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  1. More information about "Custom Item Manager"

    $8.99 $7.99

    Custom Item Manager

    Custom Item Manager is an in-game admin UI for creating true custom Rust items by registering brand-new ItemDefinitions, leveraging the CustomItemDefinitions* framework. Unlike traditional “skinned item” approaches, this plugin adds items directly into the game’s item manifest, allowing them to be spawned,  stored, traded, and in many cases interacted with exactly like vanilla items. 
    Because these items exist as real ItemDefinitions, they can have their own unique itemID, shortname, display names, meaningful descriptions, icons, categories, flags, and blueprint rules**. This solves one of the biggest limitations of skin-based custom items: skinned items can only reuse the original item’s shortname, description and behavior, while CustomItemManager allows you to define entirely new identity and metadata for each item.
    All item creation and editing is done through an in-game UI. Items can be created, edited, unregistered, and re-registered instantly without editing code or restarting the server. Created items are stored persistently and automatically re-registered on server start. A searchable list andone-click give buttons makes testing fast and convenient.
    In short, CustomItemManager provides a clean workflow for adding more vanilla-like custom items to Rust servers, not just reskinned vanilla items.
     


     
    Why use this instead of skinned existing items?
    Skinned vanilla items:
    Share the original item’s behavior Cannot change the description meaningfully Are limited to cosmetic differences Custom Item Manager items:
    Exist as unique ItemDefinitions Have their own display name and custom description, in place of the ownership label, as well as additional customizable labels.  Can have different rules, eg can/can't be dropped, configurable category (e.g. for sorting). Integrate cleanly with most Rust plugins that give or require specific item shortnames. RECYCLABLE - setting the Craftable value to True, and setting Blueprint Ingredients, will allow the item to be recycled. CRAFTABLE- by giving players a blueprint for the custom item, it can be crafted using the industrial workbench  
    If you want items to feel like true, purpose-built content instead of cosmetic overrides, this plugin is the better approach, and will save you a lot of time chasing down skinIDs when configuring other plugins.
     
    Data and Persistence
    All created items are stored in the plugin data file
    Items are automatically re-registered on server start and plugin reload
    It is safe to reload the plugin without losing definitions
    On unload, all existing items will appear as a fallback item, and be restored to their original condition upon plugin load.
     
    Permissions
    customitemmanager.admin - required to use the utility
    Commands
    /cim - opens the CIM UI
     
    Recommendations
    Ensure you have the latest version of Custom Item Definitions framework
    For non-usable items (eg custom craft components, quest items), use RHIB as the parent item. It has a blank description to avoid confusion.
    When using the items in other plugins, you do not need to specify the SkinID again, only the shortname (skinID should be 0)
    If the items are already in player containers, prefer editing and re-registering over deleting.
    Text of the first, Green label on the item is configured in the lang file for Custom Item Definitions.
    All Display Names and Descriptions will be available in the lang file for Custom Item Manager, allowing you to easily translate the items.
     
    Custom Labels Example:
    The green label text is configured in the Custom Item Definitions lang file. The text when hovering over it, is the item description configured via my plugin.
    The blue and orange labels, can also be created via my plugin, with or without additional text when hovering over it.

    SPECIAL ITEM=|QUEST ITEM=

    After = you would enter the text you wish to display when hovering over the additional label. It's up to you to experiment and adapt it for your own needs.
     



