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Found 4 results

  1. 0xF

    Better Medicine

    Version 1.0.2

    81 downloads

    Change your survival experience on Rust with BetterMedicine! This comprehensive plugin introduces a range of medical items including injection guns, defibrillators, syringes, first aid kits, and bandages. Imagine a scenario where you can strategically lift and heal a teammate from a distance, administer special syringes, or even perform a life-saving resurrection with a defibrillator. BetterMedicine is your key to improving medical gameplay and increasing survivability in the harsh environment of Rust. Default configuration file composition: Customized defibrillator 3 levels of injection syringes 3 levels of syringes, includes quality icons for each level 3 levels of bandages, includes quality icons for each level 3 levels of first aid kits, includes quality icons for each level For each item there are already ready-made crafts for the SimpleCraftSystem plugin. This is just what comes by default, you can create bandages, syringes and first aid kits with any effects you want, as well as other injection gun configurations. Features: Injection Pistols: Heal and lift teammates from a distance. Lifting and healing are accompanied by effects. Customizable working distance, treatment volume, magazine capacity, and crafting options. Defibrillator: Resurrect fallen players. Start the resurrection animation by pointing at the corpse and holding down the LMB (Left Mouse Button). Keep focus on the corpse during the resurrection process. Customizable resurrection time and crafting options. Syringes, first aid kits and bandages: Create different syringes, first aid kits and bandages with a different set of effects. Available effect types: Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime. Demo Video: Installation Instructions: Download the CustomItemDefinitions dependency library from here. Place the library in the plugins directory of your server. Wait for it to load on your server. Download the plugin you purchased. Place the plugin in your server's plugin directory. Configure the settings to your liking using the provided examples in the configuration file. Enjoy! Instructions for use (Permission and Commands): The plugin does not need permissions as it provides a variety of medical items. You can give out items using the standard command give {shortname}. Injection gun - pistol.injection.{configuration name} Example from the default config: give pistol.injection.level2 Defibrillator - give defibrillator Syringes - give syringe.medical.{configuration name} Example from default config: syringe.medical.level3 Medkit - give largemedkit.{configuration name} Example from default config: largemedkit.level1 Bandage - give bandage.{configuration name} Example from default config: bandage.level1 Default Config: { "General": { "Effects": { "Number of electric balls when lifting an wounded player": 3, "Syringe effect": true }, "[SimpleCraftSystem] Craft Page Settings": { "Title": "<color=#00FF91><b>MEDICINE</b></color>", "Command to open": "medicine", "Permission to open (simplecraftsystem.*)": "medicine" } }, "Defibrillator config": { "Name": "Defibrillator", "Description": "A device that delivers an electrical charge to the heart to resurrect a dead player.", "Icon SkinId": 3141788438, "Seconds to resurrect": 3.0, "Electic skeleton at the end": true, "Become wounded after the resurrect": true, "Use item after the resurrect": true, "Heal amount after the lift": 0.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "electric.battery.rechargable.small", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "wiretool", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "electric.teslacoil", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "fuse", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metal.refined", "SkinID": -1, "Amount": 50, "Name": null, "Description": null } ] } }, "Injection gun configs": { "level1": { "Name": "Injection Gun (Level 1)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 1, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 10.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "level2": { "Name": "Injection Gun (Level 2)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 3, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 20.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "level3": { "Name": "Injection Gun (Level 3)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 5, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 50.0, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 10, "Name": null, "Description": null }, { "Shortname": "metalspring", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "metal.fragments", "SkinID": -1, "Amount": 100, "Name": null, "Description": null } ] } }, "admin": { "Name": "Injection Gun (Admin)", "Description": "A cutting-edge tool designed to heal and lift wounded players swiftly in critical situations. This compact device administers precise healing injections while enabling the levitation of injured comrades, ensuring rapid aid and transport on the battlefield.", "Capacity": 1000, "Icon SkinId": 3132962420, "Weapon SkinId": 2512906636, "Ability to lift a wounded player": true, "Heal Amount": 10.0, "Operating distance": 1000000.0, "[SimpleCraftSystem] Craft": { "Permission": "admin", "Ingradients": [] } } }, "Bandage configs": { "level1": { "Name": "Bandage (Level 1)", "Description": "", "Icon SkinId": 3141443625, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -5.0 }, { "Effect Type": "Bleeding", "Amount": -60.0 }, { "Effect Type": "Health", "Amount": 10.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 3, "Name": null, "Description": null } ] } }, "level2": { "Name": "Bandage (Level 2)", "Description": "", "Icon SkinId": 3141443298, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -10.0 }, { "Effect Type": "Bleeding", "Amount": -70.0 }, { "Effect Type": "Health", "Amount": 15.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 5, "Name": null, "Description": null } ] } }, "level3": { "Name": "Bandage (Level 3)", "Description": "", "Icon SkinId": 3141443691, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -15.0 }, { "Effect Type": "Bleeding", "Amount": -80.0 }, { "Effect Type": "Health", "Amount": 20.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "bandage", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 5, "Name": null, "Description": null }, { "Shortname": "gunpowder", "SkinID": -1, "Amount": 10, "Name": null, "Description": null } ] } } }, "Syringe configs": { "level1": { "Name": "Medical Syringe (Level 1)", "Description": "", "Icon SkinId": 3141445760, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -10.0 }, { "Effect Type": "Radiation", "Amount": -20.0 }, { "Effect Type": "Health", "Amount": 25.0 }, { "Effect Type": "HealthOverTime", "Amount": 20.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "healingtea", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level2": { "Name": "Medical Syringe (Level 2)", "Description": "", "Icon SkinId": 3141445205, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -15.0 }, { "Effect Type": "Radiation", "Amount": -30.0 }, { "Effect Type": "Health", "Amount": 50.0 }, { "Effect Type": "HealthOverTime", "Amount": 30.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "healingtea.advanced", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea.advanced", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level3": { "Name": "Medical Syringe (Level 3)", "Description": "", "Icon SkinId": 3141445599, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -20.0 }, { "Effect Type": "Radiation", "Amount": -40.0 }, { "Effect Type": "Health", "Amount": 100.0 }, { "Effect Type": "HealthOverTime", "Amount": 35.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 4, "Name": null, "Description": null }, { "Shortname": "healingtea.pure", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "radiationresisttea.pure", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } } }, "Medkit configs": { "level1": { "Name": "Large Medkit (Level 1)", "Description": "", "Icon SkinId": 3141443942, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -20.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 20.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level2": { "Name": "Large Medkit (Level 2)", "Description": "", "Icon SkinId": 3141444145, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -30.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 30.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 1, "Name": null, "Description": null } ] } }, "level3": { "Name": "Large Medkit (Level 3)", "Description": "", "Icon SkinId": 3141444029, "Effects": { "[Read Only] Type Identifiers": "Calories/Hydration/Heartrate/Poison/Radiation/Bleeding/Health/HealthOverTime", "List of Effects": [ { "Effect Type": "Poison", "Amount": -40.0 }, { "Effect Type": "Bleeding", "Amount": -100.0 }, { "Effect Type": "Health", "Amount": 40.0 }, { "Effect Type": "HealthOverTime", "Amount": 100.0 } ] }, "[SimpleCraftSystem] Craft": { "Permission": "", "Ingradients": [ { "Shortname": "largemedkit", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "syringe.medical", "SkinID": -1, "Amount": 2, "Name": null, "Description": null }, { "Shortname": "tarp", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": -1, "Amount": 3, "Name": null, "Description": null }, { "Shortname": "rope", "SkinID": -1, "Amount": 3, "Name": null, "Description": null } ] } } } }
    $20.00
  2. Bad Cop

