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Everything posted by RustCore
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I used Rank 2 RaidProtection.json
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Hey, i got reports from my server that the time reset isnt working. I set it to 10 min. and reset on dmg true but it always moved to 100% after exactly 10 min. I have online 50% and offline 100%
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Hey, is there now a working indicator to see how much items where placed? Also support for custom items like sentry turrets would be great.
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So you know there are problems here and still offer the plugin for sale. And why should I now contact you at your the Discord to get an "working" version? Now, after all the reports, you the devs are suddenly speaking up here. In my opinion, this is unacceptable. @Death@Cobalt Studios
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Still no update! Where is the Update? We all payed money for it and still nothing. If you can't keep your promises, then maybe you should consider letting it go!
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Hey. Could you add an option, so that you cant use the repair option, as long as the protection is active?
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Hey. Could you maybe add an option so NoEscape can trigger even if the RaidProtection is active?
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Is there fix for that issue soon? This goes now for round about 2 months. Also could you add sentry turrets to your plugin. You need to check the sentry on spawn to see if it has a custom skin. Maybe this info will help.
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I use on my server WipeProtection. I get spam in console after the convoy starts. Was in the old version and now also in the new one. Calling hook CanHelicopterTarget resulted in a conflict between the following plugins: WipeProtection - True (Boolean), Convoy (False (Boolean))
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Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 3717, Pos: 46
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Iam using the AutoBaseUpgrade. If i load your plugin on my server the other plugin has some clipping issues with the building. This is also a thing with BGrade. The way i can fix it is that i have to turn off the animation on building. I mean that creation effect turned to off. Is there a way you can add a option within your plugin to force turn off the creation effect?
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To be fair. The lags where caused by another plugin. Causing lags. Had an issue related with your plugin two das ago and i was forced to wipe my server. But it will be re written so far i could read. Lets hope for the best.
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Since i updated to the new version i got more and more reports of ingame lag. So i looked it up on console and rustadmin. Console: 04 "AdvancedEntityLimit" (1.0.5) by M&B-Studios (130.32s / 64 GB) - AdvancedEntityLimit.cs 64GB? RustAdmin:
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A new one: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x0001d] in <8741ef77bdf9443c975008332eba2608>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <8741ef77bdf9443c975008332eba2608>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass132_0.<OnEntitySpawned>b__0 () [0x0008c] in <8741ef77bdf9443c975008332eba2608>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
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I have a clan that has build on a island. There are 3 buildings on it. The main base, farm and loot room. My problem is that they pay less for the loot room, because connected TCs within that clan/player will be ignored. Main would cost 9000 for 1 hour and the loot room only 3000 per hour. I know there is a founder limit but then they would place it in the smaller loot room base so only that is protected and pay also less. Is it possible somehow that all TCs they placed (i use tc limits) count as one? So they need to pay for everything they placed and not for the smallest base. And i only mean the foundations/floors they placed.
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Is there a way you can add a limit indacator for the players when they place limited items, to see how much is left? Like here in this mod: https://umod.org/plugins/cupboard-limiter I got a lot of reports from players why they cant place things anymore.
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Hey. I just got that Messages in my console. Just letting you know: 11/07 15:15:38 | Failed to run a 1.00 timer in 'RaidProtection v3.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.Transfer (Oxide.Plugins.RaidProtection+ProtectedEntity oldTc, BaseEntity newEntity) [0x00000] in <632248812c81410caeac297febe788c7>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass132_0.<OnEntitySpawned>b__1 () [0x00000] in <632248812c81410caeac297febe788c7>:0 at Oxide.Core.Libraries.Timer+TimerIns
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I just found out that if you are inside the dome and get shot and leave it, you arent marked with combat block. Could this be changed so that players can be combat blocked in the dome? If this happens outside, go inside and then again go outside, the combat block stays.
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Also here
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Not working after Update Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 6, Pos: 7
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Not working after Update Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 16, Pos: 7
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Yes enhanced hammer but since the update it is buged. I also can fix the problem myself by dissable the option ingame "creation effects" There are the old animation and the new one are at the same time if this option is on. You maybe have to remove the new animation on upgrading like it was before the rust update.