    * This plugin is a UI utility to easily create and manage custom items, based on the required dependency - Custom Item Definitions framework developed by 0xF
    ** The plugin allows specifying whether the item can have a blueprint as well as the required components to craft, which allows the custom item to be recycled. The blueprint itself can be given to players and learned, however it will not appear in the vanilla crafting menu. It can however be crafted with an industrial crafter,
  2. More information about "Capture The Flag"

    $20.00

    Capture The Flag

    Overview
    Capture The Flag is a competitive event plugin for Rust servers that transforms team-based gameplay into an intense, objective-driven experience. The plugin features randomly spawned flags that must be captured and extracted to a designated monument-based extraction zone. With full clan integration, real-time progress tracking, and customizable rewards, CTF creates high-stakes moments where every second counts and teamwork determines victory.
    When a flag is successfully extracted to the capture zone and held for the required time, the carrying clan claims victory and receives substantial rewards. The dynamic capture mechanic includes contested zone penalties, ally-based capture rate bonuses, and real-time progress UI to keep players engaged throughout the event.
    Preview: https://youtu.be/etyPaY0AKP0
    Key Features
    Flag & Extraction System: Flags spawn at random locations far from extraction zones, requiring teams to transport them across the map while defending against enemies
    Monument-Based Extraction Zones: Dynamically created extraction zones at configurable Rust monuments with radius-based detection
    Dynamic Capture Mechanics:
    Configurable capture time requirements (default: 300 seconds) Base capture rate with bonuses for team size (up to configurable maximum) Contested zone detection - capture progress decays when enemies are present Real-time capture progress tracking and UI display Clan Integration: Full support for the Clans plugin with clan-based capture completion and win detection
    Comprehensive Reward System:
    Item-based rewards Economics plugin integration for currency rewards ServerRewards points distribution Multiple reward types can be enabled Visual & Audio Feedback:
    Live tracking map markers for flag and extraction zone locations Visual sphere indicators for extraction zone boundaries Real-time capture progress UI with percentage and time remaining Customizable colored markers with configurable alpha and radius Gameplay Restrictions: Block specific commands (teleport, home, shop) while flag is being carried to prevent exploit usage
    Admin Controls: Commands to start/stop events, retrieve monument offsets, and manage active sessions
    Example Configuration
    { "Gameplay Settings": { "Use Clans Plugin": true, "Blocked Commands While Carrying Flag": [ "home", "tp", "tpr", "clanhome", "outpost", "trade", "shop" ], "Mark Flag Carrier as hostile (Prevents walking into Safe Zones)": true, "Drop Flag On Disconnect": true, "Drop Flag On Death": true, "Block Mounting While Carrying Flag": true }, "Capture Settings": { "Capture Check Interval (seconds)": 1.0, "Required Capture Time (seconds)": 300.0, "Base Capture Rate Per Second": 1.0, "Additional Rate Per Extra Team Member": 0.5, "Maximum Capture Rate Multiplier": 3.0, "Decay Rate When Contested (per second)": 2.0, "Show Progress UI": true, "Progress UI Update Interval (seconds)": 2.0 }, "Flag Settings": { "Display Name": "Capture The Flag", "Item Shortname": "twitchrivalsflag", "Skin ID": 0, "Use Custom Flag Spots": false, "Custom Flag Spots": [ { "x": 106.16, "y": 9.12, "z": -46.94 } ] }, "Extraction Zone Settings": { "Zone Radius": 25.0, "Use Custom Extraction Spots": false, "Custom Extraction Spots": [ { "x": 157.48, "y": 13.42, "z": 46.42 } ], "Allowed Monuments": [ "xlarge/launch_site_1.prefab", "medium/nuclear_missile_silo.prefab", "large/military_tunnel_1.prefab", "large/airfield_1.prefab", "small/sphere_tank.prefab", "assets/bundled/prefabs/autospawn/monument/military_bases/desert_military_base_d.prefab", "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab" ], "Show Zone Marker": true, "Show Visual Sphere": true, "Monument Spawn Offsets": { "xlarge/launch_site_1.prefab": { "x": 86.53, "y": 3.03, "z": 0.07 }, "medium/nuclear_missile_silo.prefab": { "x": 53.3, "y": -13.2, "z": 1.1 }, "large/military_tunnel_1.prefab": { "x": -0.5, "y": 18.35, "z": 25.0 }, "large/airfield_1.prefab": { "x": 20.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": 0.18, "y": 71.8, "z": -0.39 }, "assets/bundled/prefabs/autospawn/monument/military_bases/desert_military_base_d.prefab": { "x": -44.77, "y": 0.64, "z": 25.46 }, "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab": { "x": -30.53, "y": 0.15, "z": 16.04 } } }, "Marker Settings": { "Update Interval (seconds)": 5.0, "Flag Marker": { "Alpha": 0.85, "Color1": "#00FFFF", "Color2": "#0000FF", "Radius": 0.4 }, "Extraction Zone Marker": { "Alpha": 0.75, "Color1": "#00FF00", "Color2": "#FFFF00", "Radius": 0.3 } }, "Reward Settings": { "Enable Rewards": true, "Use Items": true, "Use Economics": false, "Use ServerRewards": false, "Item Rewards": [ { "Shortname": "ammo.rocket.hv", "Amount": 1, "SkinID": 0 }, { "Shortname": "explosive.timed", "Amount": 1, "SkinID": 0 }, { "Shortname": "explosive.satchel", "Amount": 1, "SkinID": 0 } ], "Economics Amount": 5000.0, "ServerRewards Points": 1000 }, "Announcement Settings": { "Message Prefix": "<color=#00FFFF>[CTF]</color>", "Global progress announcements every (percent) % (0 to disable)": 10 } } Commands
    Admin Commands
    /ctf start - Launch a new Capture The Flag event with random flag spawn and extraction zone /ctf stop or /ctf end - Immediately end the active event /ctf offset - Get the monument offset at your current position (useful for configuration)  
    Requirements
    Clans Plugin (Optional) - Recommended for clan-based gameplay; plugin will say player names instead of clans if not loaded. Economics Plugin (Optional) - Required only if using economics-based rewards ServerRewards Plugin (Optional) - Required only if using ServerRewards points  
    Permissions
    ctf.admin - Required to execute admin commands and manage events  
    Support & Customization
    For support, feature requests, custom modifications, or help with advanced setup, feel free to contact via private message.
     
