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Showing results for tags 'dungeons'.
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Version 1.3.1
78 downloads
Once activated, the Dungeons plugin will strategically place portals around your map, urging players to explore their secrets. Each portal leads to a unique dungeon, carefully crafted with varying levels of difficulty, from Easy explorations to Nightmare challenges. The plugin dynamically determines the difficulty of each dungeon based on the number of entities it can spawn within. This ensures a balanced and exciting challenge for players, as the difficulty is chosen automatically for each dungeon. Additionally, this behavior is fully configurable, allowing you to fine-tune how difficulties are assigned. Players will face relentless AI enemies, strategically placed Auto Turrets, and rewarding loot tailored to the dungeon’s tier. As adventurers progress, they will unlock precious rewards justified by the risks taken. Map Integration Dungeons are clearly marked on the map, making it easy for players to locate and prepare for their next adventure. Each dungeon marker is color-coded to represent its difficulty: Green: Easy Yellow: Normal Orange: Medium Red: Hard Purple: Nightmare This visual system allows players to quickly identify the challenges ahead and plan their strategy accordingly. Customization This plugin offers unparalleled customization, allowing you to tailor almost every aspect of the dungeons to your server’s needs. NPCs: Name: Give your enemies distinctive personalities. Weapons: Arm them with the gear you want. Items and Loot: Define what they carry or drop upon defeat. Clothing and Skins: Customize their appearance for each dungeon tier. Damage and Health: Set their difficulty by adjusting damage scaling and health points. Behavior: Adjust roaming ranges, chase aggressiveness, and more! Auto Turrets: Configure the turrets’ health to make them as durable as you need. Equip them with weapons of your choice to increase the challenge for players. Loot Boxes: Fully customize the loot boxes with code locks for added security. Define the skin of each loot box to match the dungeon’s style. Specify the exact items inside, their quantities, and even the percentage chance for each item to appear. Automatic Dungeon Creation The plugin includes a configuration to automatically create dungeons at regular intervals. By default, this feature is disabled to ensure you have time to configure and test the plugin before activation. You can use the spawn command to manually create and test dungeons, ensuring everything is set up perfectly before enabling automatic spawning. Dynamic Difficulty Assignment: The plugin intelligently assigns dungeon difficulties based on how many entities (such as NPCs, turrets, and loot boxes) it can place in the dungeon. This ensures that challenges are always fair and scaled to the dungeon’s capacity. Difficulty assignment is fully configurable, allowing you to adjust thresholds and behavior to fit your server’s style. Administrator - Chat Commands /createdungeon: Creates a new dungeon on your server. /removeinactivedungeons: Removes inactive dungeons from the server. /removealldungeons: Removes all dungeons (active and inactive) from the server. /forceremovealldungeons: Forces the removal of all dungeons and cleans up all related entities. This command is intended to be used if the server shuts down unexpectedly and the plugin did not unload properly, or if an error occurs that leaves dungeons or entities in an inconsistent state. Permissions dungeonevents.enter dungeonevents.admin Plugin Configuration Customization is at the core of the Dungeons plugin. Adjust NPC types, loot probabilities, turret configurations, and much more through an intuitive configuration file. Contact me on Discord for quick assistance: [martedev6] Transform your server’s landscape with Dynamic Dungeon Adventures and keep players engaged with fresh, challenging content!$25.00 -
Version 1.0.5
116 downloads
The plugin adds a dungeon event to your server. Dungeons are bases with puzzles, NPC defenders, turrets and more. You can create your own dungeons of varying difficulty You can build your own bases or modify existing ones: There are moving NPC guardians in the dungeons: There are puzzles with protective doors in the dungeons: In the dungeons there are secret notes with codes in boxes or on NPCs: Commands: dungbase_start - force start event dungbase_stop - force stop event Hooks: void DungeonBasesEventStarted() - // called when event starts void DungeonBasesEventEnded() - // called when event ends Configuration: { "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Message that you cannot enter the dungeon without being the owner of the event or its teammate": "You cannot enter the dungeon without being the owner of the event or its teammate", "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": false, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "Event message": "The dungeon bases event has started, find the entrance to the base and get the loot", "End event message": "The dungeon bases event has ended", "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": false, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": false, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Message about closing the entrance and exit": "Time is up, the entrance and exit to the dungeon are closed forever!" } Note: The plugin is guaranteed to work correctly with bases enabled. NPCs will not behave as standard, as they use different algorithms. Only one dungeon can spawn on the map at a time.$19.99 -
Good afternoon. Today, I discovered that the latest event of face punch is killing sleepers, even if they are inside their base sleeping on the ground. When the event is released, 16 dungeons will be spawned approximately if the map size would be 4500. The server gets a backlash because of it as I have seen the server FPS dropping harder than the reputation of Justin Bieber when these pesky dungeons are being spawned in. Reducing it to a minimum of 0.2 instead of 1 works, as only 4 or 5 would spawn which the server loves much more and is able to keep up. however, I would like to see a plugin on the market that removes this event completely. Presuming we will be getting the same show during Christmas, it would not surprise me if more server owners would like to disable these dungeon generations from the map as it tanks your server's fps, especially those with a low budget and a smaller server than the big players do. And please, don't get me wrong here. I love the event myself. Grabbing candy like a madman, running around on the most flat surface possible for the best amount of candy income and then bragging about it in chat if I would win, but the events we have now with the dungeon generations, you can clearly notice that they still haven't learned from last year's problems.