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  1. More information about "Experiments"

    $9.99

    Experiments

    Experiments is a plugin introducing the old research system in Rust! Do you remember when tech tree was not around and you could gamble your scrap for a random blueprint? This plugin introduces just that and is made to be as close to the old system as possible with a ton of configurable options! 
     
    Features:
    - Gamble scrap for a random bp at each workbench tier.
    - Disables tech tree system
    - Restrict certain blueprints from the random search
    - Change cost of research for each tier
     
    Here is a preview video I made to show off how the system works!
     
     
    Config:
    { "Block Tech Tree?": true, "Disable Research Sound?": false, "Experiment Time (Could effect timing with the reseach sound)": 10, "Tier 1 Scrap Cost": 75, "Tier 2 Scrap Cost": 500, "Tier 3 Scrap Cost": 1000, "Disable Default Blueprints?": true, "Blueprint Blackist": [ "electric.blocker", "electric.orswitch", "mask.balaclava", "fridge", "water.barrel" ] }  
  2. More information about "Arena Items"

    $25.00

    Arena Items

    Spawn floating, rotating, collectable items.
    Includes instant-autoheal option for meds/foods, duration limit option for armour,
    and optional player UI to notify of heal amount and possession of temporary armour.
    Perfect addition to fast-paced arena games, but also useful for custom maps or placing health/armour perks around monuments.
     
    Permissions
    arenaitems.admin - allows use of UI and commands.
     
    Commands
    /arenaitems - Opens UI
    /arenaitems create <data-set-name> - Creates a new data set with your specified name.
    /arenaitems <data-set-name> add - Adds the item you're holding to the specified data set.
    *When adding an item, ammo type, attachments, skin, and ammo quantity are all recorded.
     
    UI options
    Buttons are included for :
    Loading/unloading of complete data sets. Deletion of data sets. Deletion of items. Replacement of items (with current held item) Adjustment of repsawn timer per-item, in seconds. Adjustment of item stack/ammunition amount, where applicable. Quitting the UI automatically reloads all items, applying new settings.
     
    Configuration
    "AutoHeal": true,
        Toggles between collect or instant use medical items.
    "AutoHealNotify": true,
        Notifies of collected item heal amount for 1 second via UI.
    "ArmourEffectDuration": 10,
        Select duration of armour perk. 0 means no limit is applied.
    "ArmourBoostNotify": true,
        Notifies if player has an armour perk which will expire.
    "RotateSpeed": 10,
        Adjust rotation speed of floating items.
    "FloatHeight": 0.6,
        Adjust elevation of floating items.
    "PickupDuplicateWeapons": false,
        Toggle whether player can pick up more than one of each weapon.
    "AllowPartialHeal": true,
        Toggle auto-use of medical items where item heal value exceeds player health defecit.
     
    "UiSettings": {
        "GuiTransparency": 0.9,
        "ButtonColour": "0.7 0.32 0.17 1"
    }
    This site has a handy colour picker, with RGBA decimal output, for CUI colours.
     
    Data.
    Item data is stored in /data/ArenaItems.json.
    Users should not need to manually edit this file – All options are adjustable via CUI.
    Notes.
    Item skins are saved and recalled. Water/fuel weapons work. Amounts are controlled in UI, the same as regular ammo. Ammo types are saved and recalled. (hv, incendiary, etc). Some game items, particularly ammo items, do not have a custom world models and will show as burlap bag.
    I recommend locating these ammo types close to their weapon spawns for clarity. Item axis have been manually adjusted to look right.
    If you notice any items which spin on the wrong axis or look out of place, please let me know.  
    Finally, if you're a map-maker you might want to check out this free asset which compliments ArenaItems.
    Thanks to @Nemesis for creating and sharing.
     
