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  1. More information about "Heavy Cargo Ship Event"

    $19.99

    Heavy Cargo Ship Event

    Heavy Cargo Ship Event is a configurable plugin that allows for a new type of random event. Randomly  a message will appear letting players know that there's an incoming heavy cargo ship.
    The ship is equipped with extra scientists, auto turrets, and a Bradley. Players must try to board the ship and kill the scientists in the lower decks to find the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered  into the code lock in the lower decks to disable the turrets. Once the turrets are dealt with, players must defeat the Bradley. This can be a real challenge while on a moving ship. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first!
    This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers.  
     
    EASY OPTIONAL SETUP - NO SETUP REQUIRED
    You can simply drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to change how often it should occur and/or how long until the Heavy Cargo Ship comes.
     
    Configuration
      "How many hackable loot crates should spawn.": 4,
      "If this is true auto turrets will target and kill NPCs as well as players on the cargo ship.": false,
      "If this is true it will spawn auto turrets on the cargo ship.": true,
      "If this is true it will spawn the APC Bradley on the cargo ship.": true,
      "Maximum time between events(minutes):": 180,
      "Minimum number of players before event will start": 4,
      "Minimum time between events(minutes):": 60,
      "Set this to true if you want to use the custom loot table in this config. If it's false, it will use your server default.": false,
      "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": true
     
    Admin Only Commands
    /HeavyCargoStart
    /HeavyCargoStop
     
    Hooks
    void  HeavyCargoShipEventStarted()
    void  HeavyCargoShipEventStopped()
     
    Discord:  cahnu
     
  2. More information about "Npc Defenders"

    $30.00

    Npc Defenders

    Player gets item they can throw down to have some npc's help defend the area you throw the item in.
     

    Commands.
    defender <playerID> <Item config name> <amount>
    /defender <Item config name> <amount>
    /defender list - Shows all item names

    Permissions.
    npcdefenders.admin

    The default configured item is Little so to get this item you can /defender little
    { { "Defender Items": { "Defender Item SkinID And Config Options": { "Little": { "Defender Item SkinID": 2890862070, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 100.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Small": { "Defender Item SkinID": 2890862657, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 110.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Medium": { "Defender Item SkinID": 2890862798, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 120.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Large": { "Defender Item SkinID": 2891395741, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 130.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Xlarge": { "Defender Item SkinID": 2890862889, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 150.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 6 } }  
  3. More information about "XDChinookEvent"

