DeutscherRitterPlatz's Wishlist
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OreLocations Detector
By cengizhanbucak in Plugins
Plugin shows the locations of mines in the Rust game to players on leave for a certain period of time. This helps players pool resources around them more quickly and efficiently.
Properties
Players can see the mines for a certain period of time. Marking of mines with different colors according to their location (Sulfur, Metal and Stone). The configuration file allows server owners to customize the plugin's features. Players will not be able to reuse the command during the specified cool-down period. Multilingual support of the plug-in and availability of language files.
Permissions
orelocations.show - authorization to use the plugin
Configuration
you can set the the configuration file
{ "CooldownTime": 300.0, "DisplayDuration": 30.0, "MaxDistance": 500.0 } -
Plus PvP
By cengizhanbucak in Plugins
When NPC and players are killed, restore health and quench thirst and hunger
Properties
Health is added when a different player or NPC is killed Hunger and thirst, health will begin to increase entirely equal to 100 per kill.
Permissions
pluspvp.use - authorization to use the plugin
Configuration
you can set the values to be added per kill from the configuration file
{ "Calorie Increase": 50.0, "Health Increase": 10.0, "Hydration Increase": 50.0 }
- #health
- #hydration
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(and 2 more)
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Loot Spawner Plus
LootSpawnerPlus is an advanced, performance-optimized Rust plugin designed to make loot spawning more dynamic and customizable. With this plugin, server admins can easily create and manage loot spawn points directly through a clean and intuitive user interface (UI). Whether you need random quantities, random intervals, or a combination of both, LootSpawnerPlus gives you full control with zero memory leaks and excellent performance.
Key Features
• 🎮 Full UI Management: Manage all loot spawn configurations directly from the in-game UI. No need for complex commands or editing files manually!
• ⚡ Random Quantity & Interval: Choose whether your loot spawns at random quantities, random intervals, or both. Customize the behavior to suit your server's needs.
• 🛠️ Easy Configuration: Spawn loot at specific locations and set timers and quantities, all with just a few clicks.
• 💡 Performance Optimized: LootSpawnerPlus is designed with efficiency in mind, ensuring your server stays lag-free even with numerous spawn points.
• ✅ Memory Leak-Free: Enjoy a smooth, stable experience with zero memory leaks.
• 🔄 Simple Command: Use the command /lootspawnerplus to access to the UI and manage all spawn settings.
How It Works
Once installed, admins can configure loot spawns using a highly intuitive UI system. Adjust settings like:
• Spawn Name
• Item Name
• Position (X, Y, Z)
• Quantity: Set a fixed amount or enable random quantities for a more dynamic loot experience.
• Interval: Set a fixed spawn interval or enable random intervals for unpredictability.
Why LootSpawnerPlus?
• Flexibility: Control over both random intervals and quantities means you can fine-tune loot spawning to create the perfect gameplay experience.
• Performance: The plugin is crafted with high performance in mind, ensuring that even with many loot spawns, server performance is never compromised.
• No Memory Leaks: Say goodbye to memory leaks! LootSpawnerPlus ensures your server runs smoothly over time.
Command
/lootspawnerplus - Open the loot spawn UI and manage spawn points.
Make loot management on your Rust server easier, more dynamic, and more efficient with LootSpawnerPlus! 🎉
Example Config:
{ "Spawn1": { "Interval": 30.0, "IsEnabled": true, "IsRandomInterval": true, "IsRandomQuantity": false, "ItemName": "ammo.rifle", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Quantity": 16, "RandomIntervalMax": 60.0, "RandomIntervalMin": 30.0, "RandomQuantityMax": 60, "RandomQuantityMin": 10, "SpawnName": "Spawn1" } }
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LRates
LRates is a powerful and flexible plugin designed to customize resource gathering, looting, and smelting rates on your server, providing an immersive experience tailored to the time of day and player rank. With LRates, server administrators have complete control over how resources are obtained and processed, offering dynamic changes that keep the gameplay fresh and rewarding for all players.