  3. More information about "Personal Wipe Plugin"

    $10.00

    Personal Wipe Plugin

    SelfWipe is a plugin with a simple GUI
    Discussions whether 1 weekly, 2 weekly or monthly are a thing of the past.
    That means every player can decide for himself when he wants to wipe.
    I play 10 hours a day for two weeks and have everything after 2 weeks, then it gets boring on the server).
    But now I can decide for myself whether I want a wipe or not on a server that runs for 4 weeks.
    With the command /wipe I have the following options:
     
    -Wipe All
    -Wipe Blueprints
    -Wipe Inventory
    -Wipe Backpack
    -Wipe Building
     
    This means that each player makes this decision himself and no one else suffers from it.

    If you have any questions or problems, join my discord
    https://discord.gg/D2zTWCEnrN

    The plugin was created by ☆☆☆ M&B Studios ☆☆☆
    Thanks to @CASHR and Shaigann for the help
  4. More information about "CombatBlock"

    $9.11

    CombatBlock

    CombatBlock is a classic plugin that serves as a great addition to the RaidBlock (NoEscape) plugin.
    This plugin features extensive settings and several types of modern design.
    It has a cohesive style and pairs excellently with the RaidBlock plugin.

    Provide your players with an optimized and stylish plugin that will operate quickly and seamlessly.
    List of features:

    UI Interface Variations:
    Perfectly complements the RaidBlock plugin.

    0 option
    1 option
    2 option  
    Configuration of Additional Triggers:
    You set the triggers for the plugin yourself.
    Attacking an NPC Receiving damage from an NPC Inflicting damage on a sleeping player Deactivating combat-block upon death
      Configuration of Restrictions During Combat-Block:
    Blocking teleportation Blocking trade Blocking the use of kits Blocking commands (Supports chat and console commands)
    Permissions:
    combatblock.ignore - with this permission, the player will have immunity to combat blocking.
    Api:
    Object CanCombatBlocked(BasePlayer player) Object CanCombatBlock(BasePlayer player) void OnCombatBlockStarted(BasePlayer player) void OnCombatBlockStopped(BasePlayer player)
    Configuration:

    An excellent addition to this plugin:
     
  5. More information about "Smart Weapon"

    $20.00

    Smart Weapon

    Automatically lock down the opponent if you have permission.
    It is recommended to use it on the PVE server.
    It is recommended to use adminflag  = true
    It is recommeded to use "Hit Distance": 300
    If it exceeds 300, it will cause a lot of burden on the server, the target may not be found, and the server console may be spamed.
    (Adjust according to server specifications)
    Commands:
    /sw /smartweapon Permissions:
    smartweapon.use.admin smartweapon.use.3 smartweapon.use.2 smartweapon.use.1  
    Config:
    { "General Settings": { "Prefix": "[Smart-Weapon]", "SteamID": "0", "Commands": [ "sw", "smartweapon" ], "Head Bonus Damage": 1.5, "Damage Weapon (Fired Only)": { "rifle.ak": 50.0, "rifle.ak.ice": 50.0, "rifle.lr300": 40.0, "smg.2": 30.0, "lmg.m249": 65.0, "hmlmg": 57.0, "rifle.m39": 50.0, "pistol.m92": 45.0, "smg.mp5": 35.0, "pistol.python": 55.0, "rifle.semiauto": 40.0, "smg.thompson": 37.0, "pistol.semiauto": 40.0, "pistol.revolver": 35.0 }, "Disable Smart Weapon Zones": [], "Debug": false }, "Smart Weapon Settings": { "smartweapon.use.admin": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": true, "Can Target Player": true, "Can Target Animal": true, "Flag Admin? (true - Text | false - UI)": true }, "smartweapon.use.3": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": false, "Can Target Player": true, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false }, "smartweapon.use.2": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": false, "Can Target Player": true, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false }, "smartweapon.use.1": { "Angle": 30.0, "Hit Distance": 100, "Hit Chance [0 - 100]": 80, "Head Chance [0 - 100]": 50, "Bypass Wall": false, "Can Target Player": false, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Lang:
    { "NoPermission": "<color=red>You are have not permission</color>", "Active": "<color=#00ff00>Active Smart Weapon</color>", "DeActive": "<color=red>Disable Smart Weapon</color>", "LockDown": "<size=20>[ Target Locked ] \n{0} | {1} | {2}</size>" }  
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