    WoundedNPC

    Version 1.0.5

    70 downloads

    Introducing WoundedNPC — where NPCs don't just die; they make a scene! Watch in amusement as your NPCs go from tough guys to crybabies, collapsing and crying out in pain. They'll lie there, whining and wailing, giving you a show worth watching! Perfect for adding a touch of humor to your Rust world. Your NPCs will now collapse similar to players, with customizable scream (or other sound of your choice!) with a configurable chance to get back up for a second chance. Get ready for the most entertaining and theatrical NPC deaths ever with WoundedNPC! Features: NPCs will enter a wounded state Configurable % chance for them to get back up Configurable wounded timer for them Configurable scream sounds Lightweight format sounds stored in data for minimal delay Automatically checks if screams listed in config exist, if not, it's downloaded. Ability to exclude specific NPCs by either prefab path, or partial name matching (useful to exclude zombies or any other NPC which you wish to die immediately) Notes: Dependency plugin - TapeLibrary by Nikedemos - Included 5 scream sound files included Audio file format .ogg Mono channel (can convert mp3 to a mono .ogg here , then upload to a file host of your choice ensuring link leads directly to downloading the file) Sound Loops - worth ensuring your wounded timer is around the same length as sound files. Example config { "Enabled: ": true, // can disable the plugin features from the config if needed "Wounded timer: ": 20, // how long will the NPC stay in wounded state "Chance to die after wounded timer: ": 50, // percentage chance NPC will NOT get back up after being wounded "NPC Prefab paths to exclude: ": [], // can exclude an entire prefab path for an npc (eg for scarecrow) "Exclude NPC where their displayname contains: ": [ "Marauder", "Zombie" ], // can exclude NPCs by their full or partial display name. "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", // don't need to touch unless boombox prefab path ever changes or there's a new boombox type item introduced. "Wounded Sounds URLs: ": [ "https://www.dropbox.com/scl/fi/vyhsne1efaictwl39oqgu/Scream-Medium-C1-www.fesliyanstudios.com.ogg?rlkey=7ae1rnbtwj662puo874t823y6&st=svp1qa0x&dl=1", "https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9z40no1xkdzkcwzxl36&st=gef2dhc7&dl=1", "https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1", "https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1", "https://www.dropbox.com/scl/fi/e6ey5eqevqwey43b16xj2/longpain4.ogg?rlkey=28vksom5xd5o82rhvy5kmiaj7&st=wgo8v7ue&dl=1" ], // Direct URL to scream sound files "Enable Debug Messages: ": true // debug messages in console. Turn off to reduce spam. Turn on for troubleshooting }
    $16.98
  3. The_Kiiiing

