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  1. More information about "BetterTC"

    $30.00

    BetterTC

    Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market.
    For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators.
    All this under an attractive graphical interface, inspired by the item store of the game itself.
    Video Update 1.5.0
    Video Update 1.4.9
    Video Update 1.4.0
    Old Video
     
    Features
    AUTOMATIC CONSTRUCTION SKINS
    With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server. Update system:  I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from  bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date.
     
    LIST OF AUTHORIZED PLAYERS
    It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something) You can also allow authorizations to be deleted individually.
    AUTOMATIC IMPROVEMENT SYSTEM
    Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course). You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination! In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button.
    A new setting has been added to disable the Container skin's multi-color option. Disabling this option, which is enabled by default, will slightly improve frame rates in builds using this skin: Fewer colors = Better performance (FPS Client).
     
    AUTOMATIC RESKIN OF EXTERNAL WALLS
    The plugin also includes an automatic reskin system for external walls.
    Previously, it was only compatible with standard stone external walls and their adobe variant. Now, it also includes the ability to switch wooden walls to Frontier and vice versa. Ice walls have also been added as a variant for stone.
    If you place regular stone external walls (the usual ones), you can change their appearance to adobe or ice by clicking on the corresponding wall icon.
    When changing the skin, the original wall's health will be preserved, so if it’s damaged, it won’t be fully restored. This prevents players from abusing the system.
    Important:
    I recommend using the system for external walls as an appearance modification system, not as an upgrade system. In other words, with the following configuration: "Only reskin on wall of the same grade": true
    If you disable this parameter, you will be able to change from wood to stone, or vice versa, completely free of charge. Since the wall system doesn’t have a cost mechanism for players, I recommend keeping this option enabled.

     
    AUTOMATIC REPAIR SYSTEM
    Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course).  Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes!
    With configurable cooling system to prevent repair abuse during raids. ("Repair Cooldown After Recent Damage (seconds)": 30.0)
     
    AUTOMATIC CONSTRUCTION DEGRADATION
    It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config.
     
    AUTOMATIC WALLPAPER PLACEMENT
    Allows your players to place any available wallpaper in the game automatically based on the building type. Support for wallpapers on walls, ceilings, and floors.
    Wallpapers are always kept up-to-date automatically. So if FacePunch adds new wallpapers, they will be instantly added to the list.
    You'll also enjoy my exclusive wallpapers. Since update 1.5.0, you can also add and remove custom wallpapers with the following commands.
    Chat Command:
    Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Usage: /wpb (It allows you to place wallpapers on boats. To do this, you must first sit at the boat’s steering wheel.) Console Command:
    Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall I've added a new parameter to the config: "Wallpaper Damage": true Setting this parameter to false prevents wallpapers from being broken in melee or with ammunition. However, you can still break them with C4 or missiles. Blocking damage completely is more complex and, in my opinion, unnecessary.

    In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement.

     
    TC SKINS
    Give your players the ability to change the appearance of their TC.

     
    ALLOWS TO SAVE OLD ITEMS
    A new configuration option has been added to allow saving items back to the TC.
    "Allow items in TC inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": false, "cctv.camera": false, "targeting.computer": false }
     
    CONSTRUCTION EFFECTS
    Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config.
     
    BETTER GUI
    The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player. It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically. The player list GUI and construction SKINS have also been prepared with a pagination system if necessary. 95% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library. Carbon Image Module support. If your server is running Carbon instead of Oxide, it will now use the built-in module instead of the Image Library.  
    Permissions
    bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated. bettertc.authlist  Shows a button at the top of the TC to check which players are authorized. bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually. bettertc.use  It is the basic degree of use found in the configuration. bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources. bettertc.repair Displays a button on top of the TC to repair the build automatically. bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal. bettertc.reskin.nocost No explanation needed I think. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. bettertc.upwall Allows players to change the skin of external walls. bettertc.upgrade Permission to evade blocking of all items. bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper  Allows players to place Wallpaper. bettertc.wallpaper.nocost  No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper.custom Display custom wallpapers to players with this permission. bettertc.tcskinchange  Allows players to change the TC skin. bettertc.tcskindeployed  Allows players to place TC with Skin.  
    Commands
    Chat Command:
    Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Console Command:
    Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall  
    Configuration
    DEFAULT CONFIGURATION
    { "Check for updates when loading": true, "Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false, "Use NoEscape Plugin": false, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - OffsetMin": "280 621", "GUI Buttons TC - OffsetMax": "573 643", "GUI Buttons TC - AnchorMin": "0.5 0", "GUI Buttons TC - AnchorMax": "0.5 0", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Colour Selection MultiColor Option": false, "Reskin Enable": true, "Reskin Wall Enable": true, "Only reskin on wall of the same grade": true, "Reskin Wall TC Distance (Default: 100)": 100.0, "Deployables Repair": true, "Repair Cooldown After Recent Damage (seconds)": 30.0, "Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, "Wallpaper Enable": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper Damage": true, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true }, ... ] }  
    Bonus
     
