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  1. More information about "Auto Wipe"

    $19.99

    Auto Wipe

    Auto Wipe - This plugin allows to schedule regular wipes, including map, blueprint, and data resets. It offers customizable settings for wipe intervals and automated backups to prevent data loss. This plugin will simplify the maintenance process and reduce administrative workload.
    What this plugin can do?
    Create specific wipe schedules for daily, weekly and monthly basis. Wipe oxide(config/data/logs/plugins)/map files. Create backups of data/map files. Send discord wipe message using tool: https://discohook.org/ Do files replacements during wipe. (In case if you want to load new config files for new map) Set own startup ConVars such as 'server.seed', 'server.levelurl'. No additional scripts or harmony mods required, everything plugin based.
    How it works?
    When the wipe preset schedule is enabled and matched, the plugin sends a restart command. During server startup, it deletes all configured files before they are loaded by other plugins or the server itself and executes all commands from the preset. It is recommended to have software or a batch file that will automatically start the server after shutdown because the "restart" command only shuts down the server without restarting it.
    What is cron expression and how do I use it?
    A cron expression is a string of characters used to schedule tasks to run at specific times or intervals. It is widely used in Unix-based systems for automating repetitive tasks such as backups, updates, and maintenance.

    Structure of a Cron Expression
    Allowed values Allowed special characters Comment ┌───────────── second (optional) 0-59 * , - / │ ┌───────────── minute 0-59 * , - / │ │ ┌───────────── hour 0-23 * , - / │ │ │ ┌───────────── day of month 1-31 * , - / L W ? │ │ │ │ ┌───────────── month 1-12 or JAN-DEC * , - / │ │ │ │ │ ┌───────────── day of week 0-6 or SUN-SAT * , - / # L ? Both 0 and 7 means SUN │ │ │ │ │ │ * * * * * * Special characters which are supported by plugin now
    * (all): Specifies that the event should happen for every time unit. For example, * in the minute field means "every minute." - (range): Specifies a range of values. For example, 10-12 in the hour field means "10th, 11th, and 12th hours." , (values): Specifies multiple values. For example, 10,12 in the hour field means "10th and 12th hours." / (increments): Specifies incremental values. For example, 5/15 in the minute field means "5, 20, 35, and 50 minutes of an hour." Examples of Cron Expressions
    0 12 * * *                -> At 12:00 p.m. (noon) every day: 0/15 * * * *             -> Every 15 minutes every day 0/5 13,18 * * *        -> Every five minutes starting at 1 p.m. and ending at 1:55 p.m., and then starting at 6 p.m. and ending at 6:55 p.m., every day 30 9 * * 1-5            -> At 9:30 a.m. every Monday to Friday 0 0 L * *                 -> At 00:00 AM on the last day of the month  0 0 L-1 * *              -> At 00:00 AM the day before the last day of the month 0 0 3W * *             -> At 00:00 AM, on the 3rd weekday of every month 0 0 LW * *             -> At 00:00 AM, on the last weekday of the month 0 0 * * 2L              -> At 00:00 AM on the last tuesday of the month 0 0 * * 6#3            -> At 00:00 AM on the third Saturday of the month 0 0 ? 1 MON#1     -> At 00:00 AM on the first Monday of the January Detailed definition can be found here: Cronos
    You can try to use this generator.
    If you need help with setting up your own wipe schedule don't hesitate to ask for support! You can use plugin support section or DM me in Discord: metangerine.
    CONFIGURATION
    COMMANDS
    autowipe.run <preset name> - runs auto wipe preset
    CONTACTS
    Need help or custom plugin for your server?
    Contact me using Discord: metangerine
    ----------------------------------------------------------------------
  2. More information about "XCustomGenes"

    $18.99

    XCustomGenes

    XCustomGenes is a versatile gene editor plugin offering a user-friendly UI, multilingual support, sound effects, and robust features for editing or deleting genes through chat commands or the UI, with options for payment integration using in-game currency.
     
    ->   In the code you can switch the plugin language - LanguageEnglish = true   <-
    Features
    Optimization of the interface for different monitor resolutions. There is a lang ru/en/uk/es. Sound effects when interacting with the menu. User-friendly UI gene editor. To change/delete genes, player/administrator can use: chat commands or UI editor. Ability to change/delete genes on a selected item, as well as on all items in inventory simultaneously. Ability to make gene changing/deletion paid. Balance of any plugin or Scrap can be used as currency.  Various chat messages. Protection against incorrect input of genes. The administrator can quickly give himself seeds with the right genes using the UI editor.  
     
