CoreSnap's Wishlist
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Death Tracker
By imthenewguy in Plugins
Death tracker is an administration tool that allows server admins to restore player items via rcon or in-game, in the event a player dies for reasons beyond their control.
The plugin will detail:
The location of the death (grid + coordinate). The damage type that the player took. Whether they were connected to the server or not. Who killed them (along with the userid). The date and time of the death. The players inventory, item backpack contents, and their backpack plugin contents (if they dropped).
Admins can select items from the UI to see more details about the item such as the items condition, amount, ammo, armor slots and other parameters (such as buffs from ItemPerks).
You can also toggle whether the item will be restored from this menu, allowing you to exclude certain items from being restored if required.
In order to use the following commands in game, you must have the deathtracker.admin permission.
Command: dt
Use: Access the DeathTracker restore menu in-game.
Command: dt.,rcon deaths <userid>
Use: Returns information for each death stored for the specified player.
Command: dt.rcon query <userid> <index>
Use: Returns detailed information about the specified death for the player at the specified index (item lists etc).
Command: dt.rcon restore <userid> <index>
Use: Restores the items to the specified player from the specified index.
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BGrade Pro
Built from the ground up with pure performance as a drop in replacement for umods bgrade. Players can Auto Build with there Specified Grade when using the building planner or simply tap with the hammer!
Features:
BGrade supports using both the Planner & Hammer.
Native Game Popups to indicate missing resources.
Supports Rust Backpacks.
Works well with 3rd party plugins, like remover tools, etc
Chat & Console Commands:
/bg /bgrade Grades 0 - 4 ( Wood > Stone > Metal > Armored )
Configuration
{ "Enable On Active Item Changed Notification": false, "Console & Chat Commands": [ "bg", "bgrade" ], "Sound Effects: Set Empty string to disable": { "Ok": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "Ko": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab" } }
Included Languages:
English > French > German > Simplified Chinese > Russian
//Default English { "ToggledGrade": "Toggled Grade to {0}.", "NoAccess": "You do not have permission to use {0} level of BGrade.", "Off": "Toggled BGrade Off.", "GradePerm": "You do not have permission for grade: {0}", "NoEscape": "NoEscape Blocked: BGrade Disabled.", "Notify": "BGrade is available using {0}" }
- #bgrade
- #building grades
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(and 7 more)
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CustomC4&RocketTiers
By Blackmatic in Plugins
🚀 CustomC4 & RocketTiers
CustomC4 & RocketTiers is a Rust plugin that extends explosive gameplay with fully configurable C4 and Rocket Launcher tiers. Each tier can define custom damage values, skins, and (for launchers) wear/condition loss per shot and magazine size for balanced progression.
⚠️ Important Notice
The showcase video is outdated.
🆕 NEW in v1.0.5
✅ Added: Prototype Rocket Launcher System (proto0–proto4)
5 prototype tiers: proto0 → proto4
Independent tier config & progression
Separate damage system per prototype tier:
Basic rocket damage per tier
HV rocket damage per tier (if enabled)
Upgrade path with configurable costs
Optional stack upgrades
Optional conversion:
Normal Rocket Launcher → proto0 (with configurable costs)
✅ Added: Prototype C4 System (proto_c4_0–proto_c4_4)
5 prototype tiers: proto_c4_0 → proto_c4_4
Independent tier config & progression (separate from normal C4)
Upgrade path with configurable costs
Optional stack upgrades
Optional conversion:
Normal C4 → proto_c4_0 (with configurable costs)
🖥 Added: Prototype Upgrade UI
Open the UI with:
/prototype
or
/proto
UI Features
Tabs:
Prototype Launcher
Prototype C4
Shows Current → Next preview (stats + upgrade costs)
Upgrade buttons perform upgrades directly
Supports paging for multiple items
🎁 Added: Loot Spawns / Spawn Table Support
Added LootSpawnsConfig to allow tier items to spawn in loot containers with a chance
Optional container whitelist via ContainerPrefabs
Empty = all loot containers
Safety limit: MaxExtraItemsPerContainer
Configurable spawn rules (LootSpawnRule) with:
ItemType: c4, rocketlauncher, proto_launcher, proto_c4
Tier: e.g. c4_tier1, rocket_tier1, proto0, proto_c4_0
Chance, MinAmount, MaxAmount
🏷 Added: Optional Damage Display in Item Names
Optional damage suffixes for regular tier items only (C4 tiers + Rocketlauncher tiers)
Prototype items are NOT affected by this feature
Name Formats
C4 tiers:
C4_TIERX [DMG:####]
Rocketlauncher tiers:
Rocketlauncher TierX [DMG:#### | HV:####]
HV damage is only shown if HV rockets are enabled (EnableHvRocketTiers = true).
