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Showing results for tags 'king'.
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Version V01
5 downloads
Thrones built for royalty. Let all those who oppose you know who the real king is with this 3 throne pack! Skull Throne - Seat upon the heads of your enemies: The Skull Throne is a chilling symbol of power and dominance. Crafted from the skulls of defeated foes, this throne exudes an air of intimidation, showcasing the strength and authority of the true ruler. Its intricate design not only serves as a comfortable seat but also tells a story of conquest and triumph. Perfect for leaders who want to make a bold statement and remind all who enter their domain that they are sitting atop the heads of those who dared to oppose them. Temple Throne - The Temple Throne is a majestic seat inspired by ancient architecture and divine aesthetics. Crafted with meticulous detail, it features ornate carvings, intricate patterns, and symbolic elements that evoke a sense of reverence and grandeur. This throne is not just a seat; it's a manifestation of royalty intertwined with the divine. Sitting upon the Temple Throne, a ruler can exude an aura of wisdom and divine right, making it an ideal choice for leaders who seek a regal and spiritual presence. Scrap Throne - The Scrap Throne is a testament to resourcefulness and creativity. Crafted from salvaged materials, this throne reflects a ruler's ability to turn chaos into order, scraps into a symbol of authority. Its rugged appearance tells a story of resilience and adaptability. Despite its unconventional construction, the Scrap Throne offers a surprisingly comfortable and sturdy seat. This throne is perfect for leaders who value ingenuity, resourcefulness, and the ability to thrive in the face of adversity. For any issues please Reach out to me on Discord: potato_sheep$2.00 -
Version 1.1.2
19 downloads
Overview: A simple plugin that randomly sets one player as the "King" and another as the "Mercenary", players in server will be notified of who obtained these roles. - King gets a health increase of 200% - Mercenary gets a damage increase of 200% When a player kills either the King or Mercenary they will obtain the title and buff, but a player cannot be both. If either kill the other a new player at random is chosen to take on the role along with a server notification of the player name and new role. If the player with a role has not died after an hour a new player is chosen to take on the role. Chat Command: - "/checkroles" - Gives an update on who the current King and Merc are. Config Access: Change these variables to desired amounts for a more personalised experience$10.00- 8 comments
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Version 1.0.10
105 downloads
Сreates a feudal system. Now on your server players can take one of 5 roles: Roles of Lords: There are 4 lords in total, each of which has its own territory (one of the parts of the world). If you farm resources in a given territory, then you will pay the tax set by the lord of this territory to his treasury. The role of the king: The king does not have his own territory from which he will receive taxes, however, every time the lord takes tax from his treasury, he also gives a part in the form of tax to the king (the king sets his own tax).The role can be taken through the interface (if it is not already taken).Also, if a regular player kills the ruler, then he will take his place If the ruler has not logged into the server for more than the time specified in the config, his role will be released Config: { "Forbid taking the role of the ruler if the player's ally is already in one of the roles": true, "SteamID for icon in chat messages": 0, "How long will it take for a player to be removed from office during a long offline period?(hours) (Checked when the server starts)": 36, "Command for open menu": "feodal", "Min tax": 15, "Max tax": 50 } Lang: { "CM_RULERKILLRULER": "Player <color=yellow>{0}</color> killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now the player <color=yellow>{0}</color> has become the new ruler(<color=#0078F0>{2}</color>), we congratulate him!", "CM_PLAYERKILLRULLER": "Ruler <color=yellow>{0}</color>(<color=#0078F0>{3}</color>) killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{3}</color>)", "CM_BECOMERULER": "Player <color=yellow>{0}</color> has become a ruler(<color=#0078F0>{1}</color>)", "CM_CANTBERULER": "You are already a ruler", "CM_LEAVEROLE": "Successfully left your role as ruler", "CM_LEAVEFROMROLE": "The player <color=yellow>{0}</color> left the role of the Ruler(<color=#0078F0>{1}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{1}</color>)", "CM_TAXCANBE": "The tax can be from {0}% to {1}%", "CM_NEWTAX": "The ruler <color=yellow>{0}</color>(<color=#0078F0>{1}</color>) has established a new tax in the range of <color=#FF8B53>{2}%</color>.", "UI_RULERS": "RULERS", "UI_KING": "KING", "UI_BECOMEAKING": "CLICK TO\nBECOME A KING", "UI_TAX": "TAX", "UI_LORD": "LORD", "UI_TOBECOMEALORD": "CLICK TO\nBECOME A LORD", "UI_INVENTORY": "INVENTORY", "UI_APPLY": "APPLY", "UI_LEAVE": "<size=15>STOP BEING A RULER</size>" }$39.99