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  1. More information about "Injuries And Diseases"

    $19.99

    Injuries And Diseases

    What kind of survival game doesn't let you break your leg? With this plugin, players can sustain injuries and become infected with diseases. Currently there are 6 status conditions, each fully customizable through the plugin's configuration file.
     
     
     
     
     
     
     
     
    Status Conditions

    /inflict <player> concussion /cure <player> concussion Periodically blurs the player's vision. Chance to occur when a player is headshot. More likely to occur with more powerful weapons.
    /inflict <player> foodpoisoning /cure <player> foodpoisoning Forces the player to vomit  occasionally which damages their food and thirst levels. Caused by eating spoiled meat. Can be cured by drinking healing tea.
    /inflict <player> brokenleg /cure <player> brokenleg Prevents sprinting and causes damage when moving. Can happen when taking fall damage, chance increases the greater the height. Can also occur when being shot in the leg, this is more likely to happen the more powerful the weapon is.
    /inflict <player> rabies /cure <player> rabies Periodically deals damage to the victim and flashes their screen red. Can be rarely contracted from the bites of wild animals. There is no cure, it's best to put the victim out of their misery.
    /inflict <player> tapeworm /cure <player> tapeworm The effect of food and water consumption is greatly reduced. Can occur from consuming raw or uncooked meat. Easily treatable with anti-biotics (anti-rad pills).
    /inflict <player> z13virus /cure <player> z13virus Not much is known about this disease, however it is often mistaken for rabies. Something terrible occurs when the victim dies... Seems to occur when a player is bitten by a zombie (scarecrow).  
    Customization
    Each status condition has properties that can be customized through the plugin config. Here is a quick description of each of the properties.
    Enabled - Set to false to disable this condition.
    Likeliness - The chance (0 - 1.0) of this condition occurring through any means. For some conditions, like concussion or broken leg, this will be the MINIMUM chance for this to occur, and it will become more likely depending on how much damage is taken. This is only relevant for some conditions, other conditions may use items/entities to inflict players.
    Icon - The url of the icon for this condition.
    From Legshots - (Broken Leg Only) Set to false to disable this from occurring when a player is shot in the leg.
    From Falling - (Broken Leg Only) Set to false to disable this from occurring when a player takes fall damage.
    Damage Scale - The damage effect multiplier for the status condition. This will modify the damage taken for all types (hunger, thirst, ect.) not just health. For example, a value of 0.5 will do half damage while a value of 2.0 will do double damage.
    Show Duration - Set to false if you do not want player's to see how many seconds are remaining for this condition. There is a slight performance cost for this being set to true.
    Show Indicator - Set to false if you do not want a custom status framework indicator to show up for this condition.
    Cure Items - Item short names with corresponding chances from 0-1.0. The items listed will have a chance to cure the condition when consumed/used by the player. An item skin can optionally be specified, see Item Skins section.
    Interval Min Seconds - The minimum amount of time in seconds between a condition's symptom from occurring. Only relevant for some conditions.
    Interval Max Seconds - The maximum amount of time in seconds between a condition's symptom from occurring. Only relevant for some conditions.
    Duration Min Seconds - The minimum number of seconds a condition will last for.
    Duration Max Seconds - The maximum number of seconds a condition will last for.
    Move Items to Zombie - (Z13 Virus Only) Set to false to disable moving items from a corpse to the newly spawned zombie. The items will instead be left in a backpack.
    Reanimation Seconds - (Z13 Virus Only) The number of seconds before an infected player's corpse is reanimated into a zombie.
    Infliction Entities  - Entity short names with corresponding chance of inflictions from 0-1.0. The entities listed will have a chance to inflict the condition when dealing damage to a player.
    Infliction Items  - Item short names with corresponding chance from 0-1.0. The items that are listed will have a chance to inflict the condition when consumed/used by the player. An item skin can optionally be specified, see Item Skins section.
    Infliction Damage Action  - Determined the way that an infliction entity must deal damage in order to inflict a condition. The allowed values are "melee", "ranged" or "any".
    Item Skins
    You can optionally specify that only an item with a certain skin will count for Cure and Infliction items. To do so just append #<skin id here> to the end of the item shortname. If both a skinned item and a non skinned item definition are specified, then the skinned definition will take priority if applicable. For example if your config looks like this then...
    If Anti-Rad Pills with the Skin 12345 are consumed, then it has a 100% cure chance. Anti-Rad Pills with any other skin (including default) only have a 50% cure chance. Only Apples with the 67890 skin have a 100% cure chance. All other Apples have 0% cure chance (because they are not listed). "Cure Items": { "antiradpills": 0.5, "antiradpills#12345": 1.0, "apple#67890": 1.0 }, Creating Your Own Custom Status Conditions
    Please note, this is a WIP feature, there may be some bugs, please report them if you find them!
    As of v1.2.0 you can use the API method "CreateCondition" to create your own plugin that can register custom status conditions through Injuries and Diseases. But what if you're not a developer? No problem! I have created a plugin for you with a ton of configurable options for you to create your own status conditions. In either case, here are some guides for what you need to do to create your own status conditions.
     
