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Showing results for tags 'sentry'.
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Version 2.0.0
34 downloads
The Scientist Sentries plugin allows you or your players to place their own Outpost Turrets (that act like normal turrets) on their bases. Commands: scientistsentry.get <name/steam id*> <amount*> - Give a scientist sentry item to a player *Optional Acknowledged Issues: Set Id/Authorizing Friends doesn't work/crashes players: This is sadly a FP bug and a workaround would be difficult to implement smoothly Configuration: { "Instant sentry switch (Sentries toggle instantly when switch toggled)": false, "Power required to switch": 0, "Force switch to be on when required power is given": false, "Where the switch to toggle the sentry is located (View website for options)": "front", "How far the switch is from the center of the sentry in meters": 0.8, "Sentry Item Name": "Scientist Sentry", "Sentry Skin ID": 3306396656, "Sentries need Ammo": true, "Sentry Ammo Slots": 6, "Sentry Range": 100.0, "Sentry Aim Cone": 2.0, "Delay between shots (seconds)": 0.115, "Sentry Health": 1500, "Sentries can take damage": true, "Sentry drops when floor missing": true, "Sam": { "Sentries can act like sam sites": false, "Requires ammo to shoot": true, "Vehicle Scan Radius (Vanilla = 150)": 150, "Missile Scan Radius (MLRS) (Vanilla = 225)": 225, "Burst Fire Count (Vanilla = 6)": 6, "Target helicopters that authed people are flying": false, "Target helicopters without a driver/passenger": false }, "Warn player if has no ammo when turning on": false, "Warn player if ammo is low when turning on": false, "Base Damage": 15, "Default Ammo Type (Requires Sentries need Ammo to be false)": "ammo.rifle", "Ammunition": [ { "Short Name": "ammo.rifle.incendiary", "Allowed": true, "Extra Damage": 6, "Create Fire": true, "Create Explosion": false, "Is Sam Ammo (Automatically disables ammo type if sam mode is off)": false }, { "Short Name": "ammo.rifle.explosive", "Allowed": true, "Extra Damage": 0, "Create Fire": false, "Create Explosion": true, "Is Sam Ammo (Automatically disables ammo type if sam mode is off)": false }, { "Short Name": "ammo.rifle.hv", "Allowed": true, "Extra Damage": 0, "Create Fire": false, "Create Explosion": false, "Is Sam Ammo (Automatically disables ammo type if sam mode is off)": false }, { "Short Name": "ammo.rifle", "Allowed": true, "Extra Damage": 0, "Create Fire": false, "Create Explosion": false, "Is Sam Ammo (Automatically disables ammo type if sam mode is off)": false }, { "Short Name": "ammo.rocket.sam", "Allowed": true, "Extra Damage": 0, "Create Fire": false, "Create Explosion": false, "Is Sam Ammo (Automatically disables ammo type if sam mode is off)": true } ] } Instant sentry switch - When the switch on the sentry is toggled, should the sentry instantly turn on/off or do the default turret startup or shutdown sound and animation Power required to switch - When setting is set to above 0, players won't be able to toggle the sentry unless the required power is put into the Power In of the switch. Automatically toggles off when power is removed. Force switch to be on - When the required power is put into the Power In of the switch, it will turn on and players will not be able to toggle the switch anymore. Automatically toggles off when power is removed. Where the switch is - Configures where the switch is on the sentry. - Available values: - front: In front of the sentry/On the first leg - back: Behind the sentry, in the air - leg1: Same as front, on the first leg - leg2: On the second leg/right back leg - leg3: On the third leg/left back leg - north/n: Always faces to the north, sentry rotation doesn't matter - Also works: east/e, south/s, west/w, northeast/ne, southeast/se, northwest/nw, southeast/se How far the switch is - How far the switch is away from the sentry. Sentry Item Name - The item name of the sentry items. Already existing sentry items will not change, but they will continue to work as long as the skin stays the same. Sentry Skin ID - The Skin ID of the sentry item. Already existing sentry items will NOT change and will not work anymore. Sentries need Ammo - When disabled, sentry inventory is locked and they will always shoot. Otherwise take 5.56 Rifle Ammo. Sentry Ammo Slots - How many slots the sentry inventory has. Sentry Range - Range of the sentries. Vanilla (outpost turrets) = 100, Normal Turrets = 30 Sentry Aim Cone - Aim cone of the sentries. Vanilla (outpost turrets) = 2.0, Normal Turrets = 4.0 Sentry Health - Health of the sentries. Vanilla (outpost turrets) = 1000 (doesn't take damage) , Normal Turrets = 1000 Delay between shots - Fire rate of the sentry. Shoots every X seconds. Vanilla (outpost turrets) = 0.115, Normal Turrets = Attached gun fire rate Sentries can take damage - If sentries should be able to take damage, from explosions, bullets, etc. Sentry drops when floor missing - When set to true, the sentry will not drop as an item when the