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Everything posted by Answer
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Version 1.0.0
5 downloads
Solara features 3 main isles connected by unique bridges and custom ziplines. Packed with vanilla and custom monuments, plus intriguing points of interest marked by question marks on the minimap, encouraging players to explore. FEATURES - Ring road - Ring rail - Bridges, rivers, lakes - BetterNPC config included - Points of interest marked with "?" on the minimap - Small caves (build spots) CUSTOM MONUMENTS Hostile survivor camp Coaling Tower Abandoned Tire Shop - Contains a recycler, loot (including vehicle part crates) and a functional car lift, encouraging players to use the modular cars Train depot (2) - These monuments are located right on the railway. Players can find trains, wagons and some loot here. Radio tower Fire watchtower Medical warehouse Barrage Road tunnel (located between mining outpost and medical warehouse) Hostile survivor town Hostile survivor warehouse Wind turbines substation Unmarked points of interest - Can be found along roads and dirt paths Bandit Fishing Village (safe zone) FACEPUNCH MONUMENTS - Airfield - Dome - Radtown - Harbor (2/2) - Lighthouse - Ferry terminal - Satellite dish - Launch site - Train yard - Water treatment plant - Oxum's gas station - Jungle ziggurat - Stone quarry - Supermarket - Mining outpost - Missile silo - Ranch - Fishing villages - Oil rigs (2/2) - Underwater labs NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map - Map size: 3500 - Prefab count: ∼25k$39.90 -
No NPC-Guards on Custom-Monuments with high tier loot anymore
Answer replied to ToliburtiX's Support Report in Support
Slightly adjusted terrain (between 0.5 and 1) inside military camp to fit the new desert dwelling tents (The vanilla ones were causing navmesh errors). No other terrain changes -
No NPC-Guards on Custom-Monuments with high tier loot anymore
Answer replied to ToliburtiX's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 3.1.1 -
No NPC-Guards on Custom-Monuments with high tier loot anymore
Answer replied to ToliburtiX's Support Report in Support
Added back the NPC spawners in v3.1.1 I must've deleted them accidentally -
Changed Status from Pending to Fixed Changed Fixed In to 3.0.7b
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Hi, I'll fix this today
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Version 1.0.0
6 downloads
A regular, abandoned pharmacy.. With a secret bunker right underneath, containing loot and scientists! FEATURES Secret bunker room - The entrance is located in the pharmacy office room - Contains NPCs & loot Sewer room - Can be entered from the bunker Topology, height, splat & alpha are all included Prefab count: ∼1.5k NOTES – If you need support, I’m most active on my discord server @ discord.gg/TJxwpKT2Ge$11.90 -
Changed Status from Pending to Closed
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Hi, did you save the map with another name? Do you have a plugin that removes NPCs that are not on navmesh? Or maybe you've selected a type of NPC that doesn't work inside the npc spawner prefab options
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Changed Status from Pending to Fixed Changed Fixed In to 3.0.5
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Map has a lot of river glitches not blending properly
Answer replied to BruhItsMarc's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 3.0.1 -
Map has a lot of river glitches not blending properly
Answer replied to BruhItsMarc's Support Report in Support
Fixed. I also updated the Better NPC config files (if you're using the plugin, make sure you have the latest version, same for NPC Spawn) -
Hi, make sure oxide and the rustedit.dll extension are running on the server. I just checked in the editor and the APC path is set up correctly
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Map has a lot of river glitches not blending properly
Answer replied to BruhItsMarc's Support Report in Support
Hi, I'll fix these today -
Changed Status from Pending to Fixed Changed Fixed In to 3.0.3
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Version 1.0.0
180 downloads
A small abandoned bar, in the middle of nowhere. Its lights are kept alive by solar panels, and its shelves are still packed with beer, waiting to be discovered. FEATURES Height, splat & topology masks are all included Contains loot barrels, food boxes & normal crates Prefab count: ∼600 NOTES – If you need support, I’m most active on my discord server @ discord.gg/TJxwpKT2Ge – You can edit the monument.Free -
Hi, I believe I replied on discord last month on your initial issue. About the screenshots: these NPCs don't look like the ones from the better npc config from the caldera map, so make sure you delete the previous .json files inside the BetterNpc > Custom folder before you add the ones from the caldera map zip file
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Hi, the json files inside the "Custom" folder need to be added in the server's "Custom" folder. You can find it in oxide > data > BetterNpc > Custom
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Version 1.0.0
13 downloads
Deep in the swamp stands a forgotten mansion, veiled in silence. Tread carefully, its owners are said to still guard the halls, unwilling to welcome intruders. FEATURES Height, splat & topology masks are all included Contains loot, NPCs Prefab count: ∼4.2k An optimized version of the monument is also included, with less window reflections and a lower prefab count (∼3.1k) NOTES – If you need support, I’m most active on my discord server @ discord.gg/TJxwpKT2Ge – You can edit the monument.$9.90- 1 review
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Hi, I just increased the ore spawn topologies in the v3.0.3 update. I also fixed the tower floating - looks like facepunch broke the "tower fortifications" prefab that was underneath as it is no longer usable.
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NPC spawn doesn't need to be configured. Also, make sure you delete the previous better npc configs (the files in oxide/data/BetterNpc/Custom) as the NPC in your screenshot is not from kingstown's BetterNpc config
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Hey, facepunch fixed the monument map markers. I don't have a guide, but oxide and the rustedit.dll extension are easy to install and don't require configuration. Just make sure the server is offline when you install them Oxide: umod.org/games/rust Rustedit.dll extension: github.com/k1lly0u/Oxide.Ext.RustEdit
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Hi, I believe they will fix this on monday. This is the latest news from facepunch: