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Everything posted by Vergbergler
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Is it possible to have an option to automatically place the PNPC's gathered/mined materials directly into my player's inventory?
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When PersonalNPC is loaded on my server and my /pnpc command is typed to spawn my NPC the console is continuously spammed with: [FileSystem] Not Found: assets/content/ui/ui.background.tile.psd (UnityEngine.Material)
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Is there an option to stop my PNPC from drowning while underwater?
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Agreed. It would be nice to remove the "Shop" tab and have the UI only open to the Stock Market or Transfer.
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- 6 comments
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Version 2.0.0
124 downloads
Instant Scuba Diver automatically & instantly equips full scuba gear when swimming. Then, when you get back out of the water, it returns your original armor back to their original slots and durability. Scuba gear is automatically deleted. Scuba gear automatically equips when swimming: (all are optional with permissions) 1) Scuba Mask 2) Scuba Fins 3) Scuba Suit 4) Single or Double Scuba Tank 5) Speargun 6) Extra Speargun ammo Why would anyone need this? - No need to craft, equip, store, or purchase scuba gear, EVER AGAIN. - Makes underwater battles fun! - Never get stuck slowly swimming back to shore if you lose your boat! - Great for emergency jumps out of a boat, or quick escapes! - Effortless water bases! - Jump off oil rig without a care in the world! FAQs: Q) What happens to my armor if I die underwater? A) Your armor is returned to your body just as you die. Return to your body to get it back. Q) What if I run out of oxygen? A) Just return to the surface to get a brand new tank and equipment! Even if you are in the deep ocean! Q) Can players save the scuba gear for profit? A) No matter where the player moves the scuba gear (inventory, backpack, recycler, boxes, or TC) it will be deleted automatically. Q) Can players duplicate spear guns or speargun ammo? A) No. As soon as any item attempts to leave the player's inventory it will be deleted automatically. Q) I have a plugin that allows players to recycle anywhere. How can I stop them from recycling the scuba gear? A) Even if players can open a virtual recycler, the items will be deleted instantly before they can recycle it. Q) If I give permission for both the SINGLE and DOUBLE diving tanks at once, will the player get 2 diving tanks? A) No. DOUBLE diving tank permission overrides the SINGLE diving tank permission. Configuration File: { "Show debugging messages in console. (Default=false)": false, } Permissions: instantscubadiver.use - Allows use of Instant Scuba Diver instantscubadiver.diving_mask - Automatic diving mask equipped instantscubadiver.diving_suit - Automatic diving suit equipped instantscubadiver.diving_fins - Automatic diving fins equipped instantscubadiver.single_diving_tank - Automatic single diving tank equipped instantscubadiver.double_diving_tank - Automatic double diving tank equipped instantscubadiver.spear_gun - Automatic spear gun equipped instantscubadiver.speargun_ammo - Automatic speargun ammo equipped instantscubadiver.reload_scuba_at_surface - Automatic reload of scuba gear and ammo when player sticks their head out of the water Chat Commands: This plugin does not have chat commands! Console Commands: This plugin does not have console commands!$5.99- 6 comments
- 2 reviews
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There is a location on the map south of Outpost at O7 that is void of all buildings and have giant holes in the ground. [See images]. The train tracks are broken keeping trains from being able to make a full loop around the map. Please fix. Thank you.
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Fantastic, thank you for the update! It works great.
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1) Spawn with Jet unless the user is spawning on a bag. 2) Variable launch strength & duration. 3) Option to turn off rocket for launching -or- make the rocket despawn instead of exploding on hit. Love the plugin! My players have having loads of fun flying around!
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"Bag cooldown time": 10.0, should be labeled "Extra_pockets cooldown time": 10.0,
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Apologies, this is incorrect. The command it working fine. Please close.
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The command "pnpc farm metal" is not working. The commands: "pnpc farm wood" "pnpc farm stone" "pnpc farm sulfur" ARE working.
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Item = any item in your inventory that looks like a small image Entity = any item in the world outside your inventory Since Items are not in the world and their stack sizes mean nothing when dropped: No, it doesn't matter how big the stack size is of an item. If you drop it with permissions, DropStopper will save the item from falling through the ground.
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Changed Status from Pending to Closed Changed Fixed In to 0.1.8
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If you have any issues with the update, please open a new ticket! Enjoy!
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I gotcha. I've been very busy irl. I haven't forgotten about you. I'll get this up ASAP.
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Questions: 1) How to do you want to sell? What are they spending? RP, Scrap? 2) Can they purchase this anytime?
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I don't know Spanish. I used Google Translate: "Hello good!!! I am very happy with your plugin, but can I ask you to add a timer like AdminRadar? I wanted to give vips temporary permissions for a price, but they stay indefinitely until the plugin is reloaded or /atcm is cleared, which it isn't. I would appreciate it very much.' I'll start working on this ASAP. I have a few other plugins that need attention first. Thank you for the suggestion!
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I have a plugin here on Codefling called AdminTCMarkers. I noticed that Raidable Bases building blocks do not contain ownerIDs. This can easily be used to detect them VS other bases on the map. Here's an example: private bool IsRaidableBase(BuildingPrivlidge privlidge) // BuildingPrivlidge is just a ToolCupboard entity { BuildingManager.Building TCBuilding = privlidge.GetBuilding(); if (TCBuilding != null) { if (TCBuilding.buildingBlocks.Count > 0) { // Blocks of Raidable Bases do not have OwnerIDs if (TCBuilding.buildingBlocks[0].OwnerID == 0) { return true; } } } return false; } Hope this helps! -Cheers!
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Changed Status from Pending to Not a Bug
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/pnpc pickup all Doesn't pickup hemp, berries, pumpkins, mushrooms, & corn. Only picks up wood, metal, stone, sulfur. Question: Say there are 1000 pickup items in the area. How many would the PNPC pickup before returning to owner?
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Could we get a single chat/console command to perform multiple PNPC actions? For example, if I my PNPC is currently mining X (whatever), and I want it to cut down trees I would need to call the following commands: "pnpc auto-farm none" <- Clears the list of requests "pnpc auto-farm wood" <- Adds wood to the list of requests "pnpc auto-farm disable" <- Stops the PNPCs current action "pnpc auto-farm enable" <- Starts the new list of requests (in this case, cut down trees) Instead, could we get one command that simply tells the bot to stop doing anything it's doing, and do another action? Example commands: "pnpc farm wood" (Stops what it is doing. Then would both pickup wood collectables AND cut wood) "pnpc farm stone" (Stops what it is doing. Then would both pickup stone collectables AND mine stone) "pnpc farm sulfur" (Stops what it is doing. Then would both pickup sulfur collectables AND mine sulfur) "pnpc farm hemp" (Stops what it is doing. Then would pickup hemp collectables) ... "pnpc farm everything" (Would pickup all collectables AND mine/cut resources) "pnpc loot everything" (Would open boxes, break barrels, loot bodies, etc) Thank you!
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You can fix it by removing Map Marker API from your plugins folder.
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You are using the Map Marker API along with Admin TC Markers. They are disagreeing on if a marker is sent over the network or not. What other plugins are you using that control map markers?