I just found out that if you are inside the dome and get shot and leave it, you arent marked with combat block.
Could this be changed so that players can be combat blocked in the dome?
If this happens outside, go inside and then again go outside, the combat block stays.
Not working after Update
Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 6, Pos: 7
Not working after Update
Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 16, Pos: 7
Yes enhanced hammer but since the update it is buged. I also can fix the problem myself by dissable the option ingame "creation effects"
There are the old animation and the new one are at the same time if this option is on.
You maybe have to remove the new animation on upgrading like it was before the rust update.
I use on my server WipeProtection. I get spam in console after the convoy starts. Any way to get rid of it?
Calling hook CanHelicopterTarget resulted in a conflict between the following plugins: WipeProtection - True (Boolean), Convoy (False (Boolean))
UI is still not showing or dissapears.
Also the until death timer counts upwoards and is not starting on that time i have setted.
I also have a request. The option until death with time is great but can you add maybe the option until time runs out only as another feature?
The videos maybe take some time to load.
https://gemoo.com/tools/upload-video/share/615672451623436288?codeId=P50gBgObgE2Gp&card=615672447630458880
https://gemoo.com/tools/upload-video/share/615673209114738688?codeId=DWaejO9A04w2m&card=615673205541199872
NoEscape.json
The UI is sometimes showing and sometimes not.
It is working in Version 1.0.1
I made now a video and add the config so you see it yourself.
https://gemoo.com/tools/upload-video/share/615269551441068032?codeId=DWaBg0Na1BVVe&card=615269547674583040
NoEscape.json
Yes exactly.
Another option to add maybe would be to unblock until time runs out only. Without the zone but everywhere on the map. If you know what i mean.
And that with adding different weapons to the config. I would say right now thats not needed. Only add the F1 grenades. Another thing to look into would be the mlrs. Maybe
Hm Ok. i think my head is still too much into the old NoEscape.
And with "Raid Block player until times run out" i mean it with no zone like it is with until death.
- With sphere active ui still disappears after re enter
- After reload the Plugin the ui is completly gone
- raid blocked until death with timer. (timer runs out = end of block)
- until death there is also no ui indicator. I gues because there is no time limit yet.
- until death sphere is not generated. Would be nice as an indicator for other players
- F1 grenades still not trigger raid block
You added recently: "Raid Block player until death instead of distance checks or zones."
Is it possible to add also: "Raid Block player until times run out." So there is no other way to get out of the block.
This is a not must have right now but would be a great option for servers with lot of plugins.
Best regards, RC
PS.: I test it today and give you feedback if something is wrong or off.
I fixed it myself. Just change the position in the plugin.
Name = UI_CLOSE_MENU,
Parent = "BACKGROUND",
Components = {
new CuiRawImageComponent { Color = "1 1 1 1", Png = _imageUI.GetImage("14") },
new CuiRectTransformComponent { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "-60.354 -33.798", OffsetMax = "-50.246 -24.942" }
Hello again,
- F1 grenades do not trigger the raidblock
- UI is not showing up anymore
- If the sphere and sphere color set to 0, there is still a invisible sphere in that seted range.
Without the sphere limitation maybe add this like it is in the Umod version:
Raid Unblock When
death (default: true)
Determines if death will stop raid blocking behavior
respawn (default: true)
Determines if respawning will stop raid blocking behavior
wakeup (default: false)
Determines if waking up will stop raid blocking behavior
This is how i seted it up before change it to the new version:
Only trigger with explosives for 10 min. Blocks raider and victim. Triggers in 100m range. Raidblock will stay everywhere on map and will not unblock on deat, respawn and wakeup. No sphere
Best regards RC
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