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Mighty3z's Wishlist

  1. More information about "15 Places To Build A Base Bundle"

    $19.99

    15 Places To Build A Base Bundle

    Bundle of 15 places to build a base 🙂
    1. WF Custom 2
         Prefab count: ~270
    2.  WF Custom 4
         Prefab count: ~320
    3.  WF Custom 5
         Prefab count: ~420
    4.  WF Custom 7
         Prefab count: ~580
    5.  WF Custom 8
         Prefab count: ~140
    6.  WF Custom 11
         Prefab count: ~950
    7.  WF Custom 12
         Prefab count: ~940
    8.  WF Custom 13
         Prefab count: ~290
    9.  WF Custom 15
         Prefab count: ~780
    10.  WF Custom 17
         Prefab count: ~460
    11.  WF Custom 19
         Prefab count: ~520
    12.  WF Custom 20
         Prefab count: ~260
    13.  WF Custom 21
         Prefab count: ~930
    14. WF Hobbit House
         Prefab count: ~600
    15. WF Air Island
         Prefab count: ~460
  2. More information about "7 Custom Places To Build A Base By Shemov"

    $16.79 $14.27

    7 Custom Places To Build A Base By Shemov

    There are   7 custom places to build a base  
    Do you want to get a unique and high-quality set to improve the game map in RUST? Then our new product is just for you! With the help of our set of 7 custom places for the construction of the base, players will be able to realize their wildest ideas, creating the best defensive structures and places for storing resources. The plots are taken into account in the most amazing details, which will allow you to play at the highest level and attract new players to the server. If you want to add interest to the game and make your gaming experience more vivid and exciting, then our set is just for you!
    Features:
    Simple installing on your map; Interesting places; Low prefabs count; High FPS. Places can be used on all biomes ( arctic too ). General info:
    1st place[ 10CustomPlace1 ]:
    Prefabs count: 416 Modifiers: Height&Splat&Topology 2nd place[ 10CustomPlace2 ]:
    Prefabs count: 95 Modifiers: Height&Splat&Topology 3rd place[ 10CustomPlace3 ]:
    Prefabs count: 135 Modifiers: Aplha&Height&Splat&Topology 4th place[ 10CustomPlace4 ]:
    Prefabs count: 143 Modifiers: none 5th place[ 10CustomPlace5 ]:
    Prefabs count:  510 Modifiers: Alpha&Height&Splat&Topology 6th place[ 10CustomPlace6 ]:
    Prefabs count: 57 Modifiers: Alpha&Height&Splat&Topology 7th place[ 10CustomPlace7 ]:
    Prefabs count: 435 Modifiers:  Height&Splat&Topology
  3. More information about "Humvee"

    $3.99

    Humvee

    The High Mobility Multipurpose Wheeled Vehicle (HMMWV)
    A  standalone prefab Humvee that can be used as decoration in the battlefield or any roleplay map.
    Please note: Download the prefab file and place it in RustEdit/CustomPrefabs directory so you can then use this prefab in your map with RustEdit
    Please note:
    Download the prefab files and place them  in your C:\RustEdit\CustomPrefabs directory
    Questions and suggestions:
    Help is needed? Do you have a question or suggestion?
    Join my Discord to get in touch:  https://discord.gg/FyNEXv6bxW
  4. More information about "Kits"

    $34.95 $21.95

    Kits

    Unique kit system with the highest possible functionality and beautiful design. This will please you (no need to sit in the config every time and try to fill in some incomprehensible values, etc.), and your players (convenient, clear and informative interface). You just start editing items directly in the game) and your players (comfortable, clear, informative interface)!
     

