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  1. More information about "Lucky Rust"

    $2.00

    Lucky Rust

    Lucky Rust is a simple random reward system.
    With Lucky Rust, you can configure a list of rewards that players can win by typing a specific command in the chat.
    The rewards can include items and commands.
    And if you want to make things even more fun, you can choose to broadcast the rewards and/or the fact that a player has won a reward to all players on the server!
    Lucky Rust  supports setting different cooldown times based on permissions.
    So why wait? Give your players a reason to keep playing with LuckyRust today!
    Chat Command:
    /lr - Get a random reward (default, can be changed in the config) Config:
    { "Plugin Setting": { "Chat Prefix": "[LuckyRust]\n", "Required Permissions (Empty = None)": "LuckyRust.use", "Command": "lr", "Default Cooldown (Seconds)": 300, "Broadcast Reward Message": true, "Cooldown Permissions (Permission Name | Cooldown)": { "LuckyRust.admin": 0, "LuckyRust.vip1": 180, "LuckyRust.vip2": 90, "LuckyRust.vip3": 30 } }, "List of Rewards": [ { "Reward Display Name": "VIP", "Chance(0-100)": 5, "Item Display Name": "", "Item Shortname": "", "Skin ID": 0, "Min Amount": 1, "Max Amount": 1, "Item Text": "", "Effect (Empty = no effect)": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "List of Run Commands (Empty = None)": [ "oxide.grant user %STEAMID% vip.name" ] }, { "Reward Display Name": "Wolf", "Chance(0-100)": 10, "Item Display Name": "", "Item Shortname": "", "Skin ID": 0, "Min Amount": 1, "Max Amount": 1, "Item Text": "", "Effect (Empty = no effect)": "", "List of Run Commands (Empty = None)": [ "spawn wolf \"%PLAYER.POS.X% %PLAYER.POS.Y% %PLAYER.POS.Z%\"" ] }, { "Reward Display Name": "M249", "Chance(0-100)": 10, "Item Display Name": "M249", "Item Shortname": "lmg.m249", "Skin ID": 0, "Min Amount": 1, "Max Amount": 1, "Item Text": "", "Effect (Empty = no effect)": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "List of Run Commands (Empty = None)": [] }, { "Reward Display Name": "prototype 17", "Chance(0-100)": 40, "Item Display Name": "prototype 17", "Item Shortname": "pistol.prototype17", "Skin ID": 0, "Min Amount": 1, "Max Amount": 1, "Item Text": "", "Effect (Empty = no effect)": "", "List of Run Commands (Empty = None)": [] }, { "Reward Display Name": "Scrapß—100", "Chance(0-100)": 80, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Skin ID": 0, "Min Amount": 100, "Max Amount": 100, "Item Text": "", "Effect (Empty = no effect)": "", "List of Run Commands (Empty = None)": [] } ] }  
  2. More information about "Water Treatment Showdown Event"

    $15.00

    Water Treatment Showdown Event

    The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence.
     
    Overview
    Event Details Location: Water Treatment Monument
    Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building.
    Security Measures To add a layer of difficulty, the monument is secured by:
    Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations.  
    Player Objectives
    Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot.
    Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates.
     
    Configuration Options
    Server owners can customize the event settings, such as:
    Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example  
    PVE Configuration 
    We are compatible with two PVE Solutions, Simple PVE Sphere and PVE Mode

    PVE Mode is a way better solution but it is also paid version, in order to avoid people to buy another tool to use this plugin I release Simple PVE Sphere that you need to install in your server in order to work. 

    Simple PVE Sphere is a way simplified version of the sphere, if you have any issue please report it in the Issues on the plugin directly. 
    In the configuration you can activate one of them and remember that the plugin need to exists in your server. 

    DO NOT ATTEMPT TO ACTIVATE BOTH AT THE SAME TIME !!!
     
    "PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 },

    Integrations
    You can assign rewards using:
    Economics ServerRewards SkillTree You can also send message using GUI Announcements  
     
     
    Dependencies  Required
    NPC Spawn
     
    Console Commands
    wtestart   This manually trigger the start of the event
    wtestop   Force to stop  the event
     
    Chat Commands
    /wtestart   This manually trigger the start of the event
    /wtestop   Force to stop  the event
     
    Permissions to run the console commands
    watertreatmentevent.admin  
     
    Hooks of the Event
    OnWaterTreatmentEventStart     //Triggered when Event Start
    OnWaterTreatmentEventEnded //Triggered when Event Finished
     
    Backlog
    Animation scene when the event start Improve FX   Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners   PVE Mode    
     
     
    Icons for Server HUD  
           
    Thank you @Dead Nasty  for the designs  
     
     
     
  3. More information about "Semtex"

    $6.50 $4.61

    Semtex

    This plugin converts the boring old F1 Grenade into a powerhouse!   But... you can scale the Damage output, Splash Damage, And Range, So you are always in control.
    Give your players a new tool to Raid (or blow themselves up) with, The plugin checks the Semtex item, and adds the custom properties.  
    Stick feature and Beeps that increase in speed on stick until Detonation to simulate the "Semtex" Grenade.
    The Semtex can be setup to be spawned in whatever crate you choose, I have it set to elite in default config.  
    Spawn Chance, and Min Max Spawn can be set as well.
    Every Server has different tastes and settings so feel free to make this Grenade yours Via Config.
    Perms to use need Semtex.Use Permission, Commands either require Admin Auth or Rcon Access.

