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TRAP BOX

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File Comments posted by TRAP BOX

    100 Zombie Kits

       115    15

    hey @Tanki👋

    The configuration used for the Zombie Horde Plugin or other similar plugins like BotReSpawn which can utilize kit names, sparing you the effort of creating them manually.

    Could you kindly specify which skins plugin from Mevent you're referring to? I'll gladly check if the kit set is compatible with them.

    Shop

       10,559    724

    "Shop": [
        {
          "Enabled": true,
          "Category Type": "Favorite",
          "Title": "Favorites",
          "Permission": "",
          "Sort Type": "None",
          "Items": [],
          "Localization": {
            "Enabled": false,
            "Text (language - text)": {
              "en": "Favorites",
              "fr": "Favoris"
    @marc wadmore

    • Like 2

    Pack 1| Raidable Bases

       1,672    45

    @Tanki hey ! 
    the files are there, you can also see the changes in the file sizes since they are a little bigger now. 

    1. NEW base skins added ( Bunker/Bricks/Container ) 
    2. Better Lights added inside and outside.
    3. more sleeping bags.
    4. fill up some empty spaces with traps/loot/sleeping bag.
    5. removed items sticking out the base
    6. removed loot forgot inside TC by builder
    7. rotate walls that whas wrong placed
    8. recopy to change base heights  
    9. checked for turrets/loot spawn under base or possiblity to spawn under rocks/ground ✅
    10. added ReadMe with rb.config's add command for new and old bases



     

    Pack 4 | Raid Ships |

       160    9

    @šukasz Brdano ( cant tagg your name ) 
    they dont automatic spawn on water, i have added spawn points for 6k 4k 3k 2k maps 

    Only thing you have to do each wipe is to change:
    "Spawns Database File (Optional)": "none",  <-------
    and put the name of the file names i that comes with this pack 

    Example 
    "Spawns Database File (Optional)": "SizeMap3000"

    about the cargo 

    yes and no

    when a ship base spawn very close to the cargo ship the chance of hitting it the base it big since the walls,loot etc need to be loaded (chance of this happends is also VERY small i never had this issiue only when i do build they just go trough the bases like its nothing)

    On the other side once the bases spawn the cargo ship go around the raid 9 of the 10 time and there is no issue 
    so yes its posible the cargo will hit one of these bases but the chance of it is very small 

    i have here under some clips of spawning them close you can see the cargo try to go around on time but still hit a small part of the dome.

    Cargo Force turn in front of raid base ( sorry for the lagg ) 

    https://medal.tv/games/rust/clips/1KwQmWtg83h4IC/NgLN3A1Rx5Vt?invite=cr-MSxMcmssMjAxNDk0OTY3LA

    Cargo avoid Raid on time


    https://medal.tv/games/rust/clips/1KwRqzJVXp5XMg/DYQEXYd6qlGU?invite=cr-MSxSSlosMjAxNDk0OTY3LA
     

    Pack 4 | Raid Ships |

       160    9

    Hey @HowlingWolf 🤝

    you can edit the language file to change the name of a difficulty Nightmare for example to ship raid 

    Maybe mix up the expert and the nightmare, you have to be a little creative on this part if you want to have a buy raid option. 

     

    too have the raidablebases auto-spawning, and the ships as buying only. Thats why the splitting

    what i would do at your situation 

     

    1.Go to /Release/oxide/config /RaidableBases and change nightmare to -1

     

          "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": {

            "Use Cumulative Probability": true,

            "Easy": 1.0,

            "Medium": 1.0,

            "Hard": 1.0,

            "Expert": 1.0,

            "Nightmare": -1

    2.change the buy option to raid ships 
    3. disable buy raid for easy medium hard and expert

    now only players see Raid Ship as option and have other bases spwn random.
    i hope this will help you out.


     

    CREATIVE | SANDBOX | BUILDING

       1,125    106

    Hey @Ryuk_
     I wanted to ask you to add  promissions for some of the options if its posible.

