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  1. More information about "Virtual Quarries"

    $35.00

    Virtual Quarries

    Virtual Quarries plugin is a large upgrade to quarries in RUST. You can create and place quarry that will dig any type of resource and access them all over the map!
    You can set up infinite amount of quarry types, custom quarry limits with permission system, give your friends access to resource storage, upgrade your quarry to get more resources, customize survey items, fuel and much more!
    Video Preview (Version 2.0.0)
    Features
    Ability to place infinite amount of infinite types of quarries. You can give access to your friends/teammates to all/certain quarries that belongs to you. Also supports adding offline players. You can customize fully customize output for each type of quarry. Customizable items. You can make quarries to dig everything! From stone and ores, to rockets and C4! Full skin and display name support! Permission system to limit quarries per player. You can upgrade your quarry for better output, capacity and fuel multiplier. Configurable required items to place quarry. They can be based on quarry resource output. Many types of surveys. You can set as many survey charge types as you want. Each quarry type can have it's different survey item. Full data merge (with items or not) through wipes. Fully responsive RUST-Themed UI. You can customize fuel type for each type of quarry. You can make run your quarries even on potatoes! Custom quarry digging method. In the default config all quarries dig once per 60 seconds to increase performance and have full custom digging system. You can configure the frequency in the config. Support for static quarries, pumpjacks and giant excavator pit. Instanced inventories for each player, customizable outputs! (NEW!) Permissions
    virtualquarries.use - Allows you to open /qr menu. (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries. (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack - Gives access to static pump jacks. (Needs to be enabled in config) virtualquarries.static.excavator - Gives access to giant excavator. (Needs to be enabled in config) Commands
    /qr - Opens Virtual Quarry Menu. (Configurable) Economy Plugin Config
    0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem 5 - ShoppyStock API for Developers
    OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile) - Called when quarry is succesfully placed. Example Config
    With additional quarry types, more upgrade levels etc. (my private configuration)
    VirtualQuarries.json
    Default Config (Version 2.3.1)
    { "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "Enable Console Logs": true, "Override ImageLibrary Icons": false, "Require Permission For Use": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Lock Air Drops": false, "Excavator Quarry - Resource Container Size": 18, "Excavator Quarry - Fuel Container Size": 6, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Container Size": 6, "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Excavator Quarry - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0 }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0 } ] } } }
  2. More information about "Admin Map"

    $20.00

    Admin Map

    Admin Map is an innovative plugin for the game of Rust, designed to make server administration easier and improve the quality of the gaming experience. Focused on optimization and functionality, this plugin provides admins with the tools to effectively control players, minimizing the negative impact on the server and other participants.
     
     
     
     
    Main features:
    Interactive map with players: Admin Map provides server admins with a detailed and user-friendly map showing the positions of all players. This allows admins to easily monitor player activity and movements, and quickly detect suspicious activity. Large variety of different admin maps:
    - Marker player map,
    - Text player map,
    - Sleepersmap,
    - Cupboard map,
    - Stash map,
    - Sleeping bag map Quick Commands on Players: The plugin allows admins to perform quick actions on players directly from the map. Send messages, punish or help players in real time, minimizing reaction time and increasing interaction efficiency. Minimal server load: One of the key features of Admin Map is its low server load. All processing takes place solely on the client side, which means that the plugin will not slow down the server or create additional delays for players. This makes it an ideal choice even for servers with high traffic. Ease of use: The plugin's intuitive user interface provides admins with easy access to functionality. Navigating the map, sending commands and monitoring players is done with minimal effort, making server administration easy. Customization: Admin Map provides admins with the option to customize the functionality to suit their needs. Scanning area, available commands,  buttons, permissions and other options. Admin Map is an innovative solution that combines convenience, functionality and optimization. It provides administrators with tools to effectively manage players without negatively impacting gameplay and other server participants. The Admin Map plugin is an essential asset for any Rust server administrator looking to create a comfortable and safe gaming environment.
     