     
  3. More information about "Hidden Egg"

    $9.99 $4.99

    Hidden Egg

    Fill this Egg with Rare Items and get your players moving again.
    Spawn Info
    You can select to auto spawn or command spawn the egg on your position. 
    Eggs spawned can notify on interval, players will be notified that the egg is still active if your config is set to do so. 
    Top Finders
    Hidden Egg features a Finder leaderboard that broadcasts to chat, and to discord if needed.
    Egg Customization
    Egg Size can be set via config. Make it tiny or huge.
    When the egg is found, the egg will pop and loot will fly out from its position, setup a loot table and on collect, the loot will roll and appear in the world. 
    Commands
     
    /hideegg Manually spawns and hides the egg at the admin’s current position. This command only works when AutoSpawn is disabled and will fail if an egg already exists. /findegg Teleports the admin to the current hidden egg and places a map ping on its location. Intended for testing, debugging or cheating. /TopFinders Immediately broadcasts the current top egg finders leaderboard to the server. /wipeHiddenEggstats Clears all stored leaderboard data and resets player find counts. All commands require - HiddenEgg.Admin  
    Config
    { "Enable AutoSpawn? (This disables Command Spawn)": false, "Wipe Top Finders On Wipe?": false, "Log Top Finders to Discord?": false, "How Often To Announce Top in Minutes": 180, "Announce Still Hiding Messages?": false, "How Often To Announce Still Hiding in Minutes": 30, "Egg Scale": 5, "Send a Sound Effect at Egg Position?": false, "How Often To Send An Effect in Minutes": 60, "Effect Pool": [ "assets/prefabs/misc/easter/painted eggs/effects/eggpickup.prefab" ], "Respawn Egg After Find? (AutoSpawn Only)": false, "Respawn Delay in Minutes (AutoSpawn Only)": 60, "Discord Webhook": "", "Min amount of Items to Drop": 1, "Max amount of Items to Drop": 2, "Loot Table": [ { "Item ShortName": "supply.signal", "Item Custom Name": "Hidden Egg Signal", "Item SkinSkinID": 0, "Min Amount": 1, "Max Amount": 3, "Drop Probability": 50 }, { "Item ShortName": "rifle.ak", "Item Custom Name": "Hidden Egg AK", "Item SkinSkinID": 3628759737, "Min Amount": 1, "Max Amount": 1, "Drop Probability": 50 } ] }  
     
    Thanks to @aRandumDude for the Logo and Providing the Hidden Egg AK Skin.
     