    $16.00

    XDChinookEvent

    ChinookEvent is a fresh take on the Chinook Event. Auto-action "Special cargo"
    The essence of the event - The event is triggered once at a certain time (specified in the config), a label with a description appears on the map. Then the Chinook salmon arrives at the landing site (a random mark on the map) and remains in place for a certain time, after which it drops a special cargo and flies away. In a special download, you can completely customize your loot! Also add a custom element.
    - Unable to build in the event area
    - All messages are displayed in the chat.
    - Full plugin configuration in config
    - Ability to create NPCs that will protect the cargo
    /chinook salmon spawn position - Adds a custom chinook salmon spawn position (admin)
    /chinook call - Calling chinook prematurely (for administrator)
    { "Event Settings": { "Time before the start of the event (Minimum in seconds)": 3000, "Time before the start of the event (Maximum in seconds)": 7200, "Time until the event is deleted if no one opens the box (Seconds)": 900, "The time until the event is deleted after the box is unlocked": 300, "Chinook flight altitude": 240.0, "Block radius of buildings during the event": 65, "Minimum number of players to start an event": 20, "Use custom positions?": false, "Custom positions (/ chinook addspawnpoint)": [] }, "Setting up a PVP zone (TruePve) and a dome": { "Create a PVP zone within the radius of the event? (Requires TruePVE)": false, "Radius of the PVP zone": 20, "Do you use a dome ?": false, "Transparency of the dome (the smaller the number, the more transparent it is. The values should be no more than 5)": 3 }, "Configuring display on maps": { "Mark the event on the G card (Requires FREE https://umod.org/plugins/marker-manager)": false, "Text for map G": "Chinook EVENT", "Marker color (without #)": "f3ecad", "Outline color (without #)": "ff3535" }, "Settings a locked crate": { "Time to unlock the Crates [sec.]": 900.0, "Reset timeout": 60, "Adjusting the smoothness / speed of the drawer descent": 0.7, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - EcoLootUI;": 0, "Own loot table (if the loot table type is 1)": { "Minimum numbers of items": 0, "Maximum numbers of items": 0, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 60.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "multiplegrenadelauncher", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "sulfur", "Minimum": 500, "Maximum": 800, "Chance [0.0-100.0]": 40.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "wall.external.high.ice", "Minimum": 1, "Maximum": 5, "Chance [0.0-100.0]": 75.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false } ] }, "Turn on the alarm when breaking into a locked box ?": true }, "NPCs setting": [ { "Minimum": 3, "Maximum": 7, "NPCs setting": { "Name": "Cobalt Defense", "Health": 230.0, "Roam Range": 35.0, "Chase Range": 10.0, "Attack Range Multiplier": 3.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 40.0, "Scale damage": 2.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 8.0, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": false, "Wear items": [ { "ShortName": "hazmatsuit_scientist_peacekeeper", "SkinID (0 - default)": 1121447954 } ], "Belt items": [ { "ShortName": "pistol.semiauto", "Amount": 1, "SkinID (0 - default)": 1557105240, "Mods": [] }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [] } ], "Kit": "" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot;": 1, "Own loot table (if the loot table type is 1)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "supply.signal", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 20.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false } ] } } ], "Reward in the form of a team to the player who 1 opened the cargo": { "List of commands that are executed in the console (%STEAMID% - the player who looted the box)": [], "Messages that the player will receive (Here you can write about what the player received)": "" }, "Setting up the selection of positions for spawn (For experienced users)": { "Allow spawn on the roads ?": true, "Allow spawn on rivers ?": true, "Radius of monument detection": 40.0, "Detection radius of the tool cupboard (Building Block)": 90.0 } } Sorry for the video in Russian😉
  4. More information about "Boom"

    $10.00

    Boom

    Boom is an admin/troll/OP  tool which adds c4 explosions to regular weapon damage.
     
     
    Details.
    When a player, or turret, has permission  any  damage that it inflicts with bullets results in a (real) c4 explosion and c4 damage.
    Anything that can be hurt/damaged/broken with bullets will go boom.
    Examples - Animals, players, barrels.
    Trees and nodes, for example, do not take damage and, therefore, do not go boom.
     
    Permissions
    boom.admin - Allows unrestricted use of boom.
    boom.allowed - Allows players to toggle boom.
    boom.turretsallowed - Allows players to toggle boom for their turrets.
    boom.costs  - With  this permission each boom costs 1c4 (taken from inventory).
     
    Chat Commands
    /boom - Toggles boom on and off for players who have the permission and are not on  cooldown.
             Initial use of the /boom command enables the tool and begins 'EnabledMinutes' countdown.
            Subsequent uses will toggle the tool on and off but will not pause the countdown.
    /boomturret - Toggles boom on or off for the turret that a player with the turret permission is looking at, and authorised on.
             Turrets are not subject to a countdown, or cooldown.
    /boom addweapon - Adds the weapon you're holding to the AllowedWeapon list.
    /boom removeweapon - Removes the weapon you're holding from the AllowedWeapon list.
     
    Config.
    The config options govern player use of /boom command.
                 EnabledMinutes = 1; - How long the player can use boom for.
                 CoolDownMinutes = 1; - How long before player can use boom again.
                 AllowedWeapons = []; - Shortprefabnames of weapons which will make booms.
                 RespectPVEPlugins = false;
     
    Notes.
    AllowedWeapons is a List<string> and should be formatted as follows.
    ["lr300.entity"], for single or  [ "lr300.entity", "m92.entity", "etc", "etc" ], for many.
    Leaving AllowedWeapons blank enables all weapons.
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