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RustCore

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Everything posted by RustCore

  1. Can be closed.
  2. Okay thanks, can be closed.
  3. Hello there, i was wondering what exactly "Kill Underwater Npcs": false does. Are the NPCs still there and can push a player if he goes near the aggro range? And the other thing is "Allow Npcs To Play Catch When Equipped With Explosives". How do i set this up so that i have for example Scientists with weapons, Murders with meele weapon and also 2 or 3 Murders with explosives?
  4. Hello there, here are some of my experiences, bugs and suggestions. The Plugin is running great. I have it now for about 3 months. UI and the DIYUI are simple and easy. I like that a lot. Special the switch between floating ui and chat. Now some bugs: Some distances and weapon types are not shown on killfeed. Like rocket launcher the distance or the grenade launcher as weapon. The color for patrol helicopter isnt shown correct at PlayerKillPatrolHelicopter.(Bradley works) Here my suggestions: Make an option wehre you can chose what you see geting killed or is the killer. Like Animal/Entity/NPC as Killer/Kill enable true or false. Show Animal as Killer: true/false Show Animal geting killed: true/false and so on. Ad kill types like radiation/drowning/freezing/fall etc. as enviromental kill and then the option for enable true or false. Simplify the options for the diverent colors you can change in the config file. "AnimalColor": "color=#FFFF00" "NPCColor": "color=#848484" "PlayerColor": "color=#A640FF" right now this is a bit of a mess but useable. MfG. Raysiel also add my config file DeathMessage.json
  5. Killer as animal and entity now works. Thanks but what i meant with the shark was that the shark should be in the animal category and not in the entity category as it is right now. And the Speargun isnt listet as weapon jet.
  6. Shark goes into the entity category. Speargun as weapon is missing. Maybe all entitys should be listet by default that can kill you. Same as NPCs
  7. Animal and entitys are not shown as killer. My config is attached. I cant find the error. Maybe its in the .cs file. DeathMessage.json
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