    Permissions:
    adminmap.allow - for use adminmap.<button perm> - any permissions specified in the button settings adminmap.playermarkers - map with markers for players, useful for pve server adminmap.playermarkers.wl - map with markers for players, useful for pve server, without nicknames adminmap.invis - hide player from the player map
    Commands:
    /amap - toggle admin map (also to enable marker map) /amap t - enable text admin map /amap s - enable sleepers admin map /amap с - enable cupboards admin map /amap stash - switch to stash admin map /amap d - switch to marker admin map /amap ss <part of nickname/steamid> - search query to maps (some maps only accept steamid) /amap ss - clear search queary /amap off - disable admin map with panel instantly  
    Color designations on the cupboards map:



    Default Config:
    { "Scan Area Settings": { "Radius": 2.0, "Color": "0 0.7 0 0.6" }, "Text Map Settings": { "Font size": 16, "Use color generation for teams?": true, "Color for searches": "00ffff", "Color for teams": "ffaf4d", "Color for solo players": "9bd92f", "Color for sleepers": "404040" }, "Command Buttons": [ { "Permission (adminmap.<perm>)": "", "Label": "TP", "Command": "teleport {steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "TP2ME", "Command": "teleport2me {steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "INV", "Command": "/viewinv {username}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "SPECTATE", "Command": "spectate {steamid}", "Color": "1 1 1 1" }, { "Permission (adminmap.<perm>)": "", "Label": "KILL", "Command": "kill {steamid}", "Color": "1 0 0 1" }, { "Permission (adminmap.<perm>)": "", "Label": "KICK", "Command": "kick {steamid}", "Color": "1 0 0 1" } ] }  
    Button Library:
    Give item to player for AdminMenu by  k1lly0u  | Minimum required version 1.0.1 { "Permission (adminmap.<perm>)": "", "Label": "GIVE", "Command": "adminmenu.callback {steamid}.4;adminmenu.callback {steamid}.4", "Color": "1 1 1 1" } Permanent ban
    { "Permission (adminmap.<perm>)": "", "Label": "BAN", "Command": "ban {steamid}", "Color": "1 0 0 1" } View backpack (for Backpack Pro)
    { "Permission (adminmap.<perm>)": "", "Label": "Backpack", "Command": "/b {steamid}", "Color": "1 1 1 1" } View backpack (for Backpacks plugin from uMod)
    { "Permission (adminmap.<perm>)": "", "Label": "Backpack", "Command": "viewbackpack {steamid}", "Color": "1 1 1 1" }  Spectate
    { "Permission (adminmap.<perm>)": "", "Label": "SPECTATE", "Command": "spectate {steamid}", "Color": "1 1 1 1" }  
     
    If you want to add buttons here, message me on my discord server
  3. More information about "Personal Animal"

    $30.00

    Personal Animal

    This plugin adds personal animal assistants to your server, on which the player can ride, store resources or give them various instructions, for example, attack another object or collect resources in the area.
    You can choose one of 5 types of animals as a helper animal - bear, boar, chicken, deer and wolf.
    At the moment, the animal can:
    Attack various targets Collect resources Loot boxes Collect resources within a radius of 50 meters Follow the player and stand at the point indicated by the player Protect the owner and yourself if any of them is attacked You can customize:
    Control Which button will assign tasks to the animal Button range Displaying 3D arrows above the target Arrow display duration Interface Refresh once in how many seconds Panel layer Panel position Panel colors Personal animals by permission The name of the animal to be selected through the command when spawning Animal type (bear, wild boar, chicken, deer, wolf) Maximum health Re-spawn delay Animal supplements The ability to ride the animal Animal bag (inventory) Animal capabilities Can attack objects Can loot crates Can pick up resources Can defend myself Can protect the owner Can collect resources within a radius of 50 meters Interaction, loot and damage Animal damage rate Damage receive rate for an animal Can an animal damage players Can players damage an animal Configure pickup rates of resources Black list of items that cannot be put in the bag Nutrition  Turn on the animal feeding system Setting health for food eaten Video: 
    By default, the plugin has 2 localization files, for Russian and English
    Configuration:
    { "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] } Commands:
    /panimal - spawns or despawns an animal /panimal where - shows the grid where the animal is and the distance to it /panimal health - shows the current health of the animal /panimal follow - instructs the animal to follow the owner /panimal auto-pickup - displays information about auto-pickup resources /panimal auto-pickup (all, wood, stone, metal, sulfur) - assigns/removes a specific resource for auto-pickup /panimal auto-pickup enable - enables auto-pickup of resources /panimal auto-pickup disable - disables auto-pickup of resources  
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