PistOffBastd's Wishlist
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Npc Defenders
Player gets item they can throw down to have some npc's help defend the area you throw the item in.
Commands.
defender <playerID> <Item config name> <amount>
/defender <Item config name> <amount>
/defender list - Shows all item names
Permissions.
npcdefenders.admin
The default configured item is Little so to get this item you can /defender little
{ { "Defender Items": { "Defender Item SkinID And Config Options": { "Little": { "Defender Item SkinID": 2890862070, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 100.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Small": { "Defender Item SkinID": 2890862657, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 110.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Medium": { "Defender Item SkinID": 2890862798, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 120.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Large": { "Defender Item SkinID": 2891395741, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 130.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Xlarge": { "Defender Item SkinID": 2890862889, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 150.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 6 } }
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XDChinookEvent
ChinookEvent is a fresh take on the Chinook Event. Auto-action "Special cargo"
The essence of the event - The event is triggered once at a certain time (specified in the config), a label with a description appears on the map. Then the Chinook salmon arrives at the landing site (a random mark on the map) and remains in place for a certain time, after which it drops a special cargo and flies away. In a special download, you can completely customize your loot! Also add a custom element.
- Unable to build in the event area
- All messages are displayed in the chat.
- Full plugin configuration in config
- Ability to create NPCs that will protect the cargo
/chinook salmon spawn position - Adds a custom chinook salmon spawn position (admin)
/chinook call - Calling chinook prematurely (for administrator)
{ "Event Settings": { "Time before the start of the event (Minimum in seconds)": 3000, "Time before the start of the event (Maximum in seconds)": 7200, "Time until the event is deleted if no one opens the box (Seconds)": 900, "The time until the event is deleted after the box is unlocked": 300, "Chinook flight altitude": 240.0, "Block radius of buildings during the event": 65, "Minimum number of players to start an event": 20, "Use custom positions?": false, "Custom positions (/ chinook addspawnpoint)": [] }, "Setting up a PVP zone (TruePve) and a dome": { "Create a PVP zone within the radius of the event? (Requires TruePVE)": false, "Radius of the PVP zone": 20, "Do you use a dome ?": false, "Transparency of the dome (the smaller the number, the more transparent it is. The values should be no more than 5)": 3 }, "Configuring display on maps": { "Mark the event on the G card (Requires FREE https://umod.org/plugins/marker-manager)": false, "Text for map G": "Chinook EVENT", "Marker color (without #)": "f3ecad", "Outline color (without #)": "ff3535" }, "Settings a locked crate": { "Time to unlock the Crates [sec.]": 900.0, "Reset timeout": 60, "Adjusting the smoothness / speed of the drawer descent": 0.7, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - EcoLootUI;": 0, "Own loot table (if the loot table type is 1)": { "Minimum numbers of items": 0, "Maximum numbers of items": 0, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 60.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "multiplegrenadelauncher", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "sulfur", "Minimum": 500, "Maximum": 800, "Chance [0.0-100.0]": 40.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "wall.external.high.ice", "Minimum": 1, "Maximum": 5, "Chance [0.0-100.0]": 75.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false } ] }, "Turn on the alarm when breaking into a locked box ?": true }, "NPCs setting": [ { "Minimum": 3, "Maximum": 7, "NPCs setting": { "Name": "Cobalt Defense", "Health": 230.0, "Roam Range": 35.0, "Chase Range": 10.0, "Attack Range Multiplier": 3.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 40.0, "Scale damage": 2.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 8.0, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": false, "Wear items": [ { "ShortName": "hazmatsuit_scientist_peacekeeper", "SkinID (0 - default)": 1121447954 } ], "Belt items": [ { "ShortName": "pistol.semiauto", "Amount": 1, "SkinID (0 - default)": 1557105240, "Mods": [] }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [] } ], "Kit": "" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot;": 1, "Own loot table (if the loot table type is 1)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "supply.signal", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 20.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false } ] } } ], "Reward in the form of a team to the player who 1 opened the cargo": { "List of commands that are executed in the console (%STEAMID% - the player who looted the box)": [], "Messages that the player will receive (Here you can write about what the player received)": "" }, "Setting up the selection of positions for spawn (For experienced users)": { "Allow spawn on the roads ?": true, "Allow spawn on rivers ?": true, "Radius of monument detection": 40.0, "Detection radius of the tool cupboard (Building Block)": 90.0 } } Sorry for the video in Russian😉
- #chinook
- #autoivent
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Boom
By Steenamaroo in Plugins
Boom is an admin/troll/OP tool which adds c4 explosions to regular weapon damage.
Details.
When a player, or turret, has permission any damage that it inflicts with bullets results in a (real) c4 explosion and c4 damage.
Anything that can be hurt/damaged/broken with bullets will go boom.
Examples - Animals, players, barrels.
Trees and nodes, for example, do not take damage and, therefore, do not go boom.
Permissions
boom.admin - Allows unrestricted use of boom.
boom.allowed - Allows players to toggle boom.
boom.turretsallowed - Allows players to toggle boom for their turrets.
boom.costs - With this permission each boom costs 1c4 (taken from inventory).
Chat Commands
/boom - Toggles boom on and off for players who have the permission and are not on cooldown.
Initial use of the /boom command enables the tool and begins 'EnabledMinutes' countdown.
Subsequent uses will toggle the tool on and off but will not pause the countdown.
/boomturret - Toggles boom on or off for the turret that a player with the turret permission is looking at, and authorised on.
Turrets are not subject to a countdown, or cooldown.
/boom addweapon - Adds the weapon you're holding to the AllowedWeapon list.
/boom removeweapon - Removes the weapon you're holding from the AllowedWeapon list.
Config.
The config options govern player use of /boom command.
EnabledMinutes = 1; - How long the player can use boom for.
CoolDownMinutes = 1; - How long before player can use boom again.
AllowedWeapons = []; - Shortprefabnames of weapons which will make booms.
RespectPVEPlugins = false;
Notes.
AllowedWeapons is a List<string> and should be formatted as follows.
["lr300.entity"], for single or [ "lr300.entity", "m92.entity", "etc", "etc" ], for many.
Leaving AllowedWeapons blank enables all weapons.
- #explosion
- #exploding
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