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Everything posted by ninco90
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This is correct, it is programmed this way so that no one starts the repair at that time. The reason for this and for not checking while it is improving is for optimization and performance reasons. If for each building block you have to check if it is in RaidBlock it would consume more server resources. This is why the check is only done once when you click.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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Hi, what a lot of messages. I'll answer you: 1. The plugin is not designed to work like this. However, you can extend the Warning Time Before Damage and see if that can help you. Although I wouldn't recommend extending it that much, since the player won't know that being in that area will cause damage. 2. I don't understand what you mean by this. Can you give me a graphic example? 3. I imagine you mean a first warning when you enter the area that you will suffer damage after a while, I seem to remember that a message already appeared when you entered. 4. I don't understand what you mean at this point. Do you want the damage to stop if there is no one in the safe zone? This would be expensive for the server's performance since you would have to constantly check if there is a player nearby. 5. Maybe I can make it so that when it is destroyed the doors break if that is how it is configured in the config. I'd have to look into it though and I don't have much time at the moment, but I can put it on my to-do list. 6. Players don't usually use vanish so it shouldn't be a problem. 7. Oops, looks like you've found the real bug. This is because it needs to know which player was driving it so it can notify them and so on. I need to look into how to fix this, it's more complex than it seems. 8. The sphere is rendered globally for all players, it's not possible to limit it to just the player in the tugboat.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Thanks for reporting! They've likely changed the effect prefab path in this February update.
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Changed Status from Pending to Closed
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Hola! Así es, estamos teniendo problemas con el servidor, es por eso que no funciona correctamente. Aunque ciertamente me preocupa que en estos casos suceda una inundación de paquetes. Intentaré ver como puedo solucionar esto por si en un futuro el servidor web vuelve a fallar que no repercuta de ninguna manera. Podrías probar ahora? El servidor web medio funciona ahora. En caso de error dimelo y vemos como podemos solucionarlo.
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Hi! The plugin itself does not add any authorization for anyone. It simply displays the stored auth information that the TC has. It is likely that another plugin is duplicating that information. Have you tried to delete plugins and add new TCs to test?
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- 394 comments
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- 394 comments
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Hello! Thanks for contacting me, I'm glad you like this plugin and find it useful. Regarding your question, I added several wallpapers that I made myself, with some textures existing in the game and other images made with AI. However, I don't intend to be able to add any steam wallpaper, since most of them, from what I've seen, lack quality and don't even respect the use of patterns (so that when they are next to each other they are displayed correctly). Therefore, I don't intend to add any command to facilitate the addition. You can still do it manually by editing the plugin configuration and indicating the skinid. My intention is to add new patterns in the future as soon as I have some time, I wanted to have added some with Christmas motifs but I'm quite busy with my servers. I will still add more designs in the future. If there is something you would like to see, you can tell me and I will analyze it to see if it is possible to add it.
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Hi! I think you don't have the config file updated. I would recommend you delete it and make sure you have the latest version of the plugin. Several updates ago I integrated an improvement in the loading of some images where instead of using images with Image Library they are loaded directly from the client itself, reducing this problem and optimizing the loading speed. Take a look and let me know.
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I don't have that plugin purchased to be able to test it myself. Does Better TC crash when trying to upgrade? Maybe that plugin is using the OnStructureUpgrade Hook. Since my plugin uses Interface.CallHook("OnStructureUpgrade", block, player, grade) To block upgrades if another plugin blocks with that (for example Raid Block). I have asked the developer privately, to see if we can fix it. Although any details of the problem would be appreciated.
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- 109 comments
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- 394 comments
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Changed Status from Work in Progress to Closed
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Changed Status from Work in Progress to Closed
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Hi! The game's wallpapers can be broken, that's true. I can investigate if I can find a solution to prevent them from being broken, if I find it I will add it as an additional option in the configuration. I'll leave it noted as a task
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You didn't read the part about not updating until the update xD
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