    KNOWN ISSUES
    Random spawn of default (blue) wallpapers in constructions. If this happens on your server, it's likely because you have the TruePVE plugin or a similar one installed. Make sure to disable the configuration option that protects wallpaper damage in that plugin.
    Instead, enable wallpaper damage protection in BetterTC. While it won't prevent 100% of the damage to wallpapers, it will significantly reduce it—especially from melee weapons.
     
    For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord  ninco90#6219
    If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself  😊  
     
  2. More information about "Daily Rewards"

    $34.95 $21.95

    Daily Rewards

    Daily Rewards is a strong tool for Rust admins who want to keep their players engaged until the end of the wipe. You can provide your gamers with distinct daily rewards for logging in with this plugin. This way, you not only liven up gameplay, but also encourage longer playtime. With Daily Rewards, don't lose the chance to draw in new players and keep returning ones!    🎁 🎮
     

     
     
    🌟  Features of Daily Rewards
    Beautiful and user-friendly interface Daily rewards for logging Motivating players to stay in the game longer Retention of players until the end of the wipe Compatibility with many plugins Edit rewards and config via in-game interface (no JSON editing required) By default, the plugin supports English, Russian, and Chinese languages Cooldown time before receiving an award Saving rewards in the plugin's inventory Do not receive rewards from inventory while in the build block, raid block, or combat block  
    🎮  Commands
    daily –  open daily rewards interface dailyrewards.wipe –  wipe of player data dailyrewards.top [format: csv, empty (default)] [limit (10 is default)] – get a list of players with the day their award. dailyrewards.manage – manage daily reward settings dailyrewards.manage playtime set <steam_id> <amount> – sets the playtime for the specified player. dailyrewards.template [fullscreen/inmenu] [target_template] – sets the interface template for daily rewards.
    Parameters: [fullscreen/inmenu]: Type of interface template to set. Valid values: fullscreen or inmenu. [target_template]: For the inmenu template, you must specify the template number (1 or 2).  
    🛡️  Permissions
    dailyrewards.use – allows you to open the DailyRewards menu dailyrewards.edit - allows you to enable edit mode  
    🎥  Video
     
    📚  FAQ
    Q: Where can I see an example of a config?
    A:    Config
    Q: How do I add DailyRewards to the ServerPanel menu?
    A: You can do this directly from the ServerPanel in-game:
    1. Open the ServerPanel menu in-game.
    2. If you have permission to edit, switch the panel to edit mode so you can see the blue "EDIT CATEGORY" and "EDIT PAGES" buttons.
    3. Choose the category where you want DailyRewards to appear and click the "EDIT CATEGORY" button for that category.
    4. While you are in this category in the ServerPanel, click the "EDIT PAGES" button to create a new page (or edit an existing one) for DailyRewards.
    5. For that page, set these exact parameters:
    Type: Plugin Plugin Name: DailyRewards Plugin Hook: API_OpenPlugin 6. Save the changes. The DailyRewards button will now appear in the ServerPanel in the category you selected.
  3. More information about "Personal Drone"

    $29.90

    Personal Drone

    Adds an AI drone companion that can fight, collect, purchase items, and even be your own flying vehicle! Easy to use and fully customizable, this drone is perfect for players who want to dominate battlefields, automate resource gathering or travel.
     