Key Features:
Dynamic Day & Night Rates: Adjust resource gathering, looting, and smelting rates for both day and night cycles. Set higher rates for day or night to create a unique progression system, encouraging players to plan their activities based on the time of day. Rank-Based Customization: Different player ranks—such as Default, VIP, and Premium—can have customized resource rates. Reward loyal players with increased gathering and looting rates, providing incentives for progression and engagement. Resource-Specific Rate Adjustments: Fine-tune rates for specific resources, including: Gathered Resources: Adjust rates for wood, stone, ores, and more.
Loot Containers & Barrels: Modify the loot rates for scrap, components, and other valuable items.
Collectable Resources: Set rates for items like cloth, berries, and other collectables.
Quarry & Excavator Resources: Modify the rates for quarry and excavator yields.
Smelting Efficiency: Adjust oven smelting rates to make smelting faster or more fuel-efficient, streamlining the crafting process without affecting actual crafting mechanics.
Flexible Barrel Interaction Radius: Customize the interaction radius for barrels, making looting easier or more challenging based on your server’s preferences. Night Rate Options: Optionally enable higher night rates for resource gathering and looting to encourage players to continue working through the night, adding a layer of strategy to the gameplay. Ideal For:
Survival Servers: Fine-tune your server's resource economy with customizable rates that fit your gameplay style and server goals. VIP & Premium Players: Offer increased rates as rewards for players in higher tiers, enhancing their gameplay experience and incentivizing loyalty. Server Administrators: Enjoy full control over how resources are gathered, looted, and smelted, ensuring a balanced and engaging experience for all players. LRates is the ultimate plugin for server administrators who want to create a dynamic, rewarding environment with customizable resource rates. Whether you're rewarding dedicated players or shaping the game world with time-based changes, LRates gives you the power to craft the ideal gameplay experience for your community.
Web Configurator
A convenient and simple plugin configuration editor in your browser, you can download your config and add it, or set up a new one from scratch. You can also share configs. To do this, just send your link and share your configuration with everyone.
https://lrates.lagzya.top/
Configuration
{ "Default Rates": 1.0, "Enabled rates oven?": true, "Will the rates in the crates only work on components?": true, "Put the resources from the barrels directly into the inventory": false, "The radius of operation of barrels": 5.0, "Should I enable the night rates config?": false, "The time when the day begins": 7, "The time when the night begins": 19, "List of permissions": { "default": { "Day rates": { "Gathered rates": { "*": 2.0, "stones": 1.0 }, "Loot containers and barrel rates": { "*": 2.0, "scrap": 1.0 }, "Collectable rates": { "*": 2.0, "stones": 1.0 }, "Quarry rates": { "*": 2.0, "stones": 1.0 }, "Excavator rates": { "*": 2.0, "stones": 1.0 }, "Growable rates": { "*": 2.0, "cloth": 1.0 }, "Oven rate": { "Smelt speed": 2.0, "Fuel usage rate": 2.0 } }, "Night rates": { "Gathered rates": { "*": 2.0, "stones": 1.0 }, "Loot containers and barrel rates": { "*": 2.0, "scrap": 1.0 }, "Collectable rates": { "*": 2.0, "stones": 1.0 }, "Quarry rates": { "*": 2.0, "stones": 1.0 }, "Excavator rates": { "*": 2.0, "stones": 1.0 }, "Growable rates": { "*": 2.0, "cloth": 1.0 }, "Oven rate": { "Smelt speed": 2.0, "Fuel usage rate": 2.0 } } }, "vip": { "Day rates": { "Gathered rates": { "*": 4.0, "stones": 2.0 }, "Loot containers and barrel rates": { "*": 4.0, "scrap": 250.0 }, "Collectable rates": { "*": 4.0, "stones": 2.0 }, "Quarry rates": { "*": 4.0, "stones": 2.0 }, "Excavator rates": { "*": 4.0, "stones": 2.0 }, "Growable rates": { "*": 4.0, "cloth": 2.0 }, "Oven rate": { "Smelt speed": 250.0, "Fuel usage rate": 500.0 } }, "Night rates": { "Gathered rates": { "*": 4.0, "stones": 2.0 }, "Loot containers and barrel rates": { "*": 4.0, "scrap": 2.0 }, "Collectable rates": { "*": 4.0, "stones": 2.0 }, "Quarry rates": { "*": 4.0, "stones": 2.0 }, "Excavator rates": { "*": 4.0, "stones": 2.0 }, "Growable rates": { "*": 4.0, "cloth": 2.0 }, "Oven rate": { "Smelt speed": 2.0, "Fuel usage rate": 2.0 } } }, "premium": { "Day rates": { "Gathered rates": { "*": 6.0, "stones": 4.0 }, "Loot containers and barrel rates": { "*": 6.0, "scrap": 4.0 }, "Collectable rates": { "*": 6.0, "stones": 4.0 }, "Quarry rates": { "*": 6.0, "stones": 4.0 }, "Excavator rates": { "*": 6.0, "stones": 4.0 }, "Growable rates": { "*": 6.0, "cloth": 4.0 }, "Oven rate": { "Smelt speed": 2.0, "Fuel usage rate": 2.0 } }, "Night rates": { "Gathered rates": { "*": 6.0, "stones": 4.0 }, "Loot containers and barrel rates": { "*": 6.0, "scrap": 4.0 }, "Collectable rates": { "*": 6.0, "stones": 4.0 }, "Quarry rates": { "*": 6.0, "stones": 4.0 }, "Excavator rates": { "*": 6.0, "stones": 4.0 }, "Growable rates": { "*": 6.0, "cloth": 4.0 }, "Oven rate": { "Smelt speed": 2.0, "Fuel usage rate": 2.0 } } } } }
- #gather rates
- #rates
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(and 1 more)
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Fish Weight Contest
Fishing tournament Every fish has a weight — and a leaderboard to prove it Vanilla fishing hands you an item and nothing else: no stakes, no reason to go back to the water. This plugin gives every catch a weight, stacks those weights into a running tournament, and pays out the winner automatically before starting the next round. Players see the weight floating above the bobber while they reel, so the whole thing is visible without opening a single menu.
10 Fish species preconfigured 3 Ways to catch one 2 Prizes every round 0 Required dependencies ✓Live weight above the bobber — the fish and its weight appear while you are still reeling it in ✓Spear and bow fishing — the fish sticks to the shaft, permission-gated per weapon ✓Rounds restart themselves — pays out, resets, starts again, no admin in the loop ✓Discord feed — every catch, every lead change, every winner Video See it in action 01 — The contest A tournament that runs on its own clock One number in the config sets the round length. Everything after that happens without you: totals add up, the chat announces every new leader, prizes go out, and the next round opens the same second the last one closes.
Total weight decides the winner Every fish a player lands during the round is added to their total, so a steady session beats one lucky cast. The heaviest single fish is tracked separately and paid separately. Weights that make big fish rare Each species has its own minimum and maximum, and the roll is weighted toward the light end of that range. A 13.4 kg shark is not something a player sees every hour, which is exactly what makes the leaderboard move. Ten species, or as many as you like Yellow perch, minnows, sardine, small trout, catfish, orange roughy, salmon, herring, anchovy and small shark ship with sensible ranges. Any other item shortname can be added to the list with its own weight range. Kilograms or pounds One switch changes the unit everywhere at once: chat, leaderboard, floating text and Discord. ✓Lead changes are announced — to everyone, or only to players who are actually fishing ✓Every catch is confirmed in chat — species and weight, to the gram ✓All four messages live in the language file — translate or rewrite them without touching the config 02 — On the water Three ways to land a fish The rod still works the way players expect. Spears and bows are new ground: aim at the water, and a fish can end up stuck on the shaft.
