Cargo Ship introduces a new gameplay experience, with a cargo ship soaring through the skies, guarded by anti-air turrets. Players must disable these defenses by confronting NPCs at the control center, where they can also find the Air Card, granting access to the ship's lower deck.
Control Center
The Control Center spawns at a random monument and is guarded by NPCs. There is a button inside to disable the turrets on the flying cargo ship. An Air Card can also be found there, granting you access to the lower deck of the cargo ship.
Anit-Air Turret
The Flying Cargo Ship is equipped with Anti-Air Turrets. The turrets need to be disabled before approaching the ship.
Commands
Commands can be executed from the chat, server console or the in-game F1 console
fcargo start <optional player name or steam id> - Start the event (optionally set the event owner) fcargo stop - Stop the event fcargo spawnpoints - Show all control center spawn points on the map (useful for debugging) Required permission:
flyingcargoship.admin
Hooks
void OnFlyingCargoStart() - Called when the event starts void OnFlyingCargoCompleted(ulong steamId) - Called when the event has been fully looted void OnFlyinCargoEnd() - Called when the event is over
Configuration
{ "Schedule event": true, "Time between events (minutes)": 60, "Event duration (minutes)": 40, "Time before ship leaves after all crates have been looted (seconds)": 300, "Time before radiation when ship is leaving (seconds)": 30, "Double NPC count on ship": false, "Control center destroy time (seconds)": 300, "Control center NPC count": 8, "Use Loottable plugin for loot (requires Loottable)": true, "Ship loot configuration": { "IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier", "Locked crate count (total crate count shold be less than or equal to 21)": 4, "Elite crate count (total crate count shold be less than or equal to 21)": 4, "Military crate count (total crate count shold be less than or equal to 21)": 6, "Normal crate count (total crate count shold be less than or equal to 21)": 7, "Locked crate loot table": { "Enabled": true, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin id": 0 }, // Removed for legibility ] }, "Elite crate loot table": { "Enabled": false, "Item list": [] }, "Military crate loot table": { "Enabled": false, "Item list": [] }, "Normal crate loot table": { "Enabled": false, "Item list": [] }, "NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] } }, "Control center NPC loot table": { "Enabled": true, "Item list": [ // Removed for legibility ] }, "Control center NPC configuration": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 50.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Top)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 100.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 1.0, "Chase range (m)": 1.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "Cargo ship NPC configuration (Normal)": { "Npc name": "Air Scientist", "Health": 200.0, "Enable radio chatter": true, "Sense range (m)": 40.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 20.0, "Chase range (m)": 40.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] }, "Cargo ship NPC configuration (Inside)": { "Npc name": "Air Scientist", "Health": 250.0, "Enable radio chatter": true, "Sense range (m)": 20.0, "Vision cone (degrees)": 135.0, "Damage scale (1 = 100%)": 1.0, "Memory duration (seconds)": 30.0, "Roam range (m)": 10.0, "Chase range (m)": 20.0, "Remove corpse on death and drop bag": true, "Kit (requires Kits plugin)": "", "Clothing items": [ { "shortName": "hazmatsuittwitch", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "shotgun.spas12", "amount": 1, "skinId": 0 }, { "shortName": "grenade.f1", "amount": 10, "skinId": 0 } ] } }
- #cargo
- #cargo ship
- (and 4 more)
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Scavenger Hunt Event
Adds an exciting event to your server. The loot crate spawns in a random location on the map. Players must find it using a special compass. Whoever finds this crate first will get all the loot.
The plugin is easy to set up and has great customization.
The ImageLibrary plugin is required!
