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KpucTaJl

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Everything posted by KpucTaJl

  1. KpucTaJl

    Boss Monster

    Changed Status from Pending to Closed
  2. KpucTaJl

    Bosses aren't moving

    Changed Status from Pending to Closed
  3. KpucTaJl

    Bosses aren't moving

    Hello, send all messages from the server console when you load the NpcSpawn and BossMonster plugin
  4. KpucTaJl

    Failed to call hook

    Changed Status from Pending to Closed
  5. KpucTaJl

    Failed to call hook

  6. KpucTaJl

    Admin being banned

    Hi, could you send me a video about how this happens and a list of plugins on your server
  7. @Robert Stevens
  8. KpucTaJl

    Boss Monster

    Hello, the error says that you may have moved only the CS plugin file to your server, and forgot to move the data files for the plugin to work from the archive
  9. KpucTaJl

    Failed to call hook

    Hi, this has nothing to do with the plugin update, an error in some of the loot plugin configuration tables
  10. Hi, yes, the error says that you are trying to create an item with a quantity of 0, but this cannot happen because there are no items with a quantity of 0
  11. KpucTaJl

    gsstart unknown command

    Changed Status from Pending to Closed
  12. KpucTaJl

    gsstart unknown command

  13. the fact that the phone is being deleted initially is something that should never happen. Even if we exclude the fact that they are shooting at the NPC, which is behind the wall, there may be a player standing there and they will shoot at him, then they will also get on this phone, the situations may be different, but in general we need to figure out why the phone is being deleted, it is not normal behavior that these NPCs delete the phone is being shot at
  14. Changed Status from Pending to Closed
  15. The issue was resolved with the same answer in the Discord Mad Mappers ticket
  16. I understand what you're talking about, but the fact that the phone is being deleted is not normal, it's bad, it shouldn't be deleted, even if NPCs are shooting at it, and also you still haven't described to me what kind of NPCs they are to understand how to work with them
  17. I think you need to check this on your test server, because I have not seen such problems with other clients and this does not happen on my server either. That is, there is clearly some kind of local problem, something is on the server that blocks the load of the NpcSpawn plugin and you need to reload it yourself
  18. KpucTaJl

    gsstart unknown command

    Hi, you need to move all the files from the archive in the way they are placed in the archive to your server. Basically the plugin itself says what you did wrong in the server console, send messages from the server console when you load the plugin
  19. no, the npc behind the phone is placed by me in the plugin, it does not delete this phone, it just stands
  20. @Robert Stevens I think that you first need to figure out why the phone is missing, this is not a small problem. Also, you didn't say about your npc plugin
  21. About loading plugins, do you have some kind of step-by-step method of loading plugins installed? Everything looks the same for me as before without any problems
  22. Hi, the name of the NPC in this event indicates the type of zombie, the same ones are used in Defendable Bases to identify the type of zombie, because there are several types of zombies at the moment and there are several in the plans for updating. Regarding the restriction on the number of foundations and the number of turrets for each level, this is already in my roadmap. Regarding the time between calls, I can also add to my roadmap if you need it.
  23. Hi, to identify any npc from the NpcSpawn plugin, it is enough to check for skinID == 11162132011012, then it is best to use the name of the NPC (displayName) to indicate which NPC needs to be given how many points. This applies to all NPCs except bosses. As for the bosses, there is a Hook (void OnBossKilled(ScientistNPC boss, BasePlayer attacker)), when they kill the boss, which is perfect, which boss was killed can be identified by displayName, each boss has its own individual name
  24. @Robert Stevens
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