    For Non-Developers
    If you are not a plugin developer and you would like to create your own custom status conditions then you can  download this plugin file  and edit the config that it generates to customize the status conditions how you like. Currently there is a limited amount of things you can do for a status condition. If there is a specific condition, trigger, or effect you would like included, please open a support ticket and make a suggestion! Or, if you want full freedom, you can see the developer section to create your own status condition plugin exactly how you would like.
    For Developers
    If you are a plugin developer and would like to create a plugin that adds some custom status conditions, then you can make use of the "CreateCondition" API method (see API section) to register any custom conditions you would like to add. To see a code example of how this will work you can refer to the plugin file download like mentioned in the "For Non-Developers" section above. That plugin contains some hints on how the plugin must operate to work with Injuries and Diseases. When creating a custom condition, there are certain aspects that Injuries and Diseases will handle, and others that your plugin will need to take care of. Here is a breakdown of some of those things:

    Injuries and Diseases will handle...
    Showing  status indicators Status duration and countdowns Showing infliction, cure and diagnosis messages (they need to be in YOUR plugin's localization file though) The effect that occurs on intervals and when the condition is first inflicted (you pass these methods into the CreateCondition method) Whether your conditions duration/indicator is shown (pass this into the CreateCondition method) Your plugin should handle...
    Registering conditions using the API Means of inflicting your condition (entity attack, item consumed, ect) Means of curing your condition Localization (Injuries and Diseases will reference some of these) Adding images to image library Any configuration options pertaining to your custom conditions Permissions
    injuriesanddiseases.admin  
    Required for admin commands  
    injuriesanddiseases.doctor Designates a player as a doctor Required for doctor commands  
    injuriesanddiseases.immune Player cannot be affected by any conditions Will also cure the player of any current conditions when granted Admin Commands
    /inflict <player> <condition> <revealed?> Inflicts the player with the specified condition (see status conditions section). Optionally, you can set if the status will be revealed or not. Default value is set in the config.  
    /cure <player> <condition?> Cures the player from all conditions. If the condition is specified, the player will be cured of just that condition.  
    /conditions <player> Returns a list of all the conditions a player is suffering from and includes the remaining duration.  
    /reveal <player> <condition> Reveals the condition to the player if it has no already been revealed.  
    Doctors (Optional)

    As an optional feature, you can assign a player as a doctor. Doctors can diagnose players, which will reveal to the player the condition that their are afflicted with. By default, this isn’t necessary, as players will automatically be notified of what their condition is. However, in the config, you can set it so that conditions are unknown to players until they get a doctor to diagnose them. Once they have diagnosed a player, the doctor will also be informed of how to cure the condition. Doctors can be assigned with the doctor perm, and have access to the following command:
    /diagnose Will diagnose any undiagnosed conditions of the player they are looking at. Will also recommend treatment if available.  
    Supported Plugins
    Injuries and Diseases has built in support for the following plugins:
    ZombieHorde The default config values contain support for ZombieHorde zombies to inflict the Z13 Virus The keyword in the config for zombie horde entities is "zombie" WalkingDead The default config values contain support for Walking Dead  zombies to inflict the Z13 Virus The Walking Dead plugin uses the "scarecrow" entity for their zombies, which is already included BotReSpawn If you want BotReSpawn entities to inflict a condition, use the keyword "botrespawn" in the infliction entities section of the condition config. Configuration
    Death Removes Conditions - Set to false if you want conditions to persist even when a player dies.
    Pause on Disconnect - Set to false if you want the condition timer to continue even when a player is sleeping. Set to true if you want it to pause when they are sleeping.
    Require Diagnosis - Set to false if you want conditions to be automatically revealed to player's when they are inflicted. Set to true if you want them to appear as unknown until a doctor diagnoses them.
    Show Doctor Indicator - Set to true if you want an indicator to appear for player's with the doctor permission.
    Messages Enabled - Set to false if you do not want messages to appear in the chat for player's when their conditions status is updated.
    Message Icon ID - The steam ID of the player portrait you want to appear for all chat messages from this plugin.
    Images - A list of image urls for various images used in this plugin.
    Status Conditions - Configuration for status conditions (see customization section).
    Version - Keeps track of what version your configuration was generated for, do not edit manually.
    Developer API
    With these developer API tools you can extend the functionality of existing conditions through code. You can add additional effects by making use of the various hooks for each condition.
    /* * Returns a list of all enabled conditions. */ List<string> GetConditions(); /* * Returns a list of conditions a player is inflicted with. */ List<string> GetPlayerConditions(ulong userId); /* * Returns true if the player has the specified condition. */ bool HasCondition(ulong userId, string conditionNameId); /* * Inflicts the player with the specified condition. */ void SetCondition(ulong userId, string conditionNameId, bool revealed); /* * Removes the condition for the player. */ void RemoveCondition(ulong userId, string conditionNameId, bool cured); /* * Removes all conditions for the player. */ void RemoveAllConditions(ulong userId, bool cured); /* * Reveals the condition to the player if it is not already revealed. */ void RevealCondition(ulong userId, string conditionNameId); /* * Create a custom condition. BETA */ void CreateCondition(Plugin plugin, string conditionNameId, string imageLibraryIconName, int minIntervalSeconds, int maxIntervalSeconds, int minDurationSeconds, int maxDurationSeconds, bool showDuration, bool showIndicator, Action<BasePlayer> beginEffect = null, Action<BasePlayer> intervalEffect = null);  
  2. More information about "Mini Bandit Camp Addon For Outpost"