floor/foundation underneath is broken. Sentry will still disappear. SAM Mode - Settings to allow sentries to act like SAM sites - Sentries can act like sam sites - Enable custom SAM site behavior - Requires ammo to shoot - If Shooting Surface to Air Missiles (SAM) requires ammo (Ammunition Type with Is Sam Ammo true) - Vehicle Scan Radius - Radius to scan for vehicles (Minicopters, etc.) (meters) - Missile Scan Radius - Radius to scan for MLRS Missiles (meters) - Burst Fire Count: How many missiles to shoot in one burst - Target helicopters that authed people are flying - Target helicopters without a driver/passenger Warn player if has no ammo - When set to true, the player will be warned in chat that the sentry has no ammo inside of it when turning it on. Does not work if `Sentries need Ammo` is set to false. Warn player if has no ammo - When set to true, the player will be warned in chat if the sentry has under 100 5.56 Rifle Ammo inside of it when turning it on. Does not work if `Sentries need Ammo` is set to false. Base Damage - The base damage the sentry inflicts Default Ammo Type - When Sentries need Ammo is set to false, use this ammo type Ammunition - Custom ammunition types - Short Name: Short name of the item - Allowed. If false, the sentry's inventory will not accept the item - Extra Damage: Extra damage on top of Base Damage - Create Fire: Creates fire like incendiary rounds - Create Explosion: Creates explosions like explosive rounds - Is Sam Ammo: If true, item will be used as ammo when sentries try to shoot SAM Ammo, not regular shots. sentrytvideo.mp4$11.99- 6 comments
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- #turret
- #scientist
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(and 5 more)
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Version 2.1.2
13 downloads
Enhances base defense strategies by allowing players to connect all their traps and automated turrets to a specific supply box, that will provide ammo for them. Plugin config: { "Command": "tbox", "Box skin": 813269955, "Auto turret": true, "SAM site": true, "Gun trap": true, "Flame turret": true, "Sentry turret": false } Commands: /tbox add/remove - adds or removes target box as turret supply box. Permission: turretbox.use - permission required to use tbox command. How it works? Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$15.00 -
Version 3.0.5
320 downloads
Sentry turrets The original and most advanced plugin that allows players to deploy their own NPC turrets, similar to those found at outposts. These turrets can be strategically placed anywhere, giving players enhanced control and defense capabilities. With a custom, user-friendly UI, players can easily manage their turrets, which are capable of targeting both ground and air threats. Fully customizable, this plugin adds a unique tactical element to your server, offering both protection and immersion. Plugin config variables { "Turrets profiles": [ { "Key name, for command": "default", "Item display name": "Sentry Turret", "Skin Id": 1587601905, "Is weapon required?": false, "Can players put own weapons?": true, "Items blacklist": [ "lmg.m249", "minigun" ], "Can get damage": true, "Required power": 0, "Authorize friends and team members": false, "Authorize tc members": false, "Amount of ammo for one spray (set to 0 for no-ammo mode)": 1, "Amount of ammo for one air spray (set to 0 for no-ammo mode)": 1, "Range (normal turret - 30)": 55, "Air Range (set to 0 to disable air mode": 100, "Air Fire Rate Every N seconds (Default every 1 second)": 1.0, "Give back on ground missing": true, "Health (normal turret - 1000)": 1500.0, "Aim cone (normal turret - 4)": 2.0 } ] } Commands: sentryturrets.give <name or steamID> <amount> <profile key> - give turret to player Video: Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$19.99 -
Version 1.0.2
13 downloads
Written with the best performance in mind turret modifier brings the ability for players to have different custom sentry, auto turrets & flame turrets each with different permissions as well as a global default one. It supports tc limits, auto auths, custom toggle on/of commands and restock command of turret ammo. You can make as many perms as you wish for different turret variants. Ideal for shop plugins, vending machines and more. With more features in the works / development. Features: * Multiple Ammo Types per turret * Ability to place turrets on any building surface. * Turret Limits * Auto Authorization support for Teams & TC * Turret Customization Support * Individual trap limits * commands to toggle turrets on / off * commands to refill the turrets with ammo on the player * More to come, look at config below for full feature list F1 / Console Commands tm.flame name or steamID perm or global amount spin<optional, Example: tm.flame give khan global 3 | tm.flame give khan global 3 spin tm.turret name or steamID perm or global amount spin<optional, Example: tm.turret give khan global 3 | tm.turret give khan global 3 spin tm.sentry name or