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  1. More information about "Weather"

    $14.99

    Weather

    FEATURES:
    Customize the weather the way you want it Real time weather presets from any location in the world Setup your config with UI Weather presets (defaults included) Smooth transition between presets Set day or night chat command [setday | setnight] Automatically skip nights Schedule using rust time  

       
       
    Commands:
    permission for use commands - weather.use
    /wsetup - open setup UI  /setday - set day /setnight - set night  
    Q&A:
    Q: If i set schedule time for a preset at 3 but 4 - 9 is empty what happen?
    A: The preset duration will lasts till new preset so you can set Rain at 4 and Dust at 9 so The rain will be from 4 to 9 and from 9 to 4 for Dust
    Q: How can i now which one is active?
    A: In the UI you can see all presets and when you open it you can see the current active preset (its name will be green) (if the preset is just selected, it will be white)
    Q: What happens when the current preset is over?
    A: New one will randomly start.
     
    Hooks:
    string API_GetCurrentWeatherPreset() void OnNewPresetStart(string presetName) - called when new preset start  
    Example of plugin config
    My Discord Profile
  2. More information about "Beast Master"

    $16.90

    Beast Master

    Create as many Versions of Animals with varying rewards as you like, Give Base Item drops to Unlicensed Players, Bonus items can be dropped to Licensed Players.
     
    Demo Video
     
    Limit The Spawn to Certain Monuments using the monument Prefab Paths to Restrict High Level Spawns, To High Tier Monuments.
    Licenses can be used for Players to obtain A bonus Loot Table of items vs being unlicensed.
    Sell Licenses Via Server Rewards or Economics
    Works with Deployable Nature as these spawned Animals are created in Plugin.
    Marker Manager can be used to mark Animals on Map.
    Full Discord Logging of Kills Available.
    Building Restriction is Configurable to prevent players from Being out of reach of Melee.
    Skill Tree can be used to give players XP on Takedown.
    Custom Monument? No problem, Add your own profiles via command, and add the profile to the config section of the animal you want to spawn there.
     
     
    COMMANDS
    /ADDBMP “NAME” – ADDS A SPAWN PROFILE ON YOUR POS, TO USE IN CONFIG FOR CUSTOM PROFILE
    /REMBMP “NAME” – REMOVES THE SPAWN PROFILE FROM DATA
    /DBMP – DEBUGS POINTS TO ADMINS WITH PERMISSION
    /BMTOP – ANNOUNCES TOP BEAST MASTER HUNTERS TO PLAYER WHO RUNS COMMAND
    /SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE
    /SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE
     
    PERMISSIONS
    BeastMaster.LifetimeLicense
    BeastMaster.AdminPermission
     
     CONFIG
     
    { "Settings": { "Clear Top Kills On Wipe?": false, "Top Beast Eliminations Announce Interval": 3799, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Log Kills to Discord?": false, "Enable Maintained Beasts?": false, "Enable Custom Spawn Profiles?": false, "Wipe Custom Profiles On Wipe?": false, "Maintained Spawn Interval Check Will Spawn 1 Maintained Beast": 3300, "Spawn Attempt Interval": 600, "Max Retries for Suitable Spawn": 5, "Max Beast Master Animals To Exist In World": 3, "Announce Spawn to Chat?": true, "Announce Death to Chat on Successful Kill?": true, "Restrict Building Distance": 100, "Use Marker Manager To Show Location On Map?": true, "Enable Skill Tree Xp Gain?": true, "Enable Beast Master License? (Needed to Grant Bonus Drops)": true, "Price to Purchase a Beast Master License?": 10000, "Take License on Death?": true, "Console Command to Purchase a Beast Master License? (For GUI Shops)": "buybml", "Chat Command to Purchase a Beast Master License?": "buybml", "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Wipe License on Wipe?": true }, "Marker Settings": { "Animal Marker Radius": 0.3, "Animal Marker Color": "ffe135", "Animal Marker Outline": "000000", "Animal Marker Alpha": 0.75 }, "Beast Entries": { "Savage_Boar": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Savage Boar", "Skill Tree Xp Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, "Cocaine_Bear": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Cocaine Bear", "Skill Tree Xp Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } } }  
     
    LANG
     
    { "Revoked": "[<color=#ffe135>Beast Master</color>] Your <color=#ffe135>Beast Master</color> License has been revoked, You will not Receive Bonus Items on Beast Eliminations.", "InsufficientFunds": "[<color=#ffe135>Beast Master</color>] You don't have enough funds to purchase a <color=#ffe135>Beast Master</color> License. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "AlreadyHasLicense": "[<color=#ffe135>Beast Master</color>] You already have a <color=#ffe135>Beast Master</color> License.", "BuyBeastMasterLicenseSuccess": "[<color=#ffe135>Beast Master</color>] <color=#ffe135>Beast Master</color> License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Watch your Surroundings, <color=#b8ff35>{2}</color>!", "AnimalKilledBroadcast": "[<color=#ffe135>Beast Master</color>] \n<color=#b8ff35>{0}</color> killed a <color=#ff7c35>{1}</color> at <color=#35ffe1>{2}</color>", "AnimalFledBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has Fled our Trackers...", "AnimalSpottedBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has been spotted near Grid Location - <color=#35ffe1>{1}</color>", "RestrictBuildingMessage": "[<color=#ffe135>Beast Master</color>] You cannot build within {0} meters of a Beast Master Target.", "XPMessage": "[<color=#ffe135>Beast Master</color>] You gained <color=#ffe135>{0}</color> <color=#ff7c35>XP</color> for the <color=#ff7c35>{1}</color> Takedown.", "BonusItemsReminder": "[<color=#ffe135>Beast Master</color>] Remember, You can earn Bonus Items with a Valid Beast Master License." }  
  3. More information about "Radtown Event"

    $22.99

    Radtown Event

    This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it.
     