    $9.99

    Mini Bandit Camp Addon For Outpost

    Mini Bandit Camp is an outpost addon, it has all the merchants and mission providers, there is a wheel of fortune and slot machines, and there is also an airwolf helicopter merchant. Custom vending machine profiles that you can edit.
    Very easy to install, just copy the outpost position and paste it into the addon
     

     

  3. More information about "Lucky Rust"

    $2.00

    Lucky Rust

    Lucky Rust is a simple random reward system.
    With Lucky Rust, you can configure a list of rewards that players can win by typing a specific command in the chat.
    The rewards can include items and commands.
    And if you want to make things even more fun, you can choose to broadcast the rewards and/or the fact that a player has won a reward to all players on the server!
    Lucky Rust  supports setting different cooldown times based on permissions.
    So why wait? Give your players a reason to keep playing with LuckyRust today!
    Chat Command:
    /lr - Get a random reward (default, can be changed in the config) Config:
    { "Plugin Setting": { "Chat Prefix": "[LuckyRust]\n", "Required Permissions (Empty = None)": "LuckyRust.use", "Command": "lr", "Default Cooldown (Seconds)": 300, "Broadcast Reward Message": true, "Cooldown Permissions (Permission Name | Cooldown)": { "LuckyRust.admin": 0, "LuckyRust.vip1": 180, "LuckyRust.vip2": 90, "LuckyRust.vip3": 30 } }, "List of Rewards": [ { "Reward Display Name": "VIP", "Chance(0-100)": 5, "Item Display Name": "", "Item Shortname": "", "Skin ID": 0, "Min Amount": 1, "Max Amount": 1, "Item Text": "", "Effect (Empty = no effect)": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "List of Run Commands (Empty = None)": [ "oxide.grant user %STEAMID% vip.name" ] }, { "Reward Display Name": "Wolf", "Chance(0-100)": 10, "Item Display Name": "", "Item Shortname": "", "Skin ID": 0, "Min Amount": 1, "Max Amount": 1, "Item Text": "", "Effect (Empty = no effect)": "", "List of Run Commands (Empty = None)": [ "spawn wolf \"%PLAYER.POS.X% %PLAYER.POS.Y% %PLAYER.POS.Z%\"" ] }, { "Reward Display Name": "M249", "Chance(0-100)": 10, "Item Display Name": "M249", "Item Shortname": "lmg.m249", "Skin ID": 0, "Min Amount": 1, "Max Amount": 1, "Item Text": "", "Effect (Empty = no effect)": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "List of Run Commands (Empty = None)": [] }, { "Reward Display Name": "prototype 17", "Chance(0-100)": 40, "Item Display Name": "prototype 17", "Item Shortname": "pistol.prototype17", "Skin ID": 0, "Min Amount": 1, "Max Amount": 1, "Item Text": "", "Effect (Empty = no effect)": "", "List of Run Commands (Empty = None)": [] }, { "Reward Display Name": "Scrapß—100", "Chance(0-100)": 80, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Skin ID": 0, "Min Amount": 100, "Max Amount": 100, "Item Text": "", "Effect (Empty = no effect)": "", "List of Run Commands (Empty = None)": [] } ] }  
  4. More information about "Water Treatment Showdown Event"

    $18.00

    Water Treatment Showdown Event

    The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence.
     