Commands (admin only):
/sch_start - starts an event
/sch_stop - ends an event
Hooks:
void ScavengerHuntStarted() // called when the event starts
void ScavengerHuntEnded() // called when the event ends
Config:
{ "Autostart event": true, "End the event immediately after someone finds a crate": false, "Minimum time to event start(in seconds)": 3000, "Maximum time to event start(in seconds)": 5000, "Minimum amount of online players to trigger the event": 1, "Crate prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Crate skin": 0, "Event duration": 600, "Minimum number of items in a crate": 6, "Maximum number of items in a crate": 12, "Simple loot table name": "exampleTable", "Pre-event message time(in seconds)": 60, "Icon AnchorMin": "0.02 0.92", "Icon AnchorMax": "0.07 0.994", "North icon": "https://www.dropbox.com/scl/fi/dmlczi87fw4ux0o20ms0q/n.png?rlkey=maq5ekwcntoeqd0t937m5wu83&dl=1", "South icon": "https://www.dropbox.com/scl/fi/vyoox8pfq5b1lmz0bndlo/s.png?rlkey=2tt0w8316ocdw0i1coa1mf5a5&dl=1", "West icon": "https://www.dropbox.com/scl/fi/xutae5br16r7exu4zh6hw/w.png?rlkey=gl5flroo8qyjr51jzy8uvjsnz&dl=1", "East icon": "https://www.dropbox.com/scl/fi/fcr2098qkogvsszqvx3sz/e.png?rlkey=ggpa9s5b365whylal3fvhbj2e&dl=1", "NorthWest icon": "https://www.dropbox.com/scl/fi/wzjw4j9ibqu12hrk8512w/nw.png?rlkey=brghws41sce0hzrr6uegmfesb&dl=1", "NorthEast icon": "https://www.dropbox.com/scl/fi/fn81s0hu7m04jnqahy4h6/ne.png?rlkey=knj8jm0irj2twpxy5oe37zadu&dl=1", "SouthWest icon": "https://www.dropbox.com/scl/fi/lfwonxiy1t8rycv2hn6wg/sw.png?rlkey=wz54crb9mxg4wqtpe8mkqo6xm&dl=1", "SouthEast icon": "https://www.dropbox.com/scl/fi/ih3hmg54zne0nx5ekrsed/se.png?rlkey=vrkb07b50i1tanz5y4wuryt0j&dl=1", "The number of points the player will receive if he opens the crate first (only for ServerRewards plugin)": 0, "Maximum water depth at which a crate can spawn": 0.5, "Display distance to crate": true, "Distance panel font size": 14.0, "Distance panel font color": "1 1 1 1", "Distance panel AnchorMin": "0.02 0.9", "Distance panel AnchorMax": "0.07 0.92", "Notification type for messages(only for Notify plugin, -1 do not use Notify)": -1, "SteamID for chat message icon": 0, "Own loot table for crate": { "useOwnLootTable": true, "minAmount": 2, "maxAmount": 4, "itemsList": [ { "name": "metal.fragments", "dropChance": 100, "minAmount": 50.0, "maxAmount": 300.0, "displayName": "", "skinID": 0 }, { "name": "metal.refined", "dropChance": 100, "minAmount": 5.0, "maxAmount": 10.0, "displayName": "", "skinID": 0 }, { "name": "scrap", "dropChance": 100, "minAmount": 10.0, "maxAmount": 20.0, "displayName": "", "skinID": 0 }, { "name": "techparts", "dropChance": 50, "minAmount": 1.0, "maxAmount": 2.0, "displayName": "", "skinID": 0 } ] } }
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Jungle Ziggurat Event
The Jungle Ziggurat event is an exciting event where NPCs respawn and finding the code for the ladder hatch built into the ceiling gives players a unique experience.