    Key Features:
    Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize.
    Multiple drone attack waves: Drones attack in mul
    Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely.
    Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks.
    Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players.
     
    Configuration options:
    Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ...  
    This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences!
     

    Permissions:
    radtownevent.admin - Required to run admin commands  
    Commands:
    radtown start - Start the event radtown stop - Stop the event  
    Developer Api:
    void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded  
    Configuration:
    { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }  
  4. More information about "Biohazard Event"

    $50.00

    Biohazard Event

    The map is designed to provide an intense and strategic gameplay experience, with a central focus on collecting tags and delivering them to specific altars. The map layout includes a central area with several biomes and nine surrounding islands, each dedicated to a different team: Blue, Red, Green, Yellow, Yellow, White, Pink, Purple, Gray and Orange.
    Central Zone:
        Biomes: The central zone is composed of different biomes, each of which offers unique resources and specific challenges for players.
        Resources: This area contains a variety of resources necessary for survival and combat, encouraging exploration and competition.
    Equipment Islands:
    Each of the nine islands is designed to provide teams with a starting point and a secure base, with the following features:
        Central Construction Area: A designated area where teams can build and fortify their bases.
        Garden Area: Located next to a river, this area allows teams to grow food and resources necessary for survival.
        Gas Station: Each island has its own gas station, with a recycler and other essential resources.
        Metro Entrance: Allows players to quickly access the Metro and connect to other parts of the map.
        Fishing Zone: Fishing village where vehicles can be purchased, no safe zone.
        Zip lines: Installed to facilitate movement to and from the island, allowing fast and strategic movements.
        Tag Altar: The most important element of each island, where players must deliver tags obtained by eliminating enemies. Delivering tags to the altar increases team points.
    Event Mechanics:
    The objective of the event is to eliminate enemies to collect their tags and take them to the altar on the team's island. Each tag delivered to the altar adds points to the corresponding team. The team with the most points at the end of the event will be the winner.

    Strategy:
        Team coordination: cooperation and communication within the team will be crucial to defend the island and attack enemies efficiently.
        Resource management: collecting and managing resources in different areas of the map will be essential to maintain a competitive advantage.
        Mobility and tactics: the strategic use of zip lines and subways will allow for quick and surprising movements, adding a layer of tactical complexity to the game.
    This map design provides a balanced and exciting gameplay experience where strategy, coordination and skill are key to success.

    Biohazard event add-on description:
    This add-on creates a PvP event between teams. Each team is assigned an island with an altar to deposit dog tags and accumulate points. The objective is to kill members of other teams, collect their tags and deposit them on your team's altar to earn points.
    Main features:
        Team assignment: each player is assigned to a team before the event begins.
        Team identification: each team is identified with a unique sweatshirt color, so it is essential that players wear their team's sweatshirt for clear identification.
        Islands and altars: each team has an assigned island with an altar dedicated to their team color to deposit name tags and score points.
        Points reset command: a command is available to reset points at any time.
    Mechanics of the event:
        Team assignment: each player is assigned to a team and each altar is assigned the corresponding team color.
        Identification: players must wear their team color hoodie to ensure that teams are easily identifiable.
        Objective: players kill members of other teams, collect their ID tags and deposit them on their team's altar to accumulate points.
        Reset points: administrators can reset points using a specific command if necessary.
    This add-on enhances the PvP experience by adding team competition, clear team identification and strategic point accumulation.

     
    Monuments:
    Airfield
    Arctic Research Base
    Missile Silo
    Water Tractament
    Desert military base
    Power plant
    Launch site
    Train yard
    Military tunnel
    Giant excavator
    Port 1x2
    Port 2
    Scrap yard
    Lighthouse x3
    Large and small oil platform x2
    Satellite dish
    Gas station x9
    Supermarket x3
    Warehouse x3
    Quarries
    Underwater laboratories x3
    Compound
    Fishing village x9
    If you need to contact me send me a private message or write me on Discord. j4v1rust
  5. More information about "Auto Signs"

    $4.99

    Auto Signs

    Tired of re-setting your signs after every server wipe?
    Then this plugin is for you!
    This plugin saves image data to signs added ingame or added with RustEdit.
    Quickly add the image url to the desired sign/s with the "/sign add" command and the plugin will automatically fetch the image data each time the plugin is loaded.
    Even after server wipes!
    You can easily change the image url for each sign from the config file!
    Permission:
    autosigns.admin Commands:
    /sign add url /sign remove while looking at the sign  
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