     
    🌟  Features of Kits
    Beautiful User Interface: Experience a visually appealing and user-friendly design. High Performance: Optimized for fast, reliable performance. Automatic Kit Conversion (uMod): Easily convert your existing kits. In-Game Kit and Item Setup: Configure kits directly in the game. Auto Kits & Wipes (Optional): Automate kit distribution and server wipes. Custom Items & Commands: Assign unique items and commands to kits. Advanced Item Settings: Fine-tune every aspect of your items. CopyPaste Integration: Seamlessly work with CopyPaste. Optional Features: Delays after wipes, set blocking in Building Block, logging, and item chances. Skills & ServerPanel Support: Enhance player experience with integrated support.
    🎮  Commands
    kit  – open the kit interface kit help  – get help with kits kit autokit  – enable or disable automatic kit.
    Requires the "kits.changeautokit" permission. You can set this permission up in the plugin configuration under "Permission to enable/disable autokit". kit list – display all  available kits kit [name] – redeem a specific kit kits.resetkits – delete all kits kits.give [name/steamid] [kitname]  – grant a kit to  player kits.convert – convert from uMod  Kits kits.wipe –  clear players data kits.reset – resets the player data or kits in the kits system. kits.reset data [<targetID>/all] – resets the data of a player or all players.
    Parameters:
    <targetID>: The ID of the player whose data is to be reset. If you specify all, the data of all players will be reset. kits.reset kits – resets all kits in the data kits.template <interface_type> <interface_style> <template> [template_version] – allows the administrator to customize the appearance of the bundles interface by choosing between fullscreen and inmenu mode. Different styles and templates are available for each interface type. The old style (old) is only available for fullscreen mode, while the new Rust style (rust) is available for both interface types. When using the Rust style, you must specify a specific template such as normal, content, categories or content_categories. For inmenu rust templates, you can also specify the ServerPanel template version (1 or 2).
    Parameters: <interface_type>: The type of interface template. Valid values: fullscreen: Fullscreen interface template. inmenu: Menu interface template. <interface_style>: The style of the interface. Valid values: old: The old interface style (fullscreen only). rust: New Rust interface style (for fullscreen and inmenu). <template>: The name of the target template. Valid values depend on the interface style: normal, content, categories, content_categories. [template_version]: (Optional, only for inmenu rust) ServerPanel template version. Valid values: 1 or 2. Specifies the template version to be used with the selected inmenu rust template. Examples: kits.template fullscreen old - Sets the fullscreen interface to the old style. kits.template fullscreen rust normal - Sets the fullscreen interface to the Rust style with the normal template. kits.template fullscreen rust content - Sets the fullscreen interface to the Rust style with the content template. kits.template fullscreen rust categories - Sets the fullscreen interface to the Rust style with the categories template. kits.template fullscreen rust content_categories - Sets the fullscreen interface to the Rust style with the content_categories template. kits.template inmenu rust normal 1 - Sets the menu interface to the Rust style with the normal template for ServerPanel version 1. kits.template inmenu rust content 2 - Sets the menu interface to the Rust style with the content template for ServerPanel version 2. kits.template inmenu rust categories 1 - Sets the menu interface to Rust style with the categories template for ServerPanel version 1. kits.template inmenu rust content_categories 1 - Sets the menu interface to the Rust style with the content_categories template for ServerPanel version 1.  
    🎥  Video
    P.S. Video of the old version, video for the V2+ version is now in development
     
    🖼️  Showcase
    Full screen Templates
    Template OLD STYLE
    Template NEW RUST
    Default:  

    Content:

    Categories:

    Content & Categories:

     
    In-Menu Templates
    Template V1 (V1.1)
    Default:

    Content:

    Categories:

    Content & Categories:

     
    Template V2
     
    Default:

    Content:

    Categories:

    Content & Categories:

    Template V4 Default:

    Content:

    Categories:

    Content & Categories:

     
    Editor

     
    ⚙️ Web Config Editor
    Easily manage your Kits settings with our web-based configuration editor. This tool allows you to adjust plugin configurations through a user-friendly interface, eliminating the need to manually edit files on your server.