No permissions
Server console commands:
jzestart jzestop
Hook:
void OnJungleZigguratEventStart() void OnJungleZigguratEventStop() Contact:
Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Do you use a sphere around the code note?": true, "Garage doors SkinID": 3472105038, "Armored door SkinID": 3481083092, "Messages setting": { "Message before the event starts.": "Everyone be careful, the <color=#ff0000>Jungle Ziggurat Event</color> is about to start.", "Warning message before the event stop.": "The Jungle Ziggurat event will end soon!!", "Message when someone event owner": "has become the owner of <color=#ff0000>Jungle Ziggurat Event</color>!", "Send a message when someone damages the ladder hatch": "Find the code!", "Send a message when someone enterned the code into the ladder hatch": "Opened the ladder hatch at the <color=#ff0000>Jungle Ziggurat Event</color>", "Start message": "<color=#ff0000>Jungle Ziggurat Event</color> has started!!", "Stop message": "<color=#ff0000>Jungle Ziggurat Event</color> end!", "Map marker name": "Jungle Ziggurat Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "AutoTurret setting": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-0.950, 0.025, 7.651)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(2.175, 0.025, 7.651)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(0.217, 12.227, 1.822)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-1.868, 12.219, -1.658)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-1.868, 12.219, -0.102)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Npcs settings": { "Minimum": 5, "Maximum": 6, "List of position": [ "(3.464, 0, -20.125)", "(22.754, 0, -10.366)", "(10.214, 0, 20.393)", "(-17.770, 0, 13.808)", "(-19.324, 0, -20.945)", "(1.784, 0.025, -7.372)", "(7.526, 0.025, 5.557)", "(7.203, 0.025, -0.254)" ], "NPCs setting": { "Name": "Jungle Guard", "Health": 150.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 40.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hat.tigermask", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 3468431914 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3468432155 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3472579116 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3472577950 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "blowpipe", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.bee", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
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Water Treatment Showdown Event
By Yac Vaguer in Plugins
The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence.
Overview
Event Details Location: Water Treatment Monument
Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building.
Security Measures To add a layer of difficulty, the monument is secured by:
Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations.
Player Objectives
Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot.
Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates.
Configuration Options
Server owners can customize the event settings, such as:
Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example
PVE Configuration
We are compatible with two PVE Solutions, Simple PVE Sphere and PVE Mode
PVE Mode is a way better solution but it is also paid version, in order to avoid people to buy another tool to use this plugin I release Simple PVE Sphere that you need to install in your server in order to work.
Simple PVE Sphere is a way simplified version of the sphere, if you have any issue please report it in the Issues on the plugin directly.
In the configuration you can activate one of them and remember that the plugin need to exists in your server.
DO NOT ATTEMPT TO ACTIVATE BOTH AT THE SAME TIME !!!
"PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 },
Integrations
You can assign rewards using:
Economics ServerRewards SkillTree You can also send message using GUI Announcements
Dependencies Required
NPC Spawn
Console Commands
wtestart This manually trigger the start of the event
wtestop Force to stop the event
Chat Commands
/wtestart This manually trigger the start of the event
/wtestop Force to stop the event
Permissions to run the console commands
watertreatmentevent.admin
Hooks of the Event
OnWaterTreatmentEventStart //Triggered when Event Start
OnWaterTreatmentEventEnded //Triggered when Event Finished
Backlog
Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode
Icons for Server HUD
Thank you @Dead Nasty for the designs
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Glass Bridge Event
By Iftebinjan in Plugins
Glass Bridge is an event inspired by the famous netflix series: Squid Game
• The event consists of creating a glass bridge where players must jump over them and reach the finish line to be the winner of the game;
• However, players will have some challenges for this. The event can have PVP combat during gameplay, as well as giving random weapons to players (set by config file) so they can kill each other;
• In addition, it is possible to disable the PVP or even make it more hardcore, activating the system of dying after the fall;
⭐ Features
★ It is possible to add a different announcement for each weapon given to the user during the course of the event!
★ UI for event entry and exit fully customizable by configuration file.
★ Give customized prizes to users, in addition to executing commands on the server when a user is the winner of the event!
★ Manage the size of the arena and define the amount of glass that will be broken for each row!
📌 Commands
/gb start - To start a new event
/gb stop - To stop the current event
/gb join - To join the event
/gb leave - To leave the event
🎬 Video Showcase
🚀 API & HOOKS
// Returns whether the event is currently active private bool IsActive(); // Returns whether a player is currently participating in the event. private bool IsPlaying(string playerId); private bool IsPlaying(ulong playerId); // Remove a player from the event private void RemovePlayer(string playerId); private void RemovePlayer(ulong playerId); // Get a list of event players private List<BasePlayer> PlayingList(); // Hook when the event is started private void OnGlassBridgeEventStarted(); // Hook when the event is finished private void OnGlassBridgeEventEnded(BasePlayer? winner);
⚙️ Configurations
{winner_id} - Event winner steam ID
{winner_name} - Event winner display name
GALLERY
- #event
- #glass bridge
- (and 5 more)