    Features:
    🚁 Universal Companion
     • Attack enemies using turrets or drop grenades from above.
     • Purchase products via vending machines remotely
     • Collect wood, stone, and ore.
     • Store loot in its inventory for quick access.
     • Ride the drone for fast, tactical movement!
    🎯 Battle-Ready
     • Equip turrets and onboard weapons for defense.
     • Configurable grenade-dropping mechanics
       
    💰 Resource Looting
     • Loot crates, boxes, and collectibles.
     • Retrieve your lost items from your body after respawning.
     • Make purchases from vending machines with controlled safezone access and purchase radius.
    Customization & Controls
    🛠️ Controls & Commands
     • Assign custom buttons to execute tasks, access inventory, and mount the drone.
     • Adjust 3D targeting arrows for better tracking.
     • /pdrone – Spawn or remove your drone.
     • /pdrone vending – Send your drone to a vending machine for shopping.
     • /pdrone follow – Make your drone follow you.
    🚀 Drone Performance & Behavior
     • Set max altitude, acceleration, and movement speed.
     • Configure obstacle detection.
    📦 Inventory & Looting System
     • Inventory with adjustable capacity limits.
     • Blacklist specific items from being stored in the drone.
     • Customize pickup rates and resource collection distances.
    📸 See It in Action! Watch the Video
    ❌  IMPORTANT  ❌
    By default drone's max control range is limited by 500. To increase it, you can use drone.maxcontrolrange command in the server console.
    📃 Configuration:
    {   "Control setup": {     "Which button will assign tasks to the drone, attack/fly to point, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE",     "Button to open inventory if it exists (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "RELOAD",     "Button to mount drone if this option enabled (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "E",     "Range of action of the assignment button": 25.0,     "Display 3D arrows over a target/point?": true,     "Arrow display duration": 2   },   "GUI setup": {     "How many seconds to update the GUI?": 6,     "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",     "Panel position": {       "type": "RectTransform",       "anchormin": "1 1",       "anchormax": "1 1",       "offsetmin": "-170 -104",       "offsetmax": "-10 -10"     },     "Second position of the panel (used if the player has a personal bot/animal)": {       "type": "RectTransform",       "anchormin": "1 1",       "anchormax": "1 1",       "offsetmin": "-335 -104",       "offsetmax": "-175 -10"     },     "Third position of the panel (used if the player has a personal bot and a personal animal)": {       "type": "RectTransform",       "anchormin": "1 1",       "anchormax": "1 1",       "offsetmin": "-500 -104",       "offsetmax": "-340 -10"     },     "1 panel color": "#7f8c8d",     "2 panel color": "#bdc3c7",     "Health bar color": "#2ecc71",     "Shortcut buttons": [       {         "Text on button": "Land Drone",         "Executable chat commands": [           "pdrone land"         ]       }     ]   },   "Drones Settings": [     {       "Drone item": {         "Item name": "Personal Drone",         "Item skin": 2824523761,         "Can pickup?": true       },       "Command spawn": {         "Can player spawn this drone using a chat command? (/pdrone {name})": true,         "Permission to spawn": "personaldrone.drone1",         "Spawn cooldown": 3600.0,         "Name of this drone preset to spawn": "drone1",         "Can player pickup this drone after spawn?": false       },       "Drone Movement": {         "Altitude acceleration": 30.0,         "Movement acceleration": 30.0,         "YAW acceleration": 5.0       },       "Obstacle Detectors": {         "Forward obstacle detector": {           "Obstacle detect distance": 5.0,           "How many meters to fly up if an obstacle is detected": 5.0         },         "Backward obstacle detector": {           "Obstacle detect distance": 5.0,           "How many meters to fly up if an obstacle is detected": 5.0         }       },       "Addons": {         "Inventory Addon": {           "Add inventory to drone?": true,           "Inventory capacity": 12,           "Black list of items that cannot be put into the inventory of the bot": [             "rocket.launcher"           ]         },         "Seat Addon": {           "Add invisible seat for drone's owner?": true         },         "Turret Addon": {           "Add turret to drone? (more settings in DroneTurrets plugin's config)": true,           "Default weapon shortname (not necessary)": ""         },         "Grenade thrower Addon (requires inventory)": {           "Enable feature to throw grenades to the target? (player will be need to put the grenades to drone inventory)": true,           "Throw cooldown": 1.0,           "Distance between target and drone to start throwing": 5.0         },         "Purchase in Vending Addon (requires inventory)": {           "Purchase in vending enable? (requires inventory)": true,           "Block buy in safezone vendings?": false,           "Block buy in non-safezone vendings?": false,           "Max distance to buy": 200.0         },         "Loot Collect Addon (requires inventory)": {           "Can drone loot crates?": true,           "Can drone pickup collectibles? (sulfur, metal, wood etc.)": true,           "Collectibles pickup rate (shortname:rate)": {},           "Min distance to pickup": 5.0         }       },       "Death marker": {         "Show marker on drone's death position?": true,         "Display name on map": "Drone's death marker",         "Marker radius": 0.35,         "Outline color (hex)": "00FFFFFF",         "Main color (hex)": "00FFFF",         "Alpha": 0.5,         "Duration": 20       },       "Drone max. health": 1000.0,       "Minimum fly height": 10.0,       "Kill in water?": false,       "Disable collision damage": true     }   ] }  
  4. More information about "Custom Smelt Item"