    Medic

    Version 1.0.4

    135 downloads

    This plugin brings a completely new wounding system to your server. When players get wounded, they will have to wait for a medic to pick them up, otherwise they will respawn after a predefined time. Medics can see the position of wounded players on the map and get a chat message informing them about newly wounded players. While a player is wounded, they can not be picked up or killed by other players. Features: Highly customizable Wounding system is only active if enough medics are online Wounded players can not be picked up or damaged by other players Medics can see the position of wounded players on the map Time until respawn can be adjusted in the config A custom message to be displayed to wounded players can be set in the config Ideal for roleplay servers New Features in vesion 1.0.1: A payout can be configured for medics for reviving players and for working a certain time (To disable payouts, just set the payout amount in the config to 0) Players can no longer hurt active medics (can be disabled in config) Active medics can no longer hurt players (can be disabled in config) Medics now have a configurable cooldown for using weapons after they stop working New Features in version 1.0.2: ZoneManager is now supported Medic system can be configured to only work in certain zones Medic system can be blocked in certain zones New Features in version 1.0.3: Added support for ServerRewards and Economics Added the option to disable crawling for wounded players Wounded players can now be revived by everyone with a configurable chance of success Added game tips for medics (can be disabled in config) Moved chat messages to lang file How it works: Players with the permission medic.medic can type /medic in the chat, then they are active medics and get notified about wounded players. If the system is active, only medics can pick up players by holding right-click on them with a medical syringe. In the config there is a number that determines how many medics have to be active for the system to work. If not enough medics are active, the default wounding system will be used. The command /medicinfo informs players about the number of currently active medics and wether the default wounding system is active. Configuration: { "Wounded time before death (seconds)": 300.0, "Health after player has been revived (0 = start health)": 0.0, "Reset metabolism after player has been revived": true, "Use default wounding if less than x medics are active": 2, "Display message to wounded players": "You are currently wounded and a medic has been informed", "Medic symbol (should be rectangular)": "https://i.imgur.com/3CDQncQ.png", "Medic symbol position on screen": { "x": 0.29, "y": 0.03 }, "Medic symbol size on screen": { "x": 0.07, "y": 0.07 }, "Map marker color for wounded players (in hex format)": "FF0000", "Language Settings": { "medic_start_shift": "You are now working as a medic", "medic_end_shift": "You are no longer working as a medic", "medic_info": "There are currently {0} active medics, the default wounding system is {1}", "medic_revived": "{0} has been successfully revived by {1}", "player_revived": "You have been revived by {0}", "medic_wounded": "{0} is wounded at {1}. Without medical aid, {0} will die in {2} seconds", "medic_death": "Any help came too late for {0}. {0} is dead now", "medic_payout": "You received {0} x{1} as a payout for your work", "medic_revive_payout": "{0} x{1} has been added to your account for reviving {2}. You will receive it at the end of your shift.", "medic_no_damage": "You can not hurt an active medic!", "medic_no_attack": "You can not hurt other players while you working as a medic", "medic_attack_cooldown": "You can not hurt other players because you recently worked as a medic. Remaining cooldown: {0} seconds.", "enabled": "enabled", "disabled": "disabled", "wounded": "wounded" }, "Currency item shortname": "scrap", "Currency item skin id": 0, "Currency item custom name": "", "Minimum coherent work time for work payout (in minutes)": 10.0, "Work payout amount per time defined above": 50, "Payout for reviving player": 10, "Active medics can not be hurt by other players": true, "Active medics can not hurt other players": true, "Cooldown for attacking players after medic stopped working (minutes)": 5.0, "Zone restrictions (0: none, 1: Allow Medic only in specified zones, 2: Don't allow Medic in specified zones)(reqires ZoneManager)": 0, "Zone list: (zone ids)": [ "zone1", "zone2" ] } Permissions: medic.medic - Permission for medics medic.debug - Debug permission (explained below) Required dependencies: Marker API: https://codefling.com/plugins/marker-api Image Library: https://umod.org/plugins/image-library Zone Manager (optional): https://umod.org/plugins/zone-manager Developer API Check whether a player will become wounded or die when damaged (bool) CanDie(BasePlayer player) Check if the default wounding or the custom medic system is active (bool) UseDefaultWounding() Debuging: Players with the permission medic.debug have access to the command /recover which allows them to pick themselves up when they are wounded. Useful when testing the plugin.
    $12.00
  4. Version 1.2.1