    Premissions to use Plugin 
    GTFO 
    Skins
    Info ammo 
    Fly
    Infinity resourse
    Inf Power
    Stability 


    would be really usefull
     

    • Like 2

    Raidable halloween Bases

       95    4

    Hey @Begi👋

    1). Open f1 and type  Rb.config add " difficulty (new profile name) " - base names  

    2). enter data/raidablebases/profiles/ pick the profile you just made.
          (go trough all lines if you did not do that before so you know what the profile have to offer )

    3.) change your profile how you like it, for example remove walls 
          important "Always Spawn Base Loot Table": true

    4.)
    go to difficulty _loot copy your difficulty_loot  you want spawn to spawn in your bases and pase it into Base_loot in the new loot profile you added 

    5.) reload plugin and your good to go


    join our discord for faster help there is also a small comunnity that can help you out if im not able to 

    https://discord.gg/q9e93NTHWe 

    100 Zombie Kits

       115    15

    ✅

    horde addloadout <kitname> <opt:kitname> <opt:kitname> - Converts the specified kits to a loadout definitions and adds them to your config. You can add as many kits as you like in the same command with a space between the name
     

    100 Zombie Kits

       115    15

    @IllusiveExposure @original4d   

    You can import kits using the following (must also have the Kits plugin):

    horde addloadout <kitname> <opt:kitname> <opt:kitname> - Converts the specified kits to a loadout definitions and adds them to your config. You can add as many kits as you like in the same command with a space between the name 

    i have not try out for myself but i will try it in a couple hour 

     

    • Like 1

    Raidable Sky Bases

       198    19

    @Chill Roleplay 
    rb.config add sky-easy "sky-base13" "sky-base14"
    rb.config add sky-Medium "sky-base3" "sky-base4" "sky-base8" "sky-base7"
    rb.config add sky-Hard "sky-base2""sky-base5" "sky-base6" "sky-base15" "sky-base16" "sky-base17"
    rb.config add sky-Nightmare "sky-base1" "sky-base9" "sky-base10" "sky-base11" "sky-base12"

    Raidable Sky Bases

       198    19

    Hey @Doughaffernen

    yes after you add them with rb.config you have to change some heights in the profile, i have some steps in the readme to make sure you know what to do.

    yes they spawn automaticly once you have add them to the  profile.

    Pack 4 | Raid Ships |

       160    9

    hey lausa, yes they are it's also very nice to add for example a mods for tug boats to it players will love it .

    no you can make your own file very easy with for example 

    rb.config add "base1" "base2" "base3" "base4" 
    after you add this in console you get a new file in date/profile  there you can add the spawn points so it wont effect your other bases files/spawns  @Lausa

    Pack 4 | Raid Ships |

       160    9

    @BetterDeadThanZed Hey ! Yes that's right i only build Raidable bases but since on water also become slowly more active with Tug Boat and plugins i decide to build some Raidable Bases with some ship designs and underwater bases to give the players some different experience in raiding.

    Shop

       10,559    724

    @SynNation  go to your config and put the catogory on false that you want not to use..
    if this not work just remove the plugin,edit ur files and re upload SHOP 

     

    • Like 1
    • Love 1

    Pack 1| Raidable Bases

       1,672    45

    @ChardaZAR first go to /Release/oxide/data/RaidableBases/Profiles  than pick the difficulty you want to change and scroll all the way down untill you see this,

    "Minimum Amount Of Items To Spawn (0 = Use Max Value)": 0,
      "Amount Of Items To Spawn": 75,  <-------------------------


     

    • Love 1

    CRadio

       255    48

    Error while compiling: CRadio.cs(730,40): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference? 

    i got this error 

    Pack 2 | Raidable Bases

       273    22
    On 1/4/2023 at 10:33 AM, Watcher said:

    I got the spam message in the log: "Look rotation viewing vector is zero".
    After that base was loaded, but maybe i'm wrong and is it a coincidence.
    Will test futher and let you know, maybe i was to quick to report, sry

    No problem at all. 

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