    $25.00

    Custom Smelt Item

    Custom Smelt Item
    Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version.
     

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    ⚠️Note
    This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them. "Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version. "Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version. Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc. Read below for instructions on how to use it.  




     
    ■ Custom Smelting Items
    - Set any item to be smelted
    - Freely configure input/output items
    - Set processing time for each item
    - Set output amount per processing
    - Support for skinned items (SkinID)
    - Custom name settings for output items
    - Item type classification for each furnace type (ore, oil)
    ■ Custom Fuel System
    - Add any item as fuel
    - Set burn time for each fuel
    - Set by-product output (e.g., wood → charcoal)
    - Adjust by-product drop rate
    - Support for skinned fuel items
    ■ Furnace Speed Multiplier
    Individual speed settings for each furnace type(Custom Smelt Item)
    - Furnace
    - Legacy Furnace
    - Large Furnace
    - Electric Furnace
    - Small Oil Refinery
    Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only)
     

     
     
     
     
     
     
     
     
     
     
     
     
     
     

     

     
    You can fully customize the config, adding refined items, fuel items, refinement speed, and more.
    *Please do not delete default items from the settings.
     
    Custom Smelting Item
    { "Smelting Patterns": [ { "ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries) "InputItem": "crude.oil", ///Input item short name "InputItemSkinId": 0, ///Input item skin ID "OutputItem": "lowgradefuel", ///Output item short name "OutputItemSkinId": 0, ///Output item skin ID "OutputItemName": null, ///Custom display name for the output item (null for default) "RequiredTime": 30, ///Smelting time (seconds) "OutputAmountPerProcess": 3 ///Output amount per 1 }, { "ItemType": "oil", "InputItem": "diesel_barrel", "InputItemSkinId": 0, "OutputItem": "lowgradefuel", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 10, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "sulfur.ore", "InputItemSkinId": 0, "OutputItem": "sulfur", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 7, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "hq.metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "can.tuna.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "can.beans.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 25, "OutputAmountPerProcess": 15 }, { "ItemType": "ore", "InputItem": "honeycomb", "InputItemSkinId": 0, "OutputItem": "honey", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 3, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "techparts", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 120, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "sheetmetal", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "scrap", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 15, "OutputAmountPerProcess": 10 } ], "Fuel Patterns": [ { "FuelInputItem": "wood", ///Fuel item short name "FuelInputItemSkinId": 0, ///Fuel item skin ID "FuelOutputItem": "charcoal", ///By-product item (null if none) "FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0) "FuelOutputItemName": null, ///Custom by-product Display name "FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed "FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0) "FuelBurnTime": 10 ///Burn time per fuel (seconds) }, { "FuelInputItem": "lowgradefuel", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 80 }, { "FuelInputItem": "coal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 180 }, { "FuelInputItem": "charcoal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 60 }, { "FuelInputItem": "cloth", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 30 }, { "FuelInputItem": "plantfiber", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 120 } ], "Oven Speed Multipliers": { ///Furnace Smelt Speed "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }  
    Custom Smelt Item Experimental
    { "Can Cook In Furnace": false, ///Can food be cooked in a furnace? "Smelting Patterns": [ { { "ItemType": "food", ///"ore" or "oil" or "food" "InputItem": "mushroom", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3347673417, "OutputItemName": "Cooked Mushroom", "RequiredTime": 30, "OutputAmountPerProcess": 1 }, { "ItemType": "food", "InputItem": "seed.corn", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3154577332, "OutputItemName": "Popcorn", "RequiredTime": 30, "OutputAmountPerProcess": 1 } ... ], "Fuel Patterns": [ { "FuelInputItem": "wood", "FuelInputItemSkinId": 0, "FuelOutputItem": "charcoal", "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 1, "FuelOutputChance": 0.7, "FuelBurnTime": 10 }, ... ], "Oven Speed Multipliers": { "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Camp Fire": 1.0, "Cursed Cauldron": 1.0, "Skull Fire Pit": 1.0, "Stone Fireplace": 1.0, "Hobo Barrel": 1.0, "Barbeque": 2.0, "Cooking Workbench": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }  
    ■ Configuration Option Details
    ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries)
    InputItem: Input item short name
    InputItemSkinId: Input item skin ID
    OutputItem: Output item short name
    OutputItemSkinId: Output item skin ID
    OutputItemName: Custom display name for the output item (null for default)
    RequiredTime: Refining time (seconds)
    OutputAmountPerProcess: Output amount per unit
     