steamID perm or global amount spin<optional, Example: tm.sentry give khan global 3 | tm.sentry give khan global 3 spin tm.clear ( removes all server instances of player placed sentry turrets ) Chat Commands /toggle <on> | <off> ( toggles all auto turrets with power on or off ) NOTE: restock command requires the player to have the ammo on them to work. /restock red 500 ( restocks all turrets within that TC area with the specified ammo type & ammount per turret ) /restock <default> | <black> | <blue> | <red> | <sam> Configuration { "Enables use of permission based settings": true, "Toggle Command for Turrets: Toggles on / off (set empty string to disable)": "toggle", "ReStock Command for Turrets: Specify Ammo & ReStock Inventory (set empty string to disable)": "restock", "Give Command Flame Turret": "tm.flame", "Give Command Auto Turret": "tm.turret", "Give Command Sentry": "tm.sentry", "Clear Sentry Command": "tm.clear", "SteamIDs that are excluded from build Limits": [], "Can Be Targeted Settings": { "SteamIDs that are excluded from being targeted": [] }, "Global Auto Turret": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 30.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Aim cone, vanilla = 5": 5.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret", "Player Auto Turret Permissions": { "toptier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 100.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" }, "midtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 70.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" }, "lowtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Bullet Speed, vanilla = 200f": 200.0, "Turret Range, vanilla = 30": 50.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Aim cone, vanilla = 5": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Auto Turret" } } }, "Global Sentry Turret": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Power Requirement, 0 = no power": 10, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 30.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Aim cone, vanilla = 4": 4.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0 ], "Player Sentry Turret Permissions": { "toptier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Power Requirement, 0 = no power": 0, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 100.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 7 ] }, "midtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Power Requirement, 0 = no power": 3, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 70.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0, 3, 2, 1 ] }, "lowtier": { "Authorize Team": true, "Authorize tc users": true, "Allow placement on Walls / Ceiling using spinners": true, "Can take damage": true, "Give turret back on ground missing check": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Power Requirement, 0 = no power": 6, "Amount of ammo for one spray, 0 = no-ammo mode": 3, "Turret Range, vanilla = 30": 50.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Aim cone, vanilla = 4": 2.0, "Inventory Capacity, Available Ammo Slots, Max = 36": 12, "Skin": 1587601905, "Display Name": "Sentry Turret", "Set Ammo Types, Rifle = 0 | Explosive = 1 | HV = 2 | Incendiary = 3 | SAM = 4 | All = 7": [ 0, 3, 2 ] } } }, "Global Flame Turret": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 7.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1000.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret", "Player Flame Turret Permissions": { "toptier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 15, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 100.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1500.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" }, "midtier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 13, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 70.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1300.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" }, "lowtier": { "Allow placement on Walls / Ceiling using spinners": true, "Max Tool Cupboard Limit, 0 = no limit": 10, "Turret Flame Arc, vanilla = 45": 45.0, "Turret Trigger Duration, vanilla = 5": 5.0, "Turret Flame Range, vanilla = 7": 50.0, "Turret Flame Radius, vanilla = 4": 4.0, "Turret Fuel Per Sec, vanilla = 1": 1.0, "Turret Placement Health, vanilla = 1000": 1150.0, "Inventory Capacity, Available Fuel Slots, Max = 6": 6, "Skin": 0, "Display Name": "Custom Flame Turret" } } } }$24.99-
- #turret
- #turretmodifier
- (and 15 more)
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Version 1.0.7
223 downloads