    Permissions
    xcustomgenes.use - access to menu / access to genes editing. xcustomgenes.admin - access to admin functionality.
    Commands
    /g, /gene, /genes - to open the menu. [ Commands can be changed in the config. ] /genes item genes(xxxxxx) - to change/delete genes on the selected item. /genes all genes(xxxxxx) - to change/delete genes on all items in inventory simultaneously. xcustomgenes_give steamID shortname genes(xxxxxx) amount skinID - to give seeds with genes to the player. [ Arguments - genes, amount, skinID - is not a mandatory. ]
    Config
    { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XCustomGenes</color> <color=#FFFFFF50>]</color></size>\n", "List of commands to open the menu": [ "g", "gene", "genes" ], "Gene list for quick selection": [ "GGGGYY", "GGGYYY", "GGYYYY", ... ] }, "GUI settings": { "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Button color (icons)": "1 1 1 0.75", "Block color": "0.517 0.521 0.509 0.5" }, "Payment settings": { "Use payment": false, "True - plugin with balance | False - scrap": false, "Price formation - [ True - per stack | False - per seeds ]": true, "Price": 10.0, "Price - gene delete": 2.0, "Plugin name": "Economics", "Method name(API) - Balance": "Balance", "Method name(API) - Withdraw": "Withdraw", "Method(API) data type - [ 0 - int | 1 - float | 2 - double ]": 0 } }
  3. More information about "0xF's CUI TOOL"

    $50.00

    0xF's CUI TOOL

    0xF's CUI TOOL is a tool that allows you to make UIs for Rust plugins in minutes with loaded game assets directly in Unity and in an exportable easy to understand format.

    This tool is suitable for Unity 2021, version 2021.3.29f is recommended. Download here.
     
    Features:
    Working with game assets of the game you have installed. You will always have all sprites, materials, fonts available. Easy to understand exportable UI code using advanced CUI library by 0xF. Multifunctional interface that allows you to write your own variables with code with the ability to use in most fields of components, as well as If statements and parts of the code before and after the object. Tagging system allowing to insert automatically the necessary parts depending on the object, such as the name of the object or their child index.

    Installation instruction:
    Installation Instructions: Create a 2D project. After loading the project, transfer 0xF's CUI Tool.unitypackage file to the project explorer window, then click import. After the import is complete, open a scene named UI. Go to the Game tab, click Free Aspect and create a new one with a resolution of 1280x720. Enjoy.  
    Quick start to get started with the tool:
    To get started, install the tool according to the instructions without skipping a step (especially the last one). If something is not clear, you can ask it in the discussion section or write to the author in private messages with a question. Look at the scene hierarchy on the left, you can see the objects that correspond to the layers in the game (Overall, OverlayNonScaled, Overlay, Hud.Menu, Hud, Under, UnderNonScaled). They are sorted according to their priority in the game and each is displayed on its own display in the Game tab (the display number for the layer is specified in the Canvas component). Open the tool window by selecting 0xF -> CUI Tool (near File, Edit, ..., Window, Help). Attach the window to a convenient part of the Unity interface. Select the appropriate layer in the object hierarchy and then select the desired element to create in the tool window. I think Panel will do for you for starters. If necessary, familiarize yourself with how to create UIs in Unity by watching tutorials on youtube or other sources. Try each of the presented variants of objects in the tool window. When you're done with the UI creation, click Export to export the UI to code.  
    How do I use the exported code?
    In your plugin, change the access specifier of your plugin class to partial Go to GitHub and copy the library code Paste it to the end of your plugin file, change the text YourPartialPluginClassName to the name of your plugin class, move usings to the top of the file. Paste the exported code in the place you want in your plugin and call it in a convenient way. The access specifier, as well as arguments in the exported method can be changed in the ExportProperties component.  
    An example of exported code from a product preview:
     
  4. More information about "Donate Rust Icons / PS"

    $9.00

    Donate Rust Icons / PS

    With this template you can create your own unique icons in a couple of minutes. All effects are automatically applied in the template. You just need to change the text, font and colors. To change the template you need Photoshop CS 6 or higher!
     
    All necessary elements are in the archive.
    To change you need Adobe Photoshop program
    When purchasing you receive endless support from the author
    Also, upon purchase, you are given a promotional code for a discount when ordering a design in our studio. Look for it inside the work and use it
  5. More information about "Vehicle Registration"

    $9.99

    Vehicle Registration

    Enhance your Rust server with the Vehicle Registration plugin, designed to bring a realistic and organized vehicle management system to your gameplay. This plugin allows players to register their vehicles and manage their registration details seamlessly. Ideal for role-playing servers or any server looking to add depth to their vehicle interactions.
     
    Features
     Players can register their vehicles, providing necessary details like owner name, registration number, date of birth, and expiration date.
     