    ■ Fuel Pattern Settings
    FuelInputItem - Fuel item short name
    FuelInputItemSkinId - Fuel item skin ID
    FuelOutputItem - By-product item (null if none)
    FuelOutputItemSkinId - By-product skin ID (default is 0)
    FuelOutputItemName - Custom by-product name
    FuelOutputAmountPerProcess - By-product amount per fuel consumed
    FuelOutputChance - By-product generation probability (0.0-1.0)
    FuelBurnTime - Burn time per fuel (seconds)
     
    Important Notes
     
    - Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior.
    - Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time.
    - The same item cannot be set as both a smelting item and a fuel item.
    - The same item cannot be assigned to multiple item types (ore + oil).
    - Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured.
    - The fuel used for vehicles cannot be customized with this mod.
    - Please note that compatibility with other mods is not supported.
     
    ⚠️⚠️⚠️Important: How to Use Custom Smelt Items (Experimental)⚠️⚠️⚠️
     
    To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again).
    Failure to perform this step will prevent the server from starting.
    Also, absolutely do not save the server in this state; it will corrupt the server save data.
    Target Type
    Campfire Cursed Cauldron Fireplace Hobo Barrel BBQ Cooking Workbench  
    Console Command : removefood
    When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod.
     
     

     
     
    VOID / NINJA WORKS
    DISCORD  :  https://discord.gg/U8uxePjSyA
     
    MADE IN JAPAN
     
     
  5. More information about "PNPC Helicopter AI"

    $9.90

    PNPC Helicopter AI

    Let your Personal NPCs fly helicopters for you with the Heli AI Addon! This addon for Personal NPC enables your bots to take control of helicopters, allowing you to sit back and enjoy the flight while they fly to the destination.
     
    Features:
    🚁 Fully Automated AI Pilots
     • Spawn a Personal NPC bot
     • Select a point on the in-game map, and the bot will fly there.
     • Works perfect with all helicopters in Rust.
    🎯 Smooth Flight Controls
     • Adjustable altitude, flight speed, and maneuverability.
     • Setup pitch, throttle, and rotation for better control.
     • Automatically adjusts height above the ground to avoid obstacles.
    ⚙ Other Customization
     • Set minimum and maximum flight altitude.
     • Adjust landing speed, flight slope, and pitch strength.
     • Optimize rotation and throttle power for smoother navigation.
       
    How to Use:
    1️⃣ Spawn a bot using the PersonalNPC plugin.
    2️⃣ Enter the helicopter as a passenger.
    3️⃣ Mark your destination on the in-game map.
    4️⃣ Sit back and let your AI pilot handle the flight!
       
    📜 Requirements:
    ✔️ PersonalNPC Plugin (must be installed & enabled).
    ✔️ Addon must be activated in bot settings.

    📸 See It in Action! Watch the Video

    📃 Configuration:
    {   "Max height above the ground": 25.0,   "Minimum height to fly forward/backward": 15.0,   "Max slope by forward axis": 0.3,   "Pitch strength": 0.2,   "Throttle strength": 1.0,   "Land throttle strength": 0.5,   "YAW strength (rotation around its axis)": 1.0 }  

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