Possibility to fill turrets with guns and ammo with just 1 command!!! Allows players to toggle all owned turrets/sams at once, without the need of electricity. it also has on / off options. Meaning if you do /turrets on, all turrets in range go on, regardless of state. players with permissions can instantly fill all turrets with guns and/or ammo. (no more running around the base adding weapons and ammo in the turrets, sams or traps) (no power needed!!!) sams will be instant on when placing ( so no more forgetting to put sams on ) Features Support for Clans (Free and Premium Versions) and Friends Commands /turrets info will give you a list of all permissions and info /turret - Will toggle the turret you looking at /turret on - Will put the turret you looking at on /turret off - Will put the turret you looking at off /turrets - Will toggle all turrets /turrets on - Will put all turrets in range of TC on /turrets off - Will put all turrets in range of TC off /turrets fill <number> - Fills all turrets with the default 5.56 rifle bullets /turrets fill <number> <ammo type> - Fills all turrets with the specified ammo type /turrets fill <gun name> - Fills all empty turrets with the specified gun /turrets clear ammo - Clears all types of ammo from turrets and gives it back to inventory /turrets clear guns - Clears all types of guns and gives it back to inventory /turrets clear guns <gun name> - Clears all turrets of the specified gun and gives it back to inventory /sams - Turns all sams off, if run again turns all sams on /sams clear - Clears sam bullets and gives it back to inventory /sams fill <number> - Fills sams with bullets /traps fill <number> - Fills shotgun traps with handmade shells /traps clear - Clears shotgun traps shells and gives it back to inventory GunTypes: ak47, python, bolt, custom, db, l96, lr, m249, m39, m92, mp5, pump, revolver, eoka, p2, thompson, waterpipe, spas, semi, grenadelauncher, rocketlauncher AmmoTypes: incen, 556, hv, rocket, hvrocket, incenrocket, pistol, pistolhv, pistolincen, buckshot, slug, buckshotincen, handmade, he, smoke, buckshotgrenade PS: All /turrets options only work if in range of TC and wil work on config distance from your TC , so if put on 10 , and then do /turrets on it wil only do 10 mtr away from the TC personaly i put this on 100 Permissions turrets.showvipinfo – Permission to show compleet info section, even if they dont have the actual permission, (good for letting non vip know what they missing out on if using it on groups turrets.normal – Permission to use the basic /turret and /sams option ( on/off etc) turrets.turrets – Permission to use /turrets (will alow player to turn all turrets in range on or of turrets.extra – Permission to use fill and clear options if weapons added in config turrets.(shortcode) – Permission to use (shortcode) inside turrets This plugin will also add ammo inside outpost sentry turrets if you use a plugin that uses them the outpost turrets themselfs are not part of this plugin (yet) future plans: language files adding switch making a UI for it adding more options trying to make this the best turret plugin in rust ! many thanks to 0xf for helping me with some of the coding$19.95- 106 comments
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Version 1.0.0
147 downloads
Sentry Tech The Israeli military deployed this Sentry Tech system, dubbed as the Roeh-Yoreh (Sees-Fires) by the IDF along the Gaza border fence with pillboxes placed at intervals of some hundreds of meters. The 4-million USD (3.35 million Euro) system was completed in late spring of 2008. The weapon system mounts a .50BMG automated M2 Browning machine gun and a SPIKE guided missile in each pillbox[3] covered by an opaque protective shield. The weapon is operated by one soldier and fed information from cameras, long range electro-optical sensors, ground sensors, crewed aircraft, and overhead drones, as well as radar. Connected via fiber optics to a remote operator station and a command-and-control center, each machine gun-mounted station serves as a type of robotic sniper, capable of enforcing a nearly 1,500-meter-deep area of denial. The gun is based on the Samson Remote Controlled Weapon Station. The weapon is capable of acquiring targets and maintaining a firing solution independently, but still requires human input to fire or release ordnance. A prefab for the battlefield or role play server. The Sentry Tech comes in 2 different versions. Check out the Humvee's, they go well with it! Please note: Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit. The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function. Please note: Download the prefab files and place them in your C:\RustEdit\CustomPrefabs directory Questions and suggestions: Help is needed? Do you have a question or suggestion? Join my Discord to get in touch: https://discord.gg/FyNEXv6bxWFree -
Looking for someone to make a plugin for players to be able to have sentry turrets w/wo the use of power (sold in-game store) with these options: 1 - Can get damage: true/false 2 - Required power: 0 - 100 3 - Authorize tc members true/false 4 - Range: if possible 5 - Health: 6 - Aim cone: if possible I already have a plugin like this but the support is unreliable and non-existent. So looking for an alternative options here... Maybe someone who can either fix my current plugin or make one completely from scratch! I can pay for both alternatives!