SuperKitten's Wishlist
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Pumpkin Head
By Krungh Crow in Plugins
When picking up wild pumpkins [PumpkinHead] or his twin [CornHead] from picking up corn can appear
Features :
Set configurable chance of [PumpkinHead] spawning after a wild pumpkin is picked up (not from harvesting pumpkins from planters) Set configurable chance of [CornHead] spawning after a wild Corn is picked up (not from harvesting Corn from planters) Set npc to be triggered during Nighttime (or during the set values in cfg) Configurable NPC (HP, Damage scaling, spawn amount and more) Support for Kits. Will yield corn and plant fibers on harvesting the PumpkinHead's corpse Will yield pumpkins and plant fibers on harvesting the Corn Head's corpse [PumpkinHead] and [CornHead] can drop a backpack (internal lootprofile through configuration) The npc can only spawn on the surface (no support for tunnel/caves) npc has 1 starter outfit and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found) npc has various spawn and death effects (sound and visual) Permissions :
pumpkinhead.use : Assign to players/groups to trigger the mini event
Commands :
/phinfo : Replies plugin info and version to chat
Configuration :
To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Different prefabs can be used for visual and sound FX on the spawn and kills of Pumpkinhead (not every prefab works) If you do not want to change the Deathsound (murderer) or use any effect just remove the line between the " " as shown in the example
"Sound and visual FX": { "FX used when npc spawns (at npc position)": "", "Spawn soundeffect (at player position)": "", "FX used when npc dies (at npc position)": "", "Death soundeffect (npc deathsound)": "" } Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.1.7) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 },
{ "Use Debug": true, "Only Trigger at Night Time": false, "Night start": 20, "Night end": 8, "Inject Corpse": false, "Disable scientist sounds": true, "PumpkinHead triggers": { "Wild Pumpkins": { "Can spawn from wild Pumpkins": true, "Npc Name": "Pumpkin Crawler", "Spawn chance (1-100%)": 10.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } }, "Wild Corn": { "Can spawn from wild Corn": true, "Use SnowmanHelmet": true, "Npc Name": "Corn Crawler", "Spawn chance (1-100%)": 10.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } } }, "NPC Settings": { "Spawn Amount": 1, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID PumpkinHead": [ "npc-bluesuit01", "npc-dragon" ], "Kit ID CornHead": [ "npc-bluesuit01", "npc-dragon" ], "Show messages": true, "NPC drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 8, "amount": 12 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "explosives", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "skin": 0, "amountMin": 3, "amount": 5 } ] } } Localisation :
English language file included to use a different language just make a new file in the language folder.
{ "PumpkinHead_Spawn": "My Pumpkiiiin", "PumpkinHead_Spawn_Backpack": "A Backpack dropped!", "Prefix": "[<color=green>PumpkinHead</color>] : ", "info": "\nGathering the wild pumpkins outside you could be jumped by PumpkinHead.", "CornHead_Spawn": "My Coooorn", "CornHead_Spawn_Backpack": "A Backpack dropped!" }
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EventManager
Discover the EventManager plugin, a powerful and flexible tool crafted specifically for Rust game servers. Designed by senyaa & M&B-Studios, this plugin streamlines the management and scheduling of various in-game events, enhancing player engagement and server dynamics.
🌟 Features of Event Manager
Multi-Event Support: Seamlessly manage multiple events, each with customizable settings. Customizable Display: Assign distinct names, commands, and colors for UI buttons to each event. Scheduling Flexibility: Schedule events to run on specific days and at designated hours. Administrative Control: Utilize commands to launch events, providing server admins with ultimate flexibility. Enhanced Player Experience: Introduce regular events to boost player engagement within the Rust environment. Random Event Start: Introduce surprise elements by allowing the plugin to randomly select events from a pool. Integration of Facepunch Events: Enjoy a dynamic gameplay experience with popular Facepunch events now included in the plugin.
🎮 Commands
/em: Set up events, including start time and day. /newevent: Add new events tailored to your preferences, enhancing the versatility of the Event Manager. /newcreator: Easily add new creators to the event manager.
💬 Permissions
eventmanager.use: This permission allows users to access the event management features and open the menu.
🎥 Video Overview
📚 FAQ
Q: Where can I see an example of a config?
A: Config
Thanks to @_senyaa for their contributions!
- #eventmanager
- #manager
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(and 3 more)
Tagged with:
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Pyramid Base
This pyramid got a lot of doors and traps but only 17 doors lead to the pyramid vault...can they find it ?
this base need space so i suggest to save a spawn with spawnsdata and add it to raidable bases data
instructions Video link in README
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Fishing Hotspots
By imthenewguy in Plugins
Fishing Hot-spots is a plugin that creates hot-spots in random parts of the ocean. These hot-spots have a number of different modifiers to make fishing fast, easier and more enjoyable.
When the hot-spot spawns, it has 5 attributes it will roll:
Fishing yield = Increases how many fish the player catches. Catch time - Decreases the time it takes to hook a fish onto the lure. Rod tension - Increases the strength of the line, lowing the chance for your rod snapping. XP gain modifier - Increases the amount of XP you gain while fishing in the hot-spot [Requires SkillTree]. Casket modifier - Increases the chance of obtaining a fishing casket [Requires FishingTreasure].
These hot-spots have the option to create a platform in their center for players to fish off of. The default platform comes standard with 2 vending machines (the same ones that Fishing Village has), and 2 bbq's that do not require wood.
The plugin is full configurable, allowing the higher and lower values for each attribute to be set or disabled.
It also supports the application of a safe zone at the location, provided you have ZoneManager on your server.
Command (console): spawnhotspot
Description: Spawns a hot-spot randomly around the map.
fishinghotspots.admin fishinghotspots.use
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Simple Symmetry
Introducing the Simple Symmetry plugin that makes it effortless to create symmetrical base designs! All features can be done with or without the UI.
Demo Video
Permission:
simplesymmetry.use - Grant players with the ability to construct symmetrical bases
Commands:
/sym ui – Toggle UI on or off /sym toggle – Enable or disable symmetry /sym show – Display the current Symmetry Center /sym set – Define the Symmetry Center /sym delete – Remove the Symmetry Center /sym {type} – Select the Symmetry Type (options listed below)
Symmetry Types:
N2S - Normal 2-sided N3S - Normal 3-sided N4S - Normal 4-sided N6S - Normal 6-sided M2S - Mirrored 2-sided M4S - Mirrored 4-sided
Special Thanks:
Thanks to Mr. David for the help, push, emotional support, and for making the Demo Video! You should check out his premium server templates!
Thanks to Lord Jamie for finding the bugs I missed!
Discord: Shady14u
https://discord.gg/8mvvBrrw4Y