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Everything posted by HellHunter
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Updated the line 1247 as instructed will monitor and see if issues still occur thank you.
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Hi admin, I had investigated and found the cause to console error spam. Issue: Stacking of custom items cause the item stack to glitch. 10 X item when split with middle mouse to the right, the original pile of 10 will be reduced to 1 instead of 5 and the new stack on the right will be 5. This also causing an error in console. Please refer to attached pics. Error: Calling hook OnItemSplit resulted in a conflict between the following plugins: Loottable - Item.sticksx2.8351727 (Item), ChickenEgg (Item.sticksx2.8351728 (Item))
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HI @Steenamaroothanks for checking, I noticed that this might be due to the grenades exploding in the air before it even hits the ground. Else if, its likely some game files corrupted causing them to be silent. I had also cross checked again and so far seems to be working fine already. Apologies for taking your time. Thank you
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Same error still happening
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Hi admin, Config when I installed the plugin is not in english....
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Plugin broken with latest update: o.reload BigBarrel Error while compiling: BigBarrel.cs(617,28): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
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Hi admin, sputnik event spawned inside Raidable Base causing console error spam.
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I just deleted my Gather jaon file will continue to monitor the issue. I attached the stazksize file. Im using custom stacksize for my 3x server stacksize.json
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- 61 comments
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- #custom item
- #command item
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Hi admin encountered 2 errors with the new update.
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@The_Kiiiingafter updating to the latest Ver I have this error and some of the item that dosent stack still having the same issue as before and not stacking as it should. Failed to call hook 'OnDispenserGather' on plugin 'Loottable v1.0.21' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.Loottable+GatherConfig.GetNewAmount (System.String prefabName, System.Int32 itemid, System.Int32 amount) [0x0002a] in :0 at Oxide.Plugins.Loottable.OnDispenserGather (ResourceDispenser dispenser, BasePlayer player, Item item) [0x0002a] in :0 at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bb2] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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This affects basic resources ie wood, metal frags etc. Commonly affects items spawned by Kits or CustomAdventCalendar. These plugins spawns the item based on item shortname and for basic resources I dont use any special names nor skins hence they should be exactly same as default item.
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Items of same type & name does not stack for some unknown reasons.
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Hi admin can I kindly request to add an option to prevent players from skinning items/equipment with abnormal item names? I really need a quick help on this thank you
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Hi admin, I noticed that item names will reset after being skinned and this is causing major issues with my server as im using Epic Loot plugin. I brought this expensive skinning plugin as I checked and verified that there was no conflict with this last time before the recent update. Can you help to include the option to preserve item name after skinning? Thank you.
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Thank you for fixing this admin, Tested the plugin and all features works as intended!
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Hi admin is the issue verified yet?
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Hi admin any updates? the plugin isnt working...
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- 26 comments
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- 1
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- #plugin
- #workbench
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Hi admin, encountered this error when using /bb pos command and nothing happens. Failed to call hook 'AdminCommand' on plugin 'BigBarrel v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BigBarrel.CreateBigBarrel () [0x0007e] in :0 at Oxide.Plugins.BigBarrel.OnServerInitialized () [0x00000] in :0 at Oxide.Plugins.BigBarrel.AdminCommand (BasePlayer player, System.String c, System.String[] a) [0x0004f] in :0 at Oxide.Plugins.BigBarrel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005d3] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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Hi admin, can you add the configuration for event items like eggs, loot bags etc?
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Hi admin possible to have 2 separate loottable for this?
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Hi admin, noticed that brown barrel is missing in the editor. For the road side junk piles only 1 barrel type is avaliable for configuration.
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Boxes & TC unable to be damaged by fires
HellHunter replied to HellHunter's Support Report in Support
Noted thank you for the clarifications admin