    36 downloads

    PLUGIN BROKEN DUE TO CRAWLING UPDATE, I'M WORKING ON AN UPDATE A plugin that add some parameters to the Wounded state. Features: (features can be enabled/disabled/changed by modifying the config file and profiles) Players have 20% chance to be wounded. Players have 20% to recover from wound. Headshots can prevent wounding. Your wounded health starts at 100 and degenerate to the death in 60 seconds. Added a button to Give Up. Recovering will slowly regenerate your health to 30. Config File: { "Plugin Settings": { "Wounding duration (float, default: 60.0)": 60.0, "Start health when wounded (float, default: 100.0)": 100.0, "Maximum health-over-time recovered after getting up (float, default: 30.0)": 30.0 }, "System Settings": { "Performance Settings": {} }, "Profiles": { "default": { "Profile Level": 0, "Profile Settings": { "Allow wounding by headshot (bool, default: true)": true, "Chance to recover from wounding out of 100.0 (float, default: 20.0)": 20.0, "Chance to be wounded out of 100.0 (float, default: 20.0)": 20.0, "Allow the use of the 'kill' command? (bool, default: true)": true, "Does the command 'kill' wound? (bool, default: false)": false, "Can they give up? (bool, default: true)": true, "Can they recover by themselves? (bool, default: false)": true, "Do they always recover? (bool, default: false)": false, "Can they help the wounded? (bool, default: true)": true } } } } Profile and Premium Ready: This plugin uses an advanced profile system offering the possibility for administrators to create as many profiles as they wish in order to offer them to their players for free or through a Premium/VIP pack. How-to: Permission profiles are located in the config file. default: is an example profile. This one is used as a model and resets on plugin update. Copy/Paste 'example' and rename it as you want. (for this example, I'll call it vip) Avoid special characters and spaces: thisIsAGoodProfileName Edit vip as you need. "ProfileLevel" is the level of the profile. The player will ALWAYS use the highest profile level if the player is associated to multiple profiles. The player will always use the lowest profile if he doesn't have any. Avoid duplicate Profile Level. Reload the plugin. Associates players or groups to a profile using permission: <pluginname>.profile.<profilename> (o.grant group vip myplugin.profile.vip) I suggest to always assign ONLY ONE profile to player/group to avoid bad behaviors. Players associated to this permissions will now use parameters in the associated profile. Optimized for Performance This plugin has been developed with a primary objective to be very performant, thus limiting plugin-related performance losses. Depending the plugin, a category called "Performance Settings" allow the administrator to reduce power consumption at the cost of the quality. Multilingual This plugin is designed to be usable in different languages. English and Français are available by default. Some Russkiy system messages will be also available by default. Administrators can add their own language. Resetting plugin Unloads the plugin. Removes files: config/<pluginName> data/<pluginName> lang/en/<pluginName> AND lang/fr/<pluginName> AND lang/ru/<pluginName> AND other language you added. Reload the plugin. About Mælep My other plugins: Codefling's profile Looking for plugins: Fiverr's Gig Contact website: Maelep.be Warranty and Updates The customers benefits from a 28-day warranty from the date of the last sell of the plugin. This warranty covers bugs related to the script and, as far as possible, bugs related to Rust and uMod updates. Terms of Service of Mælep The Mælep's plugins are in no way affiliated to Facepunch, uMod or Codefling. He should not be considered as a developer endorsed by Facepunch, uMod or Codefling. Any contribution or purchase made on this website is donated to Mælep. For more information, support or a purchase history, please use the support section available on the page of the plugin. Payment to Mælep is payment for the digital items contained in the purchase. This transaction is final and there is no refund. If you are banned for breaking the rules of Codefling, you will not be refunded. Requests for refunds due to delays, Rust and uMod update flaws or any other problems are submitted at the discretion of Mælep.
    $999.99
1.4m

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