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Everything posted by shady14u
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- 6 comments
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	- 1
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	Changed Status from Pending to Closed Changed Fixed In to Next Version
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	Thank you very much... I will include it next update
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	Version 1.0.1 37 downloads Create "Automated" Giveaways, Items based on Votes At the Set Interval, a small popup voting UI is shown to players. Based on the players online, this list is randomized, and players vote on the giveaway they want. After the end of the voting, UIs close and the item with the most votes is locked in. At the end of the giveaway, a random online user is given the prize. Awards can be any command you can run in game, (give items, give kits, Give RP, Give Economics, etc.) Permissions "simplegiveaways.use" : Ability to start or restart a giveaway. Chat Commands /giveaway.start : Stops the current giveaway and starts a new one. Config https://pastebin.com/fU2EZBtv Discord: Shady14u https://discord.gg/8mvvBrrw4Y$10.50
- 6 comments
- 1 review
 
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	change the Delay from 2 to 0
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	Are you reaching a stack limit? Are you on the current version? If you pickup and replace does that correct it? Do you have any other smelting or oven plugins? What do you use to control your stack sizes?
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	I thought about adding the following to my copy, but thought many people may want this feature. So I am suggesting the following. Add a few settings or a table of multipliers to the config to enable changing the NPC spawn counts based on pop. for example settings could be a simple Multiplier : Pop "0.75" : 25, "0.5" : 50, "0.25" : 100 so when population on the server hits 25 players the min and max Bots is multiplied by .75 This way as population increases we get less bots on the server and as pop drops we get more. Make sense?
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	unfortunately that is not in the immediate pipeline.. There are several challenges preventing this, tracking all the groups is a heavy load, handling all the building logic with plugins like raid blocks and combat blocks is not a straight forward task, and knowing if the remover or destroyer is a clan member vs enemy to remove or destroy groups is also more overhead.. I will be releasing a plugin for all the build server features you mention but this one is designed to add the symmetry building aspect into any server regardless of pop and prefab counts.
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	Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.1
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	Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
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	you need to copy the Symmetry folder from the data folder in the zip to the oxide/data folder on the server. See the "ReadMe.txt" file
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	Changed Status from Pending to Closed Changed Fixed In to 2.2.4
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	I see the typo was on lone.. This has been resolved on lone
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	Changed Status from Pending to Closed Changed Fixed In to Next Version

 
            
         
                 
	 
	 
	 
	 
	