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ChogChey

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Everything posted by ChogChey

  1. ChogChey

    Custom Loot

    Hi Steen, Would it be possible to add support for topology tiers? For instance, have a separate line in the item config for each loot table asking what the minimum tier would be to spawn an item. I mostly ask because I wanted to limit the spawning of certain guns to higher tier areas, rather than just randomly spawning in all crates in all tiers. Thanks!
  2. I'm not sure exactly when they stopped working, but as of the current update, dragging a bean can grenade onto a spear does not work. They also do not work when thrown from a car flatbed, or any other parented offset movement surface. When a bean can grenade is dragged over two or more spears, it turns all the spears into a thunderpoon with only consuming the one bean can grenade.
  3. ChogChey

    Flare Gun

    A plugin in which when you have something like an eoka and a flare in your inventory, you can shoot a red fireworks rocket in the direction you're aiming. I'm willing to pay for work done, and I don't mind it being public. I'm not exactly sure how it should be balanced, whether it should be a brand new item, or if you can just load flares into an eoka. However, I just think this would be a cool addition to have in the game, for signaling teammates, locations, etc!
  4. Hi, I was wondering if its possible to make changes to the temperature effect a biome produced on the player, as an example, making the arid biome hotter, or making the arctic biome very hot. As well as this, is it possible to change the ambient sounds a biome produces? If any of this is possible, I'm willing to pay for work done. And if this isn't possible, it would still be useful to know! Thanks in advance!
  5. Do the spawned entities despawn at day? Or do they linger until they're killed?
  6. Thank you very much!
  7. I see. I'm out of luck then?
  8. Ah, then why do heavy scientists and murderers still get their kits? And is there a way to configure the plugin to also target these spawned in npcs? (I'm just asking to try and better trouble shoot if this happens again in the future)
  9. So I'd have to change the plugin itself to include these spawned in bandits?
  10. But I can also spawn them in, and when I had the kits equipped onto them, the bandits as well as the junk pile scientists (who both had the same kits((the ones assigned to the "scientist" profile)) when the "scientist" profile had kits) spawned with their default kit, and when I added kits to the "scientist" profile they both gained the kits equipped to that profile.
  11. Idk, could it be that I'm running a custom map?
  12. Nope, no result
  13. bwahaha, nice. No complaints at all. I guess Ill try reinstalling the plugin?
  14. The issue I'm having seems to be with a specific few profiles. The bandits and the junk pile scientists spawn with their default game equipment, while murderers and heavy scientists spawn with their kit load outs. I have also checked to make sure the kits work, and have all the items necessary.
  15. Ill double check
  16. There is no kit on the "scientist" scientist profile. I'm saying it then proceeds to negate the kits set on the listed other npcs
  17. I tried this, then it strips kits from bandit, and junkpile scientist and reverts them to their default loadout So far heavy scientists are fine, and use their kit correctly. But mounted gunner scientists also lack a kit when the default scientist kit is cleared, and I'm not sure how to spawn in others.
  18. How would one go about turning a profile off? Should I just delete that profile?
  19. Ive been fussing around with the plugin for a couple days now, and when I equip kits to the "scientist" profile in the config file it applies the kits to every npc on the server. And when I remove the kits from that profile specifically, all npcs spawn with their default loadout. Any clue what's happening? Thanks in advance.
  20. ChogChey

    FillingSystem

    Ok, thank you!
  21. ChogChey

    FillingSystem

    Like the water tank that's currently in the game, and is supposed to hold fuel, but only holds water. I was just wondering if the gasoline in the mod works with that vehicle module
  22. ChogChey

    FillingSystem

    Like the fuel tank module you can put on cars, that currently only holds water
  23. oh, thank you!
  24. This plugin would simply change the kit of the scientist NPCs, maybe working with a kit plugin. I'm actually not sure how scientists AI work, so I'm not sure if they would be able to use any other weapon besides the ones they have by default. Thanks in advance!
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