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  1. More information about "Gas Station Plus"

    $14.00

    Gas Station Plus

    Tired of the roadside gas stations being nothing more than decorative monuments? ZGasStationPlus breathes new life into these locations, turning them into fully functional, automated service points for all players. This plugin adds a dynamic open/closed schedule, automatic vehicle repair, and free refueling, all complemented by immersive visual cues. It's a lightweight, "set it and forget it" addition that enhances the player experience and adds real utility to a classic Rust monument, now with a convenient admin command for easy management.
    - Automated Vehicle Services: When a gas station is open, it will automatically service any vehicles parked within its designated area.
    - Free Refueling: Automatically adds Low Grade Fuel to vehicles up to a configurable maximum amount.
    - Free Repairs: Automatically repairs damaged vehicle modules, getting your players back on the road faster.
    Dynamic Operating Hours:
      Configure the exact in-game hour the gas stations open and how many hours they remain operational.
      Services are only active during opening hours, encouraging players to plan their pit stops.
    Immersive Visual Enhancements:
      Custom Neon Signs: The plugin spawns fully customizable neon signs on each gas station. The text and color automatically change to reflect the "OPEN" or "CLOSED" status.
      Functional Lighting: Industrial lights are also spawned, which automatically turn on when the station opens and switch off when it closes, providing a clear visual indicator from a distance.
    Admin Convenience Command:
      Includes the /zgas chat command for easy administration.
      Admins with the ZGasStationPlus.Admin permission can use this command to instantly teleport to a random gas station, making it simple to check on them or verify settings.
    Highly Configurable:
      Easily adjust fuel amounts, repair rates, service radius, and operating hours directly from the configuration file.
      Customize the text and color for the "OPEN" and "CLOSED" neon signs to match your server's theme.
    Seamless Integration:
      The plugin automatically detects all gas station monuments on your map upon server start.
      All spawned entities (lights, signs) are protected from player damage, ensuring they remain functional without admin intervention.

    Config:
    { "CheckIntervalInSeconds": 5.0, "FuelAmountPerInterval": 10, "MaxFuelAmount": 500, "RepairAmountPerInterval": 20.0, "OpeningHour": 6.0, "OpenDurationHours": 12.0, "VehicleCheckRadius": 10.0, "Enable car lift?": true, "Enable Vending machines?": true, "Enable Extra barrels? (0 = disable)": 20, "Enable HeliCrate?": true, "Enable BradleyCrate?": true, "NeonSettings": { "Enabled": true, "TextSize": 14, "Open": { "Text": "OPEN\nFree FUEL", "Color (Hex)": "#66ff66" }, "Closed": { "Text": "CLOSED", "Color (Hex)": "#ff6666" } } } Permission:
      ZGasStationPlus.Admin

    Chat command:
      /zgas
     
    Update: 1.1.0
    - added autospawn Loots
    - added Car lift (works in opening time)
    - added VendingMachines

    all configurable
     
    I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
     
  2. More information about "Computer Access — Ruster.NET Addon"

    $3.99

    Computer Access — Ruster.NET Addon

    Addon for Ruster.NET which opens up Ruster.NET when mounting on Computer Station, only if having the Ruster.NET item in their hotbar. Upon browser close, it'll dismount the player from the Computer Station.
  3. More information about "Space Colony pack"

    $8.00

    Space Colony pack

    Pack Content
    - colony 001
    - colony 002
    - colony 003
    - forest colony
    - mining colony
    🚀 🔥 LUNAR / SPACE COLONY PACK – RUST 🔥
    Does your server feel like every other server out there?
    Completely break the traditional Rust experience with this brutal lunar & space colony pack, designed to impress, differentiate, and hook players at first glance.
    🛸 NEVER-BEFORE-SEEN ARCHITECTURE
    All colonies are built using next-generation hexagonal domes — a futuristic, modern, and fully exclusive design that will make your map stand out instantly.
    This isn’t just another generic prefab.
    This is visual identity. This is style. This is impact.
    ✨ WHAT YOU GET:
    ✔ Fully themed lunar colonies
    ✔ Scientific stations & habitation modules
    ✔ Technological platforms & space structures
    ✔ Optimized & highly detailed design
    ✔ Easy integration into any map
    ✔ High visual value to attract players
    💥 PERFECT FOR:
    Servers looking to stand out
    Special events / themed wipes
    PvP / PvE / Roleplay
    Communities wanting something truly different
    Stop offering the same content as everyone else.
    Make your server unforgettable.
    🌑 Explore. Survive. Conquer Space.
    Future updates included. More quality, more value.
     Contact
      Discord: zeroabsoluto_273
      Website: https://codefling.com/zero-absoluto
  4. More information about "Turret Controller"