If HV is disabled, the HV:#### part is not added.
Config Toggles
ShowDamageInC4TierName
ShowDamageInRocketLauncherTierName
🧰 Console Give Commands (Shop / RCON)
customc4rockettiers.giverocket <player|steamid> <tier1|tier2|tier3>
customc4rockettiers.givec4 <player|steamid> <tier1|tier2|tier3> [amount]
c4rt.give.proto.launcher <player|steamid> <0|1|2|3|4|proto0-proto4>
c4rt.give.proto.c4 <player|steamid> <0|1|2|3|4|proto_c4_0..proto_c4_4> [amount]
Examples:
c4rt.give.proto.launcher Blackmatic proto0
c4rt.give.proto.c4 Blackmatic proto_c4_0 5
🔁 Optional Convert: Normal → Prototype 0 (if enabled)
Prototype Rocket Launcher conversion
Prototype C4 conversion
⚙️ Config Overhaul: Categorized & Cleaner Layout
Refactored configuration into grouped categories:
Base C4
Base Rockets
Launchers
Prototype
UI
Loot Spawns
⚠️ Important:
The config format has changed. Back up your current config before updating. Then delete or rename the old config so the plugin can generate a new categorized config.
📌 v1.0.4 Overview (Legacy Summary)
CustomC4RocketTiers adds configurable explosive tiers for Rust, including tiered C4 and Rocket Launcher systems.
Features (v1.0.4)
C4 Tiers
Multiple C4 types (e.g. c4_tier1, c4_tier2, c4_tier3)
Custom explosion damage per tier
Optional skins per tier
Basic Rocket Tiers
Per-tier damage for normal Basic rockets
HV Rocket Tiers
Per-tier damage for High Velocity rockets
Rocket Launcher Tiers
Custom wear/condition loss per shot per tier
Custom magazine size per tier
Admin Commands (v1.0.4)
/givec4 [tier1|tier2|tier3] — spawn a tiered C4
/giverocket [tier1|tier2|tier3] — spawn a tiered Rocket Launcher
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Simple Kits
Simple Kits is a Kits plugin for Rust that offers a simple and easy to navigate UI while maintaining good server performance.
Key Features
UI for Kit Management: A custom, in-game user interface for players to view and redeem available kits. Admins can also use the UI to create and edit kits without manually editing the config file. Highly Customizable: Each kit can be configured with a specific name, short name, description, image, and items. It also supports item attachments, allowing for pre-modded weapons and tools, and autokit support. Built-in Cooldown and Usage Limits: You can define cooldown periods (global and per-player) and set a maximum number of uses for each kit, providing a balanced experience. There is also an option to automatically clear all cooldowns and use counts upon a server wipe. Permission Restricted Access: Kits can be restricted to specific players or groups using permissions, allowing for VIP kits or donor perks. API: The plugin exposes a comprehensive API that is compatible with the uMod Kits plugin's API. It allows other plugins to interact with the kit system, including giving kits, checking their existence, retrieving kit data, and managing player cooldowns and uses. Lightweight: stripped down features and more optimized to guarantee good performance.
Performance Overview
Commands and Permissions
/kit - Open the kits menu. /kit {shortname} - Redeem any kit via it's shortname without opening the menu.
No admin permission required, ownerid and moderatorid gain access the admin menu hassle free.
Config
{ "VIP Store URL (Wthout https://)": "", "Enable Auto-Kits": true, "Clear Cooldowns and Redeem Limits on wipe": true, "Main Color RGBA (Use https://colors.misticos.dev/ (RUST Color))": "0 1 1 1", "Kits": { "starter": { "Name": "STARTER", "ShortName": "starter", "Description": "A simple kit to get your <color=#00ceff>base</color> going! \n24 Hour cooldown between redeems.", "Image": "https://files.tryhard.cloud/s/RygdtjDamAXHKwQ/preview", "Cooldown": 86400.0, "WipeCooldown": 0.0, "MaxUses": -1, "Perm": "", "Items": [ { "Id": 1079279582, "ShortName": "medkit", "Amount": 2, "SkinId": 0, "Slot": 1, "Container": 1, "Attachments": null }, { "Id": 1079279582, "ShortName": "bandage", "Amount": 2, "SkinId": 0, "Slot": 2, "Container": 1, "Attachments": null } ], "Hide": false } } }
API (for developers)
// Attempts to give a kit to the specified player. // Returns a string containing a failure message, otherwise returns the result of the internal GiveLoadout method. object GiveKit(BasePlayer player, string name); // Checks if a kit with the given name exists. // Returns a boolean value. bool IsKit(string name); // Populates a provided list with the names of all available kits. // This method does not return a value. void GetKitNames(List<string> list); // Retrieves the image URL for the specified kit. // Returns an empty string if no URL is set. string GetKitImage(string name); // Retrieves the description text for the specified kit. // Returns an empty string if no description is set. string GetKitDescription(string name); // Returns the maximum number of uses for a kit per player. // Returns 0 if no maximum is set. int GetKitMaxUses(string name); // Returns the cooldown period (in seconds) for a kit. // Returns 0 if there is no cooldown. int GetKitCooldown(string name); // Gets the number of times a specific player has used a specific kit. // Returns 0 if the player or kit data is not found. int GetPlayerKitUses(ulong playerId, string name); // Sets the number of uses for a specific kit for the given player. // This method does not return a value. void SetPlayerKitUses(ulong playerId, string name, int amount); // Retrieves the remaining cooldown time (in seconds) for a player's kit. // Returns 0 if the kit is not on cooldown. double GetPlayerKitCooldown(ulong playerId, string name); // Sets a new cooldown time (in seconds) for the specified kit for a player. // This method does not return a value. void SetPlayerCooldown(ulong playerId, string name, double seconds); Support and More
Checkout my discord server here.
