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Everything posted by Razor
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- 262 comments
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- #auto plant
- #auto farm
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- 262 comments
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Version 1.0.0
15 downloads
This is a versatile plugin that lets you turn any boring monument or map location into a great one by spawning a timed crate event there. Choose a location for the timed crate to spawn by standing there. Then choose a location for the chinook to take off the same way. Choose a place for the chinook to land and unload scientists. Customize your scientists and their kits easily in the configuration. Commands: /chnookspawn - The main command that displays how to use the plugin. Just follow the easy steps displayed in chat to set up your new event. /chnookspawn add profileName - Adds the location of the timed crate and automatically adds the new event profile to the config /chnookspawn cancel - Cancels adding a new spawn. Example config now included. Note: When creating an event in game, it automatically adds the details of the event into the config file. This example config shows a test event I set up to show the details, your config will not have/do not need these example events. Questions, Problems, And Support For any questions, problems, and everything else, please visit my discord HERE. ChnookSpawn.json$5.00 -
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Ya idn ether i just know the what I'm getting from the user, The Chinook spawns, then all the npc spawn outside in the air around the chinook. Unloads BetterNpc the Npc spawn in there seats. I'm not doing anything special with the Chinook spawning just the default chinook spawn. So unless some other plugin he has is conflicting with BetterNpc that I'm not sure of.
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I cant post in the support section but same issue as this https://codefling.com/files/support/18519-heli-and-cargo-npcs/ BetterNpc is taking the npc in the ch47 and respawning them outside in the air where the ch47 Spawns and they remain there in the air instead of remounting This happenes with custom spawned ch47 and default rust spawned ch47.
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- 7 comments
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- #extraction
- #automation
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- 7 comments
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- #extraction
- #automation
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