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About Me

Found 4 results

  1. Version 2,0,0

    18 downloads

    I would like to offer you my version of the popular map from the game Counter-Strike: Global Offensive (2) - CS_ASSAULT. This monument is perfect for any server as I have meticulously worked on it and included everything just like in the original version. ABOUT THE MONUMENT: It consists of a train stop, residential buildings, and the main hangar with 4 entrances: The first entrance, which is also the main one, is the main gate. The second entrance is a black exit on the opposite side of the hangar. The third entrance is on the opposite side of the hangar on the second floor. And the fourth exit is through the ventilation shaft connecting the parapet of the second floor and the guardroom. Loot: On the outside, you can find regular crates, while military crates are located inside. The monument will be constantly updated.
    $10.00
  2. Version 1.1.2

    79 downloads

    Experience the terror of a nuclear explosion with stunning visual and audio effects. A nuclear missile is launched in to the sky, it will explode near each player, simulating a personal nuke event. This catastrophic blast is accompanied by bright flashes, fireballs, dynamic fog, and radiation. After the nuke explodes, the radioactive fallout will infect 90% of the population, triggering an apocalyptic scenario and unleashing a widespread zombie outbreak! Christmas Update How It Works: Nuclear Missile Launch A nuclear missile is launched and explodes near each player Event Warnings: Initial Warning: Players receive an early alert about an approaching nuclear missile via a UI or Chat message warning, providing a brief window to prepare for the imminent threat. Second Warning: A final countdown and alert are issued just before the explosion, ensuring players are ready for the impact. These can be customized to show as a UI warning or a chat message. Optional alarm sounds are used to enhance the urgency and realism. Nuclear Blast and Audio Effects: A bright flash simulates the explosion, followed by multiple explosion sound effects and fireballs representing the blast’s impact! Fully customizable via the config file! Radiation: Players not equipped with a hazmat suit will suffer from radiation poisoning. Hazmat suits and arctic suits offer protection against radiation. Fully customizable via the config file! Fog Effect: Post-explosion, a fog effect is applied to simulate nuclear fallout. This fog gradually clears over time. Zombie Spawning: The explosion triggers the spawning of zombies around players, representing the fallout’s effect. Zombies appear randomly nearby and remain for a specified duration. Post-Nuke Message: After the explosion and initial chaos, players receive a message about the ongoing zombie threat. Jet Care Package: A care package will by dropped of by a jet plane at each players position. Medical supplies are set in as default. You can edit/add your own loot in the config file Event Triggers: Automatic Launch: The event can be set to trigger automatically at specified intervals. Manual Command: Authorized players can start the event using the /nuke command. Auto Cleanup System: Automatic Cleanup: After the event concludes, the plugin automatically handles the removal of zombies, fog, and other temporary effects. This ensures a smooth transition back to the normal game state without manual intervention. Key Features: Warnings: Tailor messages and timing for initial and final alerts, with options for UI or chat notifications. Nuke Effects: Customize visual effects, including flash intensity, fireball count, and fog density. Radiation Protection: Configure protective clothing options and radiation settings Zombies: Adjust spawn radius, quantity, and active duration for zombies. Custom Care Package: Add your own loot to spawn in the care package AutoLaunch: Set intervals for automatic event triggers. Auto Cleanup: Automatically clears zombies, fog, radiation and other effects Permissions: nukeevent.use (Admin Only) Command: /nuke (Admin Only) Console command: launchnuke (Admin Only) https://www.youtube.com/watch?v=lsO5ngpW-KM Update 1.0.4: Added Jet to drop off care package. Event has been sped up in the YouTube video for testing ! https://www.youtube.com/watch?v=4CtOPzB4Cwo&t=21s { "AutoLaunch": { "EnableAutoLaunch": true, "Interval": 7200.0 }, "Countdown": { "Interval": 1.0 }, "EventSettings": { "EnableAlarmSound": true, "EnableFireballs": true, "EnableUIWarnings": true, "EnableFlashEffect": true }, "NukeSettings": { "EnableNuclearMissile": true, "NukeEffect": { "BrightDuration": 3.0, "FadeDuration": 1.5, "FadeSteps": 10, "FireballCount": 5, "FireballRadius": 75.0, "FogDuration": 300.0,//Sync with end event duration for full effect "NukeSoundDelay": 0.0, "NukeSoundPaths": [ "assets/prefabs/tools/c4/effects/c4_explosion.prefab", "assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab", "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion.prefab", "assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab", "assets/prefabs/tools/c4/effects/c4_explosion.prefab" ] } }, "RadiationSettings": { "ContinuousRadiation": false, //When enabled radiation will continuously affect players without protective clothing until the event ends "EnableRadiation": true, "RadiationDamage": 1.0, "RadiationEffect": 200.0, "RadiationLevel": 200.0 }, "RadiationProtection": { "EnableProtectiveClothing": true, "PoisonSleepingPlayers": false, "ProtectiveClothing": [ "hazmatsuit", "hazmatsuit.arcticsuit" ] }, "CarePackageSettings": { "EnableCustomLoot": true, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "SupplyDrop": { "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 5, "ShortName": "antiradpills", "SkinID": 0 }, { "Amount": 10, "ShortName": "bandage", "SkinID": 0 }, { "Amount": 2, "ShortName": "largemedkit", "SkinID": 0 } ] } }, "ChristmasSettings": { "EnablePresentDrop": true, "PresentDropPerZombie": 3, "EnableSupplyDropPresents": true, "PresentDropPerSupplyDrop": 2, "ZombieNpcLoadout": { "EnableCustomLoadout": true, "Attire": [ { "ItemShortName": "attire.snowman.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "hoodie", "SkinID": 2899815283 }, { "ItemShortName": "pants", "SkinID": 2899814576 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "WeaponSkinID": 0, "Ammo": "ammo.rifle", "AmmoAmount": 10000 } }, "ZombieCustomLootSettings": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 1, "ShortName": "supply.signal", "SkinID": 0 }, { "Amount": 1, "ShortName": "rifle.ak", "SkinID": 0 }, { "Amount": 5, "ShortName": "bandage", "SkinID": 0 } ] }, "ZombieSpawnPerPlayerSettings": { "SpawnCount": 10, "SpawnRadius": 125.0 }, "ZombieGlobalSpawnSettings": { "SpawnGlobalZombies": false,//Zombies will spawn randomly across the map rather than near each player "GlobalZombieCount": 200 //Add more zombies at your own risk }, "WarningMessageSettings": { "Warnings": { "InitialWarningDuration": 6.0, "FirstWarningMessage": "Warning: A nuclear missile has been launched! It is rapidly approaching the island. Take Cover!" }, "SecondWarning": { "SecondWarningDuration": 10.0, "SecondWarningMessage": "Nuke incoming! Brace for impact!" }, "SecondWarningDelay": 10.0, "PostNuke": { "Message": "The nuclear blast has unleashed a chilling menace! 90% of the population has been infected, transforming into deadly Snowmen. Stay alert and fight for survival!", "MessageDuration": 5.0 }, "PostRemovalMessage": "The infection is now under control. All infected snowmen have melted away.\nA care package has been dropped at your position!", "PostRemovalMessageDuration": 5.0 }, "EndEventSettings": { "EventDuration": 300.0 } }
    $24.99
  3. Hey everyone, with Carbon4Client continuing to progress in development, I’m interested in hiring someone that has the ability and experience to create mods that will modify the game sounds to use the old sounds (they are in the game files) and bring back the old bobbing on the viewmodels. someone with prior modding experience on other games and IL2CPP is preferred payment can be discussed in discord dms @SturdyStubs on discord
  4. Version 2.0.0

    34 downloads

    Hello guys, this is Version 2.0 (Final one) of my De_dust2 HDRP from CS:GO. Pleaze, enjoy it. Soon, I will launch the Monument version of this file, you can expect a large city, with level 2 blue pluzze and loot just as Trainyard and a LOT of kills and Fun. The prefab The map is almost the same as De_dust2, I'm working on upgrades after uploading all of my maps. I will continue improving this map to perfection. Feel free to point any issues and suggestions. I would highly know your guy's feedback to improve my work. I assure you guys that I will keep improving the map and making newer versions. Please, enjoy.
    $9.99
1.4m

Downloads

Total number of downloads.

7k

Customers

Total customers served.

104.9k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

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