  4. More information about "Fertilizer Broadcaster"

    $2.99

    Fertilizer Broadcaster

    ===============================================================================
                            FERTILIZER BROADCASTER
                              by ShadowStrike Version 4.2.0
    ===============================================================================
    DESCRIPTION:
    Tired of opening every planter box just to add fertilizer? This plugin lets you fill planters directly by clicking on them while holding fertilizer in your hand.
         
    Features
         - Click any planter box while holding fertilizer to add it instantly
         - Hold Shift while clicking to add larger amounts (100 by default)
         - Live UI display shows the current fertilizer level when looking at a planter
         - Low fertilizer warning - the display turns red when levels drop below 100
    HOW IT WORKS:
    - Look at a planter while holding fertilizer
    - Left-click to add fertilizer (default: 10)
    - Shift + Left-click to add more (default: 100)
    - UI overlay shows current fertilizer level and instructions
    - Works up to 3 meters away by default
    USAGE:
    1. Hold fertilizer in hand
    2. Look at any planter box
    3. Click to add 10 fertilizer
    4. Shift+Click to add 100 fertilizer
    5. Chat message confirms amount added
    ===============================================================================
    INSTALLATION:
    ===============================================================================
    1. Copy FertilizerBroadcaster.cs to: /carbon/plugins/
    2. Config auto-generates on first load
    3. (Optional) Edit: /carbon/config/FertilizerBroadcaster.json
    4. Restart or reload: c.reload FertilizerBroadcaster
    No permissions or commands required.
  5. More information about "Notification System"

    $11.99

    Notification System

    Notification Systems is a versatile plugin designed to deliver messages directly to players on your server — even when they’re offline.
    Seamlessly integrate it into other plugins, such as Skill Tree, or trigger notifications manually through commands for complete flexibility.
    Each notification can include a custom title, message, and an optional redemption button, giving you the power to reward players with items, currency, points, or trigger client-side commands — all tailored to your server’s needs.
    The idea behind the plugin is to allow server owners to send critical information to players, with the option to run commands that target said players.
    For example, you can send a notification to all players that have joined your server (regardless of their online status), with a redemption button that will give each of them 500 scrap.
     
     

    The following commands can be run in your server console, or player console (with the notificationsystem.admin permission).
    The commands are broken up in 3 sections: Title, body, redemptions, each of which is differentiated using "[]".
    Parameters:
    Userid: target player's Steam64 id. Message icon id: the skin id that you want to appear on the notification list. Setting to 0 will default to the message item id icon. Message item id: the item image you want to appear on the notification list (-769647921 = skull.trophy). Setting to 0 will default o the config icon. Title: Must be formatted with square brackets and surrounded by quotation marks like so: "[Title here]" Body: Must be formatted the same way as the title, with square brackets and quotation marks, like so: "[description here]" Redemptions: Must also have the square brackets and quotation marks, but also allow for an optional parameter of running it as a server command or client command.
    Here is the formatting for running a server command: "[(inventory.giveto {id} scrap 500, true)]"
    Here is the formatting for running a client command: "[(chat.say "/sprize", false)]"
    Here is the formatting for running both: "[(inventory.giveto {id} scrap 500, true),(chat.say "/sprize", false)]"  
    Command: notification.add <userid> <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]"
    Command: notification.all <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]"
    Example of a full command:
     
    notification.add 123445667878213 "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]" notification.all "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]"  

    void AddAll(string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null) void Add(ulong id, string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null)  

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