    Overview
    Event Details Location: Water Treatment Monument
    Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building.
    Security Measures To add a layer of difficulty, the monument is secured by:
    Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations.  
    Player Objectives
    Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot.
    Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates.
     
    Configuration Options
    Server owners can customize the event settings, such as:
    Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example  
    PVE Configuration 
    We are compatible with two PVE Solutions, Simple PVE Sphere and PVE Mode

    PVE Mode is a way better solution but it is also paid version, in order to avoid people to buy another tool to use this plugin I release Simple PVE Sphere that you need to install in your server in order to work. 

    Simple PVE Sphere is a way simplified version of the sphere, if you have any issue please report it in the Issues on the plugin directly. 
    In the configuration you can activate one of them and remember that the plugin need to exists in your server. 

    DO NOT ATTEMPT TO ACTIVATE BOTH AT THE SAME TIME !!!
     
    "PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 },

    Integrations
    You can assign rewards using:
    Economics ServerRewards SkillTree You can also send message using GUI Announcements  
     
     
    Dependencies  Required
    NPC Spawn
     
    Console Commands
    wtestart   This manually trigger the start of the event
    wtestop   Force to stop  the event
     
    Chat Commands
    /wtestart   This manually trigger the start of the event
    /wtestop   Force to stop  the event
     
    Permissions to run the console commands
    watertreatmentevent.admin  
     
    Hooks of the Event
    OnWaterTreatmentEventStart     //Triggered when Event Start
    OnWaterTreatmentEventEnded //Triggered when Event Finished
     
    Backlog
    Animation scene when the event start Improve FX   Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners   PVE Mode    
    Configuration
    { "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Run the event ONLY manually with the commands": false, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 }, "Zombies configuration": { "Spawn Zombies in the event": true, "Amount of Zombies around the crates": 8, "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 70.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 70.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Discord Webhook URL": "https://hookdeck.com/webhooks/platforms/how-to-get-started-with-discord-webhooks", "Send Info message to discord true|false": false, "Elite Crates": { "Spawn Point every Elite Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-1.33, 6.27, -61.66", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3.64, 6.27, -61.86", "Rotation number from 1 to 359": 0 } ], "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab" }, "Military Crates": { "Spawn Point every Military Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-8.15, 6.27, -61.45", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3.81, 6.27, -63.93", "Rotation number from 1 to 359": 0 } ], "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" }, "Hackable Crates": { "Spawn Point for Hackable Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3, 0, -64", "Rotation number from 1 to 359": 0 } ], "Time in Seconds for the Locked Crate to open up": 900, "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, "Activate verbose debug mode": true, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000, "RewardForKillNpc": 0 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000, "RewardForKillNpc": 0 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000, "RewardForKillNpc": 0 } }, "Activate Vending Machine vendingMarker true|false": true, "Vending Mark title for the event": "WT Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} minutes left", "Alpha for the Event Marker": 0.5, "Radius for the Event Marker": 2.0, "Color for the Event Marker": "255 80 103", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" }, "Event Version": { "Major": 2, "Minor": 0, "Patch": 1 } }  
     
    Spanish (Argentinian) Translations
     
    { "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." }  
     
    Icons for Server HUD  
           
    Thank you @Dead Nasty  for the designs  
     
     
     
  5. More information about "Semtex"

    $6.50

    Semtex

    This plugin converts the boring old F1 Grenade into a powerhouse!   But... you can scale the Damage output, Splash Damage, And Range, So you are always in control.
    Give your players a new tool to Raid (or blow themselves up) with, The plugin checks the Semtex item, and adds the custom properties.  
    Stick feature and Beeps that increase in speed on stick until Detonation to simulate the "Semtex" Grenade.
    The Semtex can be setup to be spawned in whatever crate you choose, I have it set to elite in default config.  
    Spawn Chance, and Min Max Spawn can be set as well.
    Every Server has different tastes and settings so feel free to make this Grenade yours Via Config.
    Perms to use need Semtex.Use Permission, Commands either require Admin Auth or Rcon Access.

     
    { "Explosion Damage": 500, "Splash Damage": 200, "Explosion Radius": 2, "Crate To Spawn In": "crate_elite", "Crate Chance (Out of 100%)": 50, "Minimum In Crate": 1, "Maximum in Crate": 3 }  
     

     
    /spawnsemtex - Will deposit semtex to your inventory. - admin only  
    /givesemtex "player" amount - Will send that player the specified amount of semtex. -admin only
    RCON  
    givesemtextto "player" amount - Will send that player the specified amount of semtex.
     
    3031605679 - SKINID
     

     
     
     

     
    If help is ever needed and I am off site feel free to reach me on discord - WrecksOnTheBeat
    Thank you for viewing!
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