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RustCore

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Everything posted by RustCore

  1. RustCore

    Server lag hook time

    Since i updated to the new version i got more and more reports of ingame lag. So i looked it up on console and rustadmin. Console: 04 "AdvancedEntityLimit" (1.0.5) by M&B-Studios (130.32s / 64 GB) - AdvancedEntityLimit.cs 64GB? RustAdmin:
  2. RustCore

    Some Error messages

    A new one: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x0001d] in <8741ef77bdf9443c975008332eba2608>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <8741ef77bdf9443c975008332eba2608>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass132_0.<OnEntitySpawned>b__0 () [0x0008c] in <8741ef77bdf9443c975008332eba2608>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  3. I have a clan that has build on a island. There are 3 buildings on it. The main base, farm and loot room. My problem is that they pay less for the loot room, because connected TCs within that clan/player will be ignored. Main would cost 9000 for 1 hour and the loot room only 3000 per hour. I know there is a founder limit but then they would place it in the smaller loot room base so only that is protected and pay also less. Is it possible somehow that all TCs they placed (i use tc limits) count as one? So they need to pay for everything they placed and not for the smallest base. And i only mean the foundations/floors they placed.
  4. RustCore

    Limit indicator for players

    Is there a way you can add a limit indacator for the players when they place limited items, to see how much is left? Like here in this mod: https://umod.org/plugins/cupboard-limiter I got a lot of reports from players why they cant place things anymore.
  5. RustCore

    Some Error messages

    Hey. I just got that Messages in my console. Just letting you know: 11/07 15:15:38 | Failed to run a 1.00 timer in 'RaidProtection v3.4.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.Transfer (Oxide.Plugins.RaidProtection+ProtectedEntity oldTc, BaseEntity newEntity) [0x00000] in <632248812c81410caeac297febe788c7>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass132_0.<OnEntitySpawned>b__1 () [0x00000] in <632248812c81410caeac297febe788c7>:0 at Oxide.Core.Libraries.Timer+TimerIns
  6. RustCore

    Error

    Also here too.
  7. RustCore

    No combat block in raid zone

    I just found out that if you are inside the dome and get shot and leave it, you arent marked with combat block. Could this be changed so that players can be combat blocked in the dome? If this happens outside, go inside and then again go outside, the combat block stays.
  8. RustCore

    stacks completely not working

    Also here
  9. RustCore

    Not working after Update

    Not working after Update Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 6, Pos: 7
  10. RustCore

    Not working after Update

    Not working after Update Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 16, Pos: 7
  11. RustCore

    Depend on

    Hello, on what plugins do this plugin depends on?
  12. RustCore

    Auto Base Upgrade

    Yes enhanced hammer but since the update it is buged. I also can fix the problem myself by dissable the option ingame "creation effects" There are the old animation and the new one are at the same time if this option is on. You maybe have to remove the new animation on upgrading like it was before the rust update.
  13. RustCore

    Auto Base Upgrade

    Since the latest Rust Update structures are buged
  14. RustCore

    No switch

    Since the update i got reports that the switch is missing. Maybe need an update.
  15. I use on my server WipeProtection. I get spam in console after the convoy starts. Any way to get rid of it? Calling hook CanHelicopterTarget resulted in a conflict between the following plugins: WipeProtection - True (Boolean), Convoy (False (Boolean))
  16. RustCore

    Harvest not on ripe

    Ok thanks for checking it. I also asked some other players and they say it is working like it should. Can be closed.
  17. RustCore

    Harvest not on ripe

    I got some reports that it only harvest at fruiting and not at ripe. How can i make shure that it only harvest if the plant is ready?
  18. Thanks so far^^
  19. RustCore

    Item counter

    Is there a way to check how much is already placed and how much is left?
  20. RustCore

    UI bugy

    UI is still not showing or dissapears. Also the until death timer counts upwoards and is not starting on that time i have setted. I also have a request. The option until death with time is great but can you add maybe the option until time runs out only as another feature? The videos maybe take some time to load. https://gemoo.com/tools/upload-video/share/615672451623436288?codeId=P50gBgObgE2Gp&card=615672447630458880 https://gemoo.com/tools/upload-video/share/615673209114738688?codeId=DWaejO9A04w2m&card=615673205541199872 NoEscape.json
  21. RustCore

    UI is bugy

    The UI is sometimes showing and sometimes not. It is working in Version 1.0.1 I made now a video and add the config so you see it yourself. https://gemoo.com/tools/upload-video/share/615269551441068032?codeId=DWaBg0Na1BVVe&card=615269547674583040 NoEscape.json
  22. Yes i changed that to 300 sec.
  23. Yes exactly. Another option to add maybe would be to unblock until time runs out only. Without the zone but everywhere on the map. If you know what i mean. And that with adding different weapons to the config. I would say right now thats not needed. Only add the F1 grenades. Another thing to look into would be the mlrs. Maybe
  24. Hm Ok. i think my head is still too much into the old NoEscape. And with "Raid Block player until times run out" i mean it with no zone like it is with until death.
  25. RustCore

    New issues

    - With sphere active ui still disappears after re enter - After reload the Plugin the ui is completly gone - raid blocked until death with timer. (timer runs out = end of block) - until death there is also no ui indicator. I gues because there is no time limit yet. - until death sphere is not generated. Would be nice as an indicator for other players - F1 grenades still not trigger raid block
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