-
Posts
1,202 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by KpucTaJl
-
Console spam "calling oncustomlootcontainer"
KpucTaJl replied to suicidemayhem's Support Request in Support
no, apparently this delay is on the contrary due to the fact that there is support for CustomLoot. As strange as it may sound) Could you send me the HarborEvent and CustomLoot configuration. So that I can study them and find out why you have this happening -
Console spam "calling oncustomlootcontainer"
KpucTaJl replied to suicidemayhem's Support Request in Support
Hi, most likely you have installed the appearance of loot in some crtates using the CustomLoot plugin. And using this loot table causes such problems and delays -
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
Hi, I'm not changing the behavior of SamSite in the plugin, and I'm not changing the behavior of TruePVE for them
-
@thepiercedweirdo Hi, you haven't answered anything for a long time, do you have any news on your problem?
-
I try and make great products for you, and as a result, I receive these messages
-
You asked for a different functionality for the plugin, which was not originally in it and was not planned. You asked to add a sufficient amount of code, which would take a very long time. Your problem has been studied, dealt with, and provided with a solution. The price of this solution was set to be minimal. Everything was done as it should suit you as much as possible. The most comfortable conditions have been created for you. What was done wrong? Everything has been done to make for you and your server
-
most likely, this will only allow damage to players, but let's wait for the plugin developer's response, I'm not sure about that for sure.
-
- 427 comments
-
- #abilities
- #boss
- (and 16 more)
-
perhaps from the recorded video I will notice exactly what you are doing to get it. What I don't do
-
I tried to go by train and I couldn't repeat it (I took into account the fact that a player can go by train and enter this zone and there shouldn't have been this bug by the release of the plugin), can you please record a video of how you do it
-
if you don't need such a multifunctional mode, you can simply create a PVP zone where the event takes place. As far as I remember, this feature is in the plugin configuration. If I'm wrong correct me
-
Hello. PveMode does not conflict with TruePve and performs other functions. It was created to create the Pve mode for the events that you are asking for
-
there is a parameter "Darkening the dome (0 - disables the dome)" in the configuration of your event. the higher this parameter is, the darker the dome is created for you. exactly the same parameter as it was before in the configuration I tested the plugin for the harbor and tried to enter the tunnels, but I can't get such a result. Could you record me a video of how you get it?
-
it was just moved to another plugin, the rest remained unchanged
-
The Dome that you need has remained unchanged, nothing has changed in it
-
Hi, everything you described in the message is in the plugin settings, you can configure it as you want. All the functions that you need are there, you can simply configure them in the configuration of any of the events
-
- 45 comments
-
- #broken cars
- #cargoplane
- (and 26 more)
-
- 37 comments
-
- #alarm
- #biological weapon
-
(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
-
Version 1.2.3
2,068 downloads
This plugin does not have its own functionality This plugin is only used as an API for other plugins Creates a configurable PVE mode out of compatible events and plugins Supported Plugins AirEvent HarborEvent WaterEvent