     
    { "Explosion Damage": 500, "Splash Damage": 200, "Explosion Radius": 2, "Crate To Spawn In": "crate_elite", "Crate Chance (Out of 100%)": 50, "Minimum In Crate": 1, "Maximum in Crate": 3 }  
     

     
    /spawnsemtex - Will deposit semtex to your inventory. - admin only  
    /givesemtex "player" amount - Will send that player the specified amount of semtex. -admin only
    RCON  
    givesemtextto "player" amount - Will send that player the specified amount of semtex.
     
    3031605679 - SKINID
     

     
     
     

     
    If help is ever needed and I am off site feel free to reach me on discord - WrecksOnTheBeat
    Thank you for viewing!
  4. More information about "Tugboat Warfare"

    $11.99

    Tugboat Warfare

    Tugboat Warfare takes your waterborne adventures to new heights with exhilarating naval combat.
    With fully functional cannons and a variety of powerful ammunition options, players can engage in action-packed PvP battles on the open waters.
    Right now its not an event just players go around taking out other tugboat but it will be in the future.
    Canons can damage building(Subject to change).

    Permissions:
     TugboatWarfare.use - allows player to spawn canons on the tugaboatboat they're looking at.
    Commands:
     /scanons spawn: spawn cannons on your tugboat.
     /scanons remove: remove canons
     
     
    Config
    If play has multiple ammunition that can be used by the cannon a chat message will be display and write the item name that is going to be used by the canon.
    Ammo Types:
         Can be any ammunition availeble in game. you can get items short name from https://www.corrosionhour.com/rust-item-list/ and prefab from https://www.corrosionhour.com/rust-prefab-list/ .
         
    Canons Positions:
     Each canon have its position and rotation.
     
     
    Canon heading:
     Front => 1
     Back left => 2
     Back right => 3
     
    { "Toggle Tugboat Cannon Spawning(When enabled, all tugboat will have canons when spawned; when disabled, only players with permission 'use' can access this feature.)": true, "Permission to use tugboat canons": "TugboatWarfare.use", "Ammo Types": [ { "Short Name": "ammo.rocket.basic", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_basic.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.fire", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_fire.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.hv", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_hv.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.mlrs", "Ammo Prefab": "assets/content/vehicles/mlrs/rocket_mlrs.prefab", "Initialize velocity": 50.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.sam", "Ammo Prefab": "assets/prefabs/npc/sam_site_turret/sam_ammo.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.grenadelauncher.he", "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.grenadelauncher.smoke", "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_smoke.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 } ], "Maximum shots before overheating": 3, "Overheat cooldown": 5.0, "Canons Positions": [ { "Canon Positions": { "x": 0.0, "y": 3.0, "z": 11.25 }, "Canon Rotation": { "x": 0.0, "y": 200.0, "z": 0.0 }, "Canon heading": 0 }, { "Canon Positions": { "x": 3.0, "y": 2.5, "z": -8.5 }, "Canon Rotation": { "x": 0.0, "y": -90.0, "z": 0.0 }, "Canon heading": 2 }, { "Canon Positions": { "x": -3.0, "y": 2.5, "z": -8.5 }, "Canon Rotation": { "x": 0.0, "y": -90.0, "z": 0.0 }, "Canon heading": 1 } ], "Tugboat speed multiplier": 2.0, "Tugboat Stearing Scale multiplier": 2.0 }  
  5. More information about "Grand Island"

    $44.90

    Grand Island

    Grand Island is a map presented in the form of several large islands and several small islands, which is an archipelago of islands where the main events take place.
    The map is balanced in terms of the number and complexity of prefabs, which will allow players with very strong computers to enjoy playing on locations.
    There are a large number of landscape places on this map that are perfect for construction, as well as custom places for construction on the map, they are marked with an asterisk (*) on the map
    There are 2 custom safe zones for meeting players, buying transport and resources.
    All events from Adem and KpucTaJll performers will work on this map.

     
     
     
     
    Number of prefabs: 47679
    Size: 4000
    There is a surface railway
    There is a metro system

     
     
     
     
    Abandoned Military Base
    Airfield
    Arctic Base
    Ferry Terminal
    Harbor Large
    Harbor Small
    Junkyard
    Launch site
    Missle Silo
    Power plant
    Sattellite Dish
    Sewer branch
    The Dome
    Giant Excavator
    Quarry Stone
    Quarry Sulfure
    Quarry HQM
    Gas Station
    Supermarket
    Warehouse
    Ranch
    Fishing village *3
    Lighthouse *4
    Oilrig Large
    Oilrig Small

     
     
     
     
    Radio Tower *3
    Abandoned Village *2 (possibility to build houses)
    Bunker101
    Coaling tower
    Frontier Station
    Military Camp
    Railway Depot
    Seaside warehouses
    Shipwreck Site
    Stranded Shipwreck Poachers settlement
    Village Supermarket
    Village Gas Station

     
     
     
     
    Bandit Village
    Scientist Village

     
     
     
     
    2 custom beautiful caves that will become a cozy home for players
    1 place for building in the trees, from where you will have a beautiful view of the sunset
    1 island in the ocean with a personal berth and a place for helicopters to land
    There are also barges around the islands that can be searched and items found.

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