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Everything posted by Razor
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to Closed Changed Fixed In to 1.4.5
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Gremlins
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 202 comments
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- #auto plant
- #auto farm
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(and 5 more)
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Version 1.0.0
9 downloads
Adds a unique green and blue card puzzle to the Radtown that players can go into to get some extra loot. { "Green Room Spawns": { "Loot Information": [ { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": 6.231558, "y": 0.6286445, "z": -14.76554 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": -2.074273, "y": 0.6468282, "z": -18.84206 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/foodbox.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": -4.595845, "y": 1.493383, "z": -16.61216 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }, "Blue Room Spawns": { "Loot Information": [ { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": 7.25617, "y": 4.363087, "z": -19.05 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_elite.prefab", "LootContainer respawn time after looted in minutes": 1, "Position of the LootContainer": { "x": 4.8, "y": 4.363087, "z": -14.74765 }, "Rotation of the LootContainer": { "x": 0.0, "y": 90.0, "z": 0.0 } } ] }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }$15.00 -
Changed Status from Pending to Closed
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You would need to ask a mapmaker dev. I Never used rustedit.
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Version 1.0.8
3 downloads
This plugin introduces a generator system for Rust’s oil rigs, allowing players to activate drills that extract specific items. Easily customizable through the config, players can start the oil extraction process and receive items directly from the rig. Watch the demo video and explore the configuration options for complete customization! Config { "Large Oil Settings": { "Generator Fuel Item": "lowgradefuel", "Running Tick Time Per Fuel": 10.0, "Amount Of Fuel To Use Per Runing Tick": 10, "Oil Tick Time InSeconds": 10, "Amount Of Oil To Output Per Oil Tick": 5, "Oil Item To Output": "crude.oil", "Oil Item Output DispalyName": "", "Oil Item Output Skin": 0, "Disable Toast Message": false, "Disable Spawning. Will need to manualy ent kill entitys": false }, "Small Oil Settings": { "Generator Fuel Item": "lowgradefuel", "Running Tick Time Per Fuel": 10.0, "Amount Of Fuel To Use Per Runing Tick": 10, "Oil Tick Time InSeconds": 10, "Amount Of Oil To Output Per Oil Tick": 5, "Oil Item To Output": "crude.oil", "Oil Item Output DispalyName": "", "Oil Item Output Skin": 0, "Disable Toast Message": false, "Disable Spawning. Will need to manualy ent kill entitys": false }, "Version": { "Major": 1, "Minor": 0, "Patch": 5 } }$15.00- 5 comments
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- #extraction
- #automation
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Rust changed water with world 2.0 you can paint your terrain with water in rustedit then it will work
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- 202 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 202 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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