Showcase Video
- #simplekits simple kits
- #tryhard
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(and 34 more)
Tagged with:
- #simplekits simple kits
- #tryhard
- #tryhard kits
- #kits by tryhard
- #performance
- #light
- #performant
- #amounts
- #rust servers kits
- #kits with menu
- #kits rust
- #in-game management kits
- #kits with editor
- #rust kits plugin
- #kits rust plugin
- #rust kits
- #sets
- #kits umod
- #rustkits
- #kits plugin
- #kit
- #kiticon
- #kits ui
- #kits tryhard
- #kitsui
- #item kits
- #customizable kits
- #cooldowns
- #kits in menu
- #kits
- #kit cooldowns
- #items
- #server management kits
- #set
- #rust plugin for kits
- #rust kit plugin
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Dungeon Events
Dungeon Events adds fully procedural dungeon raids to your Rust server, creating high-replayability PvE content with unique layouts every time.
Each dungeon is dynamically generated with randomized rooms, corridors, NPCs, bosses, auto turrets, loot crates, and portal access. Whether you want automated world events or private player-purchased dungeon runs, this plugin gives you full control over difficulty, rewards, access, and cleanup.
Perfect for servers that want challenging, customizable, and rewarding endgame-style PvE content.
Main Features
Procedural Dungeon Generation - Every dungeon is generated dynamically, so each run feels different. Multiple Difficulty Tiers - Create fully customizable tiers such as Easy, Hard, Nightmare, or anything you want. Custom NPCs & Bosses - Configure health, damage, gear, custom names, movement, attack distance, and loot. Auto Turrets - Add dangerous turret encounters with configurable health, weapons, and behavior. Custom Loot System - Configure loot boxes, NPC loot, and boss loot with custom chances, amounts, names, and skins. Buyable Private Dungeons - Let players purchase their own dungeon using Economics, ServerRewards, or a custom item like scrap. Access Control - Lock dungeons to the buyer or first player, with optional support for teams and friends. Auto Spawn & Manual Spawn - Spawn dungeons automatically, by admin command, player purchase, or console/RCON. Smart Spawn Checks - Avoid bad locations, terrain issues, safe zones, rocks, monuments, and plugin-controlled areas. Automatic Cleanup - Remove dungeons when inactive, expired, or fully cleared. Reward Integrations - Supports Economics, ServerRewards, and SkillTree XP rewards. Live Dungeon UI & Map Markers - Show remaining time, entity counts, and map markers for active dungeons.
Commands
Admin
/createdungeon <tierName> /removeinactivedungeons /removealldungeons /forceremovealldungeons /de.removenearest /de.reloadconfig /de.toggle Players
/buydungeon /buydungeon <tierName> /removedungeon Console
buydungeon <tierName> <playerID> spawnrandomdungeon spawnfixeddungeon <tierName> spawnfixeddungeon <tierName> <playerID>
Permissions
dungeonevents.admin dungeonevents.buy dungeonevents.enter
Hooks
void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) void OnDungeonWin(ulong playerID, string tierName)
Supported Integrations
Economics ServerRewards Friends Notify NightVision ZoneManager Duelist RaidableBases AbandonedBases RestoreUponDeath SkillTree
Languages
EN PT-BR DE ES RU If you want a powerful, replayable PvE dungeon system with deep customization and strong plugin integration, Dungeon Events is built to deliver exactly that.
Plugin config, where you can change tiers, loot items, turret settings, dependencies, spawn logic, auto-removal conditions, economy integration, and more.