The weight shows up before you land it While the rod is fighting a fish, its name and weight float above the bobber and refresh five times a second. Regular players see it too, without any admin flag on the account. Spear fishing Throw a stone or wooden spear into water and the catch chance rolls. On a hit, the fish sticks to the spear where it landed and goes into the inventory when the spear is picked up. Bow fishing Same idea with any bow, on its own chance and its own permission. Both methods only trigger on shots that actually hit water, so nothing spawns on dry land. Tuned per weapon Chance to catch, permission, and a blocked-species list are separate for spear and bow. Ship the spear to everyone at 15% and keep the bow as a VIP perk, or the other way round. 03 — Rewards Two prizes, paid the way your server pays The round ends, the totals are final, and the payout happens in the same tick. Two separate prizes mean a player who never leads can still walk away with something.
Best total and heaviest fish The overall winner and the single biggest catch of the round are two different prizes with two different amounts. One player can take both, or two players can split them. Points through ServerRewards or Economics Whichever of the two is installed gets used, ServerRewards first. The currency name shown in chat is yours to set, so "RP", "coins" or "scrap" all read correctly. Or any server command Each prize also carries an optional command with %steamid% replaced by the winner. Kits, item giveaways, a permission for the next wipe, a broadcast — anything your console can run. Set the point amount to 0 and the command alone is the prize, which is how the plugin works with no reward plugin installed at all. 04 — Discord The contest in your Discord Drop a webhook URL in the config and the round narrates itself to the people who are not online right now — which is most of them, most of the time.
Three events, each optional A fish is caught, the lead changes, the round ends with its winners. Leave a message text empty and that event stops posting, so you can keep only the results and skip the play-by-play. Your wording, your rate limit Every message is a template with the player name, species and weight filled in. Posts are queued and sent one per second, so a busy evening on the water never trips Discord's limits. A round wrapping up in Discord:
Reliability Built to be left alone ✓The round survives a restart — standings and the clock are saved to disk and picked up where they left off, not reset to zero ✓Nothing to schedule or restart by hand — an empty round with no catches simply rolls into the next one ✓No required dependencies — ServerRewards and Economics are used if present, never demanded ✓Oxide and Carbon — one file, same behaviour on both ✓Clean unload — standings are written out first, then everything the plugin started is stopped and removed Commands One command, open to every player No permission is needed to check the standings.
/fishcontestTime left in the round, the top five by total weight, and your own place if you are further down Permissions gate the two alternative fishing methods, and only those:
fishweightcontest.spearCatch fish by throwing a stone or wooden spear fishweightcontest.bowCatch fish by shooting a bow into water Questions Before you buy Do I need ServerRewards or Economics?Only if you want to pay in points. Whichever one is installed is used automatically, ServerRewards first. Without either, set the point amount to 0 and hand out the prize with a server command instead. What happens to the contest when the server restarts?Nothing. Standings and the round's start time are saved, so the same round continues with the same totals and the clock keeps running from where it was. Do I have to start each round manually?No. When a round ends the prizes go out and the next one starts immediately. If nobody caught anything, it resets and starts again without announcing a winner. Can I add fish that are not in the default list?Yes. The weight table is keyed by item shortname, so any fish item can be added with its own minimum and maximum weight. Anything not in the table is caught as usual, it just does not count toward the contest. Can I keep spear and bow fishing off?Each method has its own on/off switch and its own permission. Leave them disabled and the plugin is a pure rod tournament. Is Discord required?No, it is one toggle. With it off, everything still happens in chat. Will the announcements spam my chat?Lead changes are the only broadcast, and they can be limited to players taking part in the contest. Catch confirmations go to the player who caught the fish, nobody else. How long should a round be?The default is three and a half hours, which fits an evening session. It is a value in seconds, so anything from a quick one-hour sprint to a full wipe-long marathon works.