    P.S. Join our Discord at https://discord.gg/mevent and request the "Kits" group for access to the web configuration editor.
     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📚  FAQ
    Q: Where can I see an example of a config?
    A:    Config
    Q: Where can I see an example of a data?
    A:    Data
    Q: How do I add Kits to ServerPanel?
    A: To add Kits to your ServerPanel, create a new category in your ServerPanel configuration with these settings:
    "Type": "Plugin", "Plugin Name": "Kits", "Plugin Hook": "API_OpenPlugin". Q: Does the Kits plugin support other plugins?
    A:  Yes, this Kits plugin has an API similar to other popular kits plugins. If the plugin works with Kits - it works with this plugin too.
    Q:  How do I enable the sale of kits?
    A:  You need to configure the plugin economy (which plugin, its hooks, etc.), enable "Enable sale" in the Kits data (oxide/data/Kits/Kits.json or carbon/data/Kits/Kits.json) and set the price to "Selling price"
    "Enable sale": true, "Selling price": 100, Q:  How do I use Economics to pay for kits?
    A:  Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q:  How do I use ServerRewards  to pay for kits?
    A:  Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q:  How do I use scrap  to pay for kits?
    A:  Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q:  How do I resize the kit image?
    A:  You can do this in the config, here's an example of the image setup (-32 and 32 are width, and -75 and -11 are height😞
    "Kit Image": { "AnchorMin": "0.5 1", "AnchorMax": "0.5 1", "OffsetMin": "-32 -75", "OffsetMax": "32 -11" }, Q:  How can I remove the numbers on the kits ("#1", "#2", etc.)?
    A:  You need to turn off "Show Number?" in the config:
    "Show Number?": false, Q:  How do I make it so that others can see kits with different permissions without being able to claim them?  
    A:  You need to turn off "Show All Kits?" in the config:
    "Show All Kits?": true, Q:  Where can I edit the names in the plugin or add my own language?
    A:  You can edit lang files that are located (for example) at "oxide/lang/en/Kits.json" or "carbon/lang/en/Kits.json".
    Q:  Players get "The plugin does not work correctly, contact the administrator!" message. How to fix?
    A:  This error occurs when the ImageLibrary plugin is not working properly. Solutions:
    Install the ImageLibrary plugin if it's not installed. Make sure ImageLibrary is loaded and running properly (check with o.plugins command). Restart the server after installing ImageLibrary. Check server console for ImageLibrary errors and fix them. Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
    A: These issues occur when there are problems downloading images from the internet. The Kits plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
    Enable the mode in config: Open "oxide/config/Kits.json" (or "carbon/config/Kits.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload Kits (Oxide) or c.reload Kits (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
    Q:  What placeholders are available for commands and what do they do?
    A:  You can use these placeholders in kit commands and they will be automatically replaced:
    %steamid% - Replaced with the player's Steam ID (e.g., "76561198000000000") %username% - Replaced with the player's display name (e.g., "PlayerName") %player.x% - Replaced with the player's X coordinate position %player.y% - Replaced with the player's Y coordinate position %player.z% - Replaced with the player's Z coordinate position Example usage in kit commands:
    "Commands on receiving (via '|')": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%" Note: Multiple commands can be separated by the "|" character, and they will be executed in sequence when the kit is redeemed.
     