    Tutorial video (This is an old version of this plugin)
    (New Coming Soon)
     
    Permission-Based Access
    vehicleregistration.dealer: Allows players to register vehicles.
    vehicleregistration.police: Allows players to view vehicle registration details and fines/cases.
     
    Data Management:
    Store car registration data and associated notes.
    Load and save data efficiently to ensure information persistence across server restarts.
     
    Chat Commands:
    /registervehicleto <playerName> <registrationNumber> <dateOfBirth> <expirationDate> : Register a vehicle to a specified player. (only vehicleregistration.dealer can do this)
    /editregistration <Name> <DOB (dd-MM-yyyy)> <ExpirationDate (dd-MM-yyyy)> : Edit already register vehicle details. (only vehicleregistration.dealer can do this)
    /checkregistration : For checking registration details with fines/cases. (only vehicleregistration.police can do this)
    /showregistration : Any normal player can see the registration number only. (No permission required)
    /fine <Car RegistrationNumber> <Charges> : For add fine to a vehicle. (only vehicleregistration.police can do this)
    /editfine <Car RegistrationNumber> <Case Number> <New Charges> : For edit the old fines/cases. (only vehicleregistration.police can do this)
    /deletecase <Car RegistrationNumber> <case number> : For delete a fine/case. (only vehicleregistration.police can do this)
     
    Manage Registration Fine:
    Add fine to vehicle registrations to keep track of important details or incidents related to the vehicle.
     
    Installation:
    Download the Vehicle Registration plugin.
    Place the plugin file in your server’s oxide/plugins or carbon/plugins directory.
    Reload the server or use the appropriate command to load the plugin.
     
    Config:

      "RegisterCommand": "registervehicle",
      "EditCommand": "editregistration",
      "ShowCommand": "showregistration",
      "CheckCommand": "checkregistration",
      "AddFineCommand": "addfine",
      "EditFineCommand": "editfine",
      "DeleteCaseCommand": "deletecase",
      "RegisterUsageMessage": "Usage: /registervehicle <Name> <DOB (dd-MM-yyyy)> <ExpirationDate (dd-MM-yyyy)>",
      "InvalidDOBMessage": "Invalid date of birth format. Use dd-MM-yyyy.",
      "InvalidExpirationDateMessage": "Invalid expiration date format. Use dd-MM-yyyy.",
      "MustBeMountedMessage": "You must be mounted on a vehicle to register it.",
      "AlreadyRegisteredMessage": "This vehicle is already registered.",
      "RegistrationSuccessMessage": "Vehicle registered successfully. \n <color=#00FF00>Registration Number:{0}",
      "EditUsageMessage": "Usage: /editregistration <Name> <DOB (dd-MM-yyyy)> <ExpirationDate (dd-MM-yyyy)>",
      "NotRegisteredMessage": "This vehicle is not registered.",
      "EditSuccessMessage": "Registration details updated successfully.",
      "MustBeLookingAtVehicleMessage": "You must be looking at a vehicle to see its registration number.",
      "ShowRegistrationMessage": "Registration Number: {0}",
      "CheckRegistrationMessage": "<color=#FF00FF>================================\n<color=#FFFFFF>Registration Number: {0} \nOwner: {1}\nDOB: {2:dd-MM-yyyy}\nExpiry: {3:dd-MM-yyyy}\n<color=#FF00FF>================================",
      "CheckRegistrationNoteMessage": "Case Number: {0} \n <color=orange> Charges: {1} \n \n <color=#FFFFFF>--------------------------------------------",
      "AddFineUsageMessage": "Usage: /addfine <Car RegistrationNumber> <Charges>",
      "AddFineSuccessMessage": "Fine added successfully to Registration Number: {0}",
      "EditFineUsageMessage": "Usage: /editfine <Car RegistrationNumber> <Case Number> <New Charges>",
      "InvalidCaseNumberMessage": "Invalid case number. Please provide a valid case number.",
      "EditFineSuccessMessage": "Case number {0} edited successfully for Registration Number: {1}",
      "DeleteCaseUsageMessage": "Usage: /deletecase <Car RegistrationNumber> <case number>",
      "DeleteCaseSuccessMessage": "Case number {0} deleted successfully for Registration Number: {1}",
      "MountedUnregisteredVehicleMessage": "<color=#FF0000>Unknown Vehicle Number Plate.",
      "MountedRegisteredVehicleMessage": "<color=#00FF00>Vehicle Number Plate: {0}"
     
    Support:
    For any issues or support, please visit my support page or contact us through the server’s community channels.
     
    Bring order and realism to your server’s vehicle management with the Vehicle Registration plugin!
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