    $19.99

    Turret Controller

    What it does
    Turret Controller gives players a clean in-game UI to manage their nearby Auto Turrets and SAM Sites 
     
    Auto Turret features
     
    Swap/Add weapons directly from your inventory (quick weapon list in the UI) Top up ammo with one click (configurable deposit buttons + MAX) Eject weapon back to your inventory (or drop if full) Eject ammo / Eject all ammo Mass actions Top up ALL turrets in range (smart distribution) Add guns to ALL empty turrets Eject guns from ALL turrets Power ON/OFF all powered turrets in range


      Turret Auth management
    View authorized players Deauth players from the UI Auto-auth your team to the selected turret (toggle in the UI)
    SAM AUTH toggle
    Helpful for preventing your own SAMs shooting you and your team down. (Ignores all players that are authed on the tc


     
    SAM Site features
    List & manage SAMs from the same menu (toggle Turrets/SAMs tab) Top up SAM ammo with one click (buttons + MAX) Eject SAM ammo / Eject ALL SAM ammo




    Quality-of-life
    Nicknames: set custom names for turrets/SAMs so players can identify them easily Sorting: sort by Distance, Name, or State Safe permissions: requires permission to use Raid Block protection (optional): blocks using the UI while raid blocked (hardcoded radius/duration logic included)  
    Perfect for
    Modded servers, clans, bigger bases, and anyone who wants faster turret/SAM management with less running around. Configurable: command name, radius, deposit amounts, header text, weapon nickname labels, raidblock enable/disable.
     
    Permission
    turretcontroller.use
      Command
    Chat command is configurable (Chat command in config) Default: /turret  
  5. More information about "Static Lootables"

    $12.69

    Static Lootables

    Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can!
    With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1.
    Lootables are being refilled based on each individual configuration set.
     
    Compatible with Static Lootables:


    Lootables.Ext
    $5.26
    Prefab creator that directly works with  Static Lootables  in order to create custom lootable definitions for your servers!
    This plugin provides more than there already is.
     
    See it in action  here.
      or get it as a bundle! ->  
     
     
     
    Editor
    This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables.
    Scroll to the bottom of this page to see it in action.
             
    Modify lootables using all the tools in-game.                                                                  Update global settings to your liking on the fly.      
     
     
    Dependencies
    ImageLibrary  (Required) QuickSort ZoneManager  
    Permissions
    StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the  /sledit  command, which gives them the power to create/update/delete lootables using the editor.  
    Features
    Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions.  
    Get the default loot-tables
    They will be updated in the future. Add  StaticLootables.json  to your oxide/config folder.
    Updated on 23th of October, 2021 #13 (OLD):  StaticLootables.json
    Updated on 9th of July, 2023 (NEW):  StaticLootables.json
    To create your own custom icons, you can use this template:  staticlootables_template.zip  
    Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game.
    Lootable Objects
    Supermarket Cash Register  (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C  (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) NEW  Pallet Stacks (A-through-C) NEW  Bin   NEW  Vodka Bottle Your suggestions are welcome!
    If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use.
     
    Hacking
    This is how Hackable containers work and why they're an OP mini-game:
    Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog.  
    API
    Be creative!
     
    Information
    Here's to clarify how config properties work and what they mean.
    General Settings
    Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings
    Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings
    PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds!  players have to wait for the initial hacking attempt. Code Resetting Rate:  The time in minutes!  until the hack resets the PIN and goes down an increment for how many times has been hacked used for the  Wait Time  multiplier. Rule: Refill Rate: The rate in minutes!  until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter:  It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone:  It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the  RandomSkins  array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID  when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the  SpawnChanceScale  will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property.  
    Installation
    Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN.
     
     
     
    Screenshots
             


     
     
    Videos
    *  The annoying flicker has been fixed in the live version, this was recorded while testing.
     
     
     
     
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