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Showing results for tags 'call of duty'.
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Version 3.9.38
3 downloads
Nuketown An inspirational remake in Rust, originally from Call of Duty Black ops 1 I designed this arena to deliver fast-paced, balanced combat, and accurate as possible to scale with COD's, while keeping performance smooth. With only 2,228 prefabs, it’s optimized for higher FPS and integrates easily into any Rust server. Nostalgic yet modern, it’s ideal for Team Deathmatch, Free-for-All, and any other PvP mode. Bring a classic battleground feel to your server without sacrificing performance. Proven by Leading Servers Popular aimtrain and combat servers, including Rustoria’s RTG and UKN.gg, and many others have used this arena for years, hosting countless daily players who enjoy its intense gameplay and smooth performance.$9.99- 1 comment
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- #nuketown
- #nuketown arena
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Version 1.1.1
2 downloads
PointsUI is a Rust server plugin that introduces stylistic user interface elements that indicate the gain of points due to different events. The plugin is highly configurable and comes with a set of built-in events, as of version 1.0.1, these built-in events include Eliminations - issued when a player kills another player Knocks - issued when a player wounds another player Assists - issued when a player kills a wounded player that had been wounded by someone else Headshots - issued when a kill (or a knock, configurable) is the result of a head-shot Long shots - issued when a kill (or a knock, configurable) is the result of a shot fired from a configurable distance Demo Demo Installation Download the PointsUI.cs plugin file. Place the plugin file into your server’s plugins directory. Usage/Commands /pointsui help Display the available sub-commands menu. /pointsui <on|off> Enable or disable the display of plugin UI elements for yourself (the command issuer). /pointsui add <player> <score> [(key|value) <message>] Display (or add-to) the given score and an optional text label next to said score for the target player. The score argument is expected to be a number. If the key/value argument is "value", the message argument will be interpreted as-in by the issued command. Otherwise, if the key/value argument is "key", the message argument will be passed through as a key in the plugin language (i18n) component and its result will be used. Using the "key" option is recommended if you wish to support multiple language options for the UI labels and applied to players automatically based on their individual game language settings. /pointsui clear <player> Clears any points UI elements currently active for the target player. Permissions pointsui.display - Allows the player to have UI elements displayed. pointsui.command.toggle- Allows the command sender access to the /pointsui <on|off> sub-command. pointsui.command.add - Allows the command sender access to the /pointsui add sub-command. pointsui.command.clear- Allows the command sender access to the /pointsui clear sub-command. Configuration { "Sum score": { "Stages": [ { "Color": "#ED2703", "Fade in duration": 0.03, "Delay": 0.05 }, { "Color": "#EC8D21", "Fade in duration": 0.04, "Delay": 0.05 }, { "Color": "#F5E86C", "Fade in duration": 0.1, "Delay": 0.1 } ], "Font": "robotocondensed-bold.ttf", "Font size": 18 }, "Score history lines": { "Color": "#FFFFFF", "Fade in duration": 0.3, "Font": "robotocondensed-bold.ttf", "Font size": 14, "Maximum displayed line count": 4, "Delay between new line additions": 0.3, "Ignore delay of first new line addition": false }, "Delay to start reducing score history after last score update": 2.0, "Delay between each score reduction": 0.5, "Position": { "Anchor Min X": 0.6, "Anchor Min Y": 0.5, "Anchor Max X": 1.0, "Anchor Max Y": 1.0, "Distance between score sum and score history": 16.0, "Score history line size": 16.0 }, "Built-in hooks": { "Affect players": true, "Affect NPCs": false, "NPC types emulating players (advanced)": [ "CustomScientistNpc" ], "Elimination": { "Enabled": true, "Commands": [ "pointsui add {attacker.id} 100 key ELIMINATION" ] }, "Knock": { "Enabled": true, "Commands": [ "pointsui add {attacker.id} 50 key KNOCK" ] }, "Assist": { "Enabled": true, "Commands": [ "pointsui add {attacker.id} 25 key ASSIST" ] }, "Headshot": { "Award on knock": false, "Award on elimination": true, "Enabled": true, "Commands": [ "pointsui add {attacker.id} 25 key HEADSHOT" ] }, "Long