    🛠️  HOOKS
    private string[] canRedeemKit(BasePlayer player) private void OnKitRedeemed(BasePlayer player, string kitName) private double  OnKitCooldown(BasePlayer player, double cooldown)  
    🧩  API
    private bool TryClaimKit(BasePlayer player, string name, bool usingUI) private string[] GetAllKits() private object GetKitInfo(string kitname) private string[] GetKitContents(string kitname) private double GetKitCooldown(string kitname) private double PlayerKitCooldown(ulong ID, string kitname) private int KitMax(string kitname) private double PlayerKitMax(ulong ID, string kitname) private string KitImage(string kitname) private bool IsKit(string kitname) private bool isKit(string kitname) private void GetKitNames(List<string> list) private double GetPlayerKitCooldown(ulong userId, string name) private double GetPlayerKitCooldown(string userId, string name) private void SetPlayerCooldown(ulong userId, string name, int amount) private int GetPlayerKitUses(ulong userId, string name) private int GetPlayerKitUses(string userId, string name) private void SetPlayerKitUses(ulong userId, string name, int amount) private JObject GetKitObject(string name) private int GetKitMaxUses(string name) private string GetKitDescription(string name) private string GetKitImage(string name) private bool GiveKit(BasePlayer player, string name, bool usingUI) private bool HasKitAccess(string userId, string name) private int GetPlayerKitAmount(string userId, string name)
  5. More information about "Stacks"

    $19.95 $15.95

    Stacks

    Stacks gives you control over how items pile up on your server. Set a custom stack size for any item, multiply stacks inside specific containers, and give your VIPs bigger stacks through permissions. You edit all of it from an in-game panel, so you never open a JSON file.
    Most stack plugins hand every player the same limits. Stacks was one of the first to make stacks permission-based, and it is still one of the very few that does it. Set a multiplier or an exact stack size per permission, so a default player and a VIP carry completely different amounts of the same item. You can take it all the way down to a single item for a single rank.
    It patches the game's stack limit directly. Overstacked items keep their amount when moved, split, or dropped, with no dupes and no lost loot. The same file runs on both Oxide and Carbon.
     

     
    🌟  Features of Stacks
    Set a custom stack size for any item across the whole server Multiply stack sizes inside specific containers (boxes, furnaces, fridges, and more) Per-permission stack multipliers for VIP ranks, like stacks.vip at x2 and stacks.vip2 at x5 Per-permission stack sizes when you want an exact number instead of a multiplier Per-item, per-permission sizes, so one rank gets 50000 sulfur and another gets 25000 Per-container, per-permission multipliers, like a bigger wooden box for top donors Edit items, containers, and settings from an in-game panel, no JSON editing Category tabs and a search box to find any item fast Overstack control to stop or allow overstacked items moving into the player inventory Splits oversized stacks when they hit the ground instead of dropping one giant floating pile Block list for items and skins you never want re-stacked Edit a container's multiplier by hitting it with a hammer FurnaceSplitter compatibility Five built-in languages: English, Russian, Chinese, German, and French  
    🎮  Commands
    /stacks – open the in-game editor (requires stacks.admin) /stacks setstack [shortname] [size] – set a custom stack size for an item /stacks sethandstack [size] – set a custom stack size for the item in your hand stacks.manage stack set [shortname] [size] – set a stack size from the server console stacks.manage stack get [shortname] – read a stack size from the server console (use get all for every item)  
    🛡️  Permissions
    stacks.admin – open the editor and use the stack commands stacks.vip – example VIP tier (x2 stacks by default; rename or add your own in the config) stacks.vip2 – example VIP tier (x5 stacks by default) Any permission you put in the config (multipliers, stack sizes, per-item and per-container overrides) is registered automatically on load.
     
    🗒️  Visual Editor
    Type /stacks in-game and you get a panel with three tabs: ITEMS for per-item stack sizes, CONTAINERS for per-container multipliers, and SETTINGS for everything else. Pick an item or container, change a value, save. You never edit a config or data file by hand.
     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📚  FAQ
    Q: Players get "The plugin does not work correctly, contact the administrator!" How do I fix it?
    A: The icons are downloaded through ImageLibrary. If players see this message, ImageLibrary is not working. Install it, confirm it loads with o.plugins, restart the server, and check the console for ImageLibrary errors.
    Q: Where can I edit item names or add my language?
    A: Open the lang file at oxide/lang/en/Stacks.json (or carbon/lang/en/Stacks.json) and edit the text there. Drop in a new language file the same way.

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