Shark-A-Holic's Wishlist
-
Lighthouse Party Event
This plugin creates a party in the lighthouse where one of the dancers has had too much to drink and feels sick.If you help him and find him a bottle of mineral water in a foodbox in the lighthouse area, he will give you the key to the door.
Chat and Consolecommand available to admins only.:
lpstart lpstop givekey givewater Contact:
Discord: https://discord.gg/C5CehdJMdK
Test Rust server: 213.181.206.21:27194
Video:
FoodBox position:
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 2 }, "Automatic event start": false, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 120.0, "Warning messages before event end": 120.0, "The event starts at night only?": true, "Use mapmarker?": true, "Chat icon": 0, "RadioLink": "https://stream.techno.fm/radio1-192k.mp3", "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(1.572, 27.500, -1.136)", "Rotation": "(0, 54.606, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(0.282, 29.517, -2.851)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(1.783, 27.500, -2.563)", "Rotation": "(0, 327.260, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "Position": "(0.428, 28.211, -1.426)", "Rotation": "(0, 327.621, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Key item setting": { "Key item shortname": "door.key", "Key skinID (0 - default)": 3370208540, "Key item displayname": "LIGHTHOUSE PARTY KEY" }, "Mineral water item setting": { "Mineral water item shortname": "smallwaterbottle", "Mineral water skinID (0 - default)": 3371773425, "Mineral water item displayname": "MINERAL WATER" }, "Dancing Npcs name and outfit": { "Name": "Party Face", "Wear items": [ { "ShortName": "shirt.collared", "SkinID (0 - default)": 3035466202 }, { "ShortName": "pants", "SkinID (0 - default)": 2357992772 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2673890130 }, { "ShortName": "partyhat", "SkinID (0 - default)": 0 } ] } }
- #lighthouse
- #event
-
(and 1 more)
Tagged with:
-
Missile Silo Event
This plugin spawns a tank, lots of turrets, lots of NPCs, and locked crates on the Missile Silo monument
Supports the PveMode plugin!
Chat and console commands:
- siloeventstart
- siloeventstop
Before you upgrade from 2.1.5 to 3.0, delete the old config file!!
Contact:
Discord: https://discord.gg/C5CehdJMdK
Test Rust server: 213.181.206.21:27194
Hooks:
void OnMissileSiloEventStart();
void OnMissileSiloEventStop();
Config:
{ "Version": { "Major": 3, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Spawn the helicopter?": true, "Messages setting": { "Message before the event starts.": "Everyone be careful, the <color=#ff0000>Missile Silo Event</color> is about to start.", "Warning message before the event stop.": "The <color=#ff0000>Missile Silo Event</color> will end soon!!", "Message when someone event owner": "Someone has become the owner of <color=#ff0000>Missile Silo Event</color>.", "Start message": "<color=#ff0000>Missile Silo Event</color> has started!!", "Stop message": "<color=#ff0000>Missile Silo Event</color> end!", "Map marker name": "Missile Silo Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3, "Number of Npc spawning from Bradely": 3 }, "AutoTurret setting": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-18.234, 0.775, -17.476)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(-21.696, 0.775, -17.690)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(13.769, 0.775, 24.758)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(10.544, 0.775, 33.744)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-19.577, 0.775, -24.315)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(11.290, 0.775, 27.339)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-23.975, 0.775, -26.082)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(16.124, 0.775, 33.195)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Ground Npcs settings outside": { "Minimum": 12, "Maximum": 15, "List of position": [ "(-12.489, 0.355, 6.207)", "(-13.954, 0.355, -5.113)", "(-11.014, 0.355, -12.386)", "(6.459, 0.252, -13.555)", "(16.419, 0.355, -4.378)", "(14.382, 0.264, 7.947)", "(4.066, 0.355, 14.653)" ], "NPCs setting": { "Name": "Silo Guard", "Health": 250.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 1.5, "Sense Range": 60.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.8, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hazmatsuit_scientist_nvgm", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0, "Bradley": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
-
Item Perks: Legendary Items
By imthenewguy in Plugins
Item Perks: Legendary items is a plugin that allows you to create and fully customize legendary named items on your rust server.
It uses the perk sets available from the Item Perks plugin, allowing for the creation of some very unique items in Rust.
The fields for creating a new item are:
Name: Give the item a unique name that captures it's essence Skin: Assign a skin that matches what the item does. Description/Story: Add some flavor to the item and write a short blurb or backstory for the item, which will display when the player mouses over the ownership banner, along with the buffs. Buffs: Add as many or as few ItemPerk buffs as you would like, with any amount of buff values. Restrict enhancement: Prevent or allow enhancement kits to affect each Legendary item. Global chat announcement: Announce in chat when a player finds a really rare or powerful item. Amour slots: Set the amount of armor slots the item spawns with (if applicable).
There are a number of drop sources that can be selected for your legendary items to drop. Along with the source, you can specify which item/prefab shortname you want to restrict the drop to, or which shortnames you want it to exclude.
The shortname will depend on the loot source. Loot sources with the type "Prefab" will need to use the prefab shortname, where as those with the "Item" type will need to use item shortnames.
Type: Prefab
Example: crate_normal_2, heli_crate, crate_elite.
Type: Prefab
Example: crate_normal_2, heli_crate, crate_elite.
Type: Boss name
Example: scarecrow the destroyer.
Type: Event name
Supports:
Harbor Event: "Harbor" Junkyard Event: "Junkyard" Satellite Dish Event: "SatDish" Water Event: "Water" Air Event: "Air" Arctive Base Event: "Arctic" Gas Station Event: "GasStation" Sputnik Event: "Sputnik" Shipwreck Event: "Shipwreck" Triangulation Event: "Triangulation" Supermarket Event: "Supermarket" Caravan Event: "Caravan" Powerplant Event: "Powerplant" Armored Train Event: "ArmoredTrain" Convoy Event: "Convoy" Ferry Terminal Event: "FerryTerminal" SurvivalArena: "SurvivalArena"
Type: Prefab
Example: scientistnpc_arena, scientistnpc_heavy.
Type: Prefab
Example: npc_tunneldweller, npc_underwaterdweller.
Type: Npc name
Example: military defenders.
Type: Prefab
Example: oak_b, swamp_tree_a, pine_dead_snow_c.
Type: Prefab
Example: stone-ore, sulfur-ore, metal-ore.
Type: Prefab
Example: chicken.corpse, shark.corpse, player_corpse.
Type: Prefab
Example: hemp-collectable, berry-red-collectable, corn-collectable.
Type: Prefab
Example: hemp.entity, pumpkin.entity, wheat.entity.
Type: Item
Example: rifle.ak, axe.salvaged, icepick.salvaged.
-
Custom Item Vending
By imthenewguy in Plugins
This plugin allows your players to list and sell custom items through their vending machines.
By creating a store via the back of the vending machine, players can list any item (custom or vanilla) for sale through their machines.
Players can then interact with the players vending machine to purchase their wares, just like vanilla rust.
This is ideal for any server, but especially for servers with heavy role play elements, or servers that use a lot of custom items.
Custom Item Vending can receive data from other plugins for both a currency and an item properties.
Custom items can be added manually through the config, or sent via an API directly from another plugin.
Allows players to sell items for vanilla items, custom items, economics and server rewards. Customizable limit on how many listings each vending machine can have. A map marker that will display what is currently being sold (and is in stock) in the machine. Floating text at the front of each custom item machine indicating what is being sold and its stock level. Supports almost every custom item, identifying them uniquely based on skin, name, text field, slot count and condition. Economics and Server rewards are withdrawn from the back of the machine.
The only requirement to use this plugin is the permission: customitemvending.create.
This is require to turn a regular vending machine into a Custom Item Vending machine.
Please note that due to the nature of the plugin and the way the map's vending listings are handled via client side, it is not possible to use market drones to obtain items using this plugin.