shot": { "Award on knock": false, "Award on elimination": true, "Distance": 3000.0, "Enabled": true, "Commands": [ "pointsui add {attacker.id} 25 key LONGSHOT" ] } } } Configuration Notes Sum score The sum score section controls the behavior of the score streak element. By default, it emulates a color animation by stacking multiple text elements of the same text value, but of different colors, fade-in time and display delay. New layers/stages can be added or removed. The delay of each stage controls when the next stage will occur. It is recommended to keep the fade-in time less than or equal to the delay time. Score history lines The score history lines section controls the past scores that make up the score streak. Built-in hooks The plugin is primarily designed for other plugins to use, however some built-in hooks are provided. The commands section allows to enter 0 or more commands to execute when the hook is ran. The valid placeholders for command arguments are {attacker.id}, {attacker.name}, {victim.id}, and {victim.name}, which correspond the the user steam ID and the display names of the attacker and victim players respectively. Developer API void API_AddScore(BasePlayer player, int score, string? message) void API_ClearScore(BasePlayer player)$8.00 -
Version V01
20 downloads
This prefab arena remake of the classic COD map RUST offers a unique twist, where players navigate between four distinct regions, reminiscent of the popular 4-square game. The design aims to captivate players with its vibrant colors, directing their focus towards the intense PvP gameplay rather than intricate environmental details, making it ideal for a high-energy experience. Designed specifically for PvP arena and minigame servers, these structures can be seamlessly integrated using RUST Edit. The simplified aesthetics not only enhance visual clarity but also contribute to improved performance, catering to players on a range of PC specifications. Dive into the nostalgia and excitement of RUST - In Rust! Should you encounter any issues or have inquiries, feel free to connect with me on Discord: potato_sheep$5.00 -
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- #call of duty
- #rust map
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Version 1.0.0
2 downloads
This is a recreation of the Call of Duty Zombies map "Town". Within the realm of Rust, it serves as a self-contained arena, seamlessly integrating into existing maps. For a comprehensive understanding, I've provided a link to a video featuring a full walkthrough Here is a version without effects:$45.00 -
Version 0.5
4 downloads
Welcome to a reimagined version of the adrenaline-pumping chaos found in the COD Shipment map, now meticulously crafted for Rust! This custom prefab delivers a frenetic, close-quarters combat experience within the Rust universe. Every corner, container, and crate has been thoughtfully designed to capture the essence of the iconic Shipment map, intensifying the fast-paced action that Rust players crave. Designed with optimization in mind, this prefab is light, ensuring higher FPS rates without compromising the heart-pounding gameplay. With a carefully curated prefab count of 484, this map offers a seamless, intense battleground where every move counts. Expect relentless engagements, strategic cover placements, and swift maneuvering as you navigate through this compact yet exhilarating environment. Prefab Name: Shipment v0.5 Prefab Count: 484$4.99-
- #call of duty
- #prefabs
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Version 1.0.1
14 downloads
This deathmatch arena was based on Vacant deathmatch arena from Call of Duty Modern Warfare 4. This medium sized battlefield can host atleast 10 players at a time. Info about the monument: - 1946 Prefabs (This includes invisible walls that make it impossible to get in/out of the arena, Prevent building Sphere so noone cant build around the arena) - 0 lootables (no crates, elite crates, toolboxes, etc.) - Perfect for a server with a deathmatch plugin. - Building made out of scratch to get as close to the arena in cod MW4 as possible.$10.00 -
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- #arena
- #call of duty
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Version 1.05
5 downloads
Prefab Count :749 Play one of Call of Duty’s most popular maps on your rust server. The prefab comes with scenery around the map to give full immersion, there is also a hidden ladder trigger to access the top of the central containers. All trees are spawned in by the game, make sure to apply all of the masks.$14.99