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RustCore

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Everything posted by RustCore

  1. Same here. But seems like an Oxide update issue with newest Rust version. 06/09 11:26:58 | Failed to call hook 'OnPlayerConnected' on plugin 'DeathMessage v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeathMessage.OnPlayerConnected (BasePlayer player) [0x00000] in <9430adc8ebb345448be5ac0dd9526b0b>:0 at Oxide.Plugins.DeathMessage.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00392] in <9430adc8ebb345448be5ac0dd9526b0b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0
  2. I have this: Failed to compile: ; expected | Line: 921, Pos: 29 Your erros is from the CargoPlaneCrash btw and not the Airfield Event
  3. Same here
  4. RustCore

    Console spam

    Problem is solved. It was the plugin CraftingController who needed an update. Can be closed.
  5. RustCore

    Console spam

    My console get spamed afetr update. Ex: 06/08 10:41:56 | Failed to call hook 'OnItemCraftFinished' on plugin 'XDStatistics v2.5.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XDStatistics.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <d70e69fbb0204e15856961fe4b71c5a8>:0 at Oxide.Plugins.XDStatistics.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d6c] in <d70e69fbb0204e15856961fe4b71c5a8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  6. RustCore

    RaidBlock support

    Hello, is there an option or some kind to block the commands if someone has raidblock? MfG.
  7. RustCore

    Block trade plugin

    Thanks. Can be closed.
  8. RustCore

    Block trade plugin

    Hello, i think there is a way to block that command already but i dont know how to set it up. Can someone explain me how to do this pls.
  9. Hello, after server restart the mini will run for 5 sec. then stop working. We have to respawn it new to work again. May i did something wrong in the config. Premission unlimited fuel is granted. Config_mymini.txt
  10. Can be closed.
  11. Okay thanks, can be closed.
  12. Hello there, i was wondering what exactly "Kill Underwater Npcs": false does. Are the NPCs still there and can push a player if he goes near the aggro range? And the other thing is "Allow Npcs To Play Catch When Equipped With Explosives". How do i set this up so that i have for example Scientists with weapons, Murders with meele weapon and also 2 or 3 Murders with explosives?
  13. Hello there, here are some of my experiences, bugs and suggestions. The Plugin is running great. I have it now for about 3 months. UI and the DIYUI are simple and easy. I like that a lot. Special the switch between floating ui and chat. Now some bugs: Some distances and weapon types are not shown on killfeed. Like rocket launcher the distance or the grenade launcher as weapon. The color for patrol helicopter isnt shown correct at PlayerKillPatrolHelicopter.(Bradley works) Here my suggestions: Make an option wehre you can chose what you see geting killed or is the killer. Like Animal/Entity/NPC as Killer/Kill enable true or false. Show Animal as Killer: true/false Show Animal geting killed: true/false and so on. Ad kill types like radiation/drowning/freezing/fall etc. as enviromental kill and then the option for enable true or false. Simplify the options for the diverent colors you can change in the config file. "AnimalColor": "color=#FFFF00" "NPCColor": "color=#848484" "PlayerColor": "color=#A640FF" right now this is a bit of a mess but useable. MfG. Raysiel also add my config file DeathMessage.json
  14. Killer as animal and entity now works. Thanks but what i meant with the shark was that the shark should be in the animal category and not in the entity category as it is right now. And the Speargun isnt listet as weapon jet.
  15. Shark goes into the entity category. Speargun as weapon is missing. Maybe all entitys should be listet by default that can kill you. Same as NPCs
  16. Animal and entitys are not shown as killer. My config is attached. I cant find the error. Maybe its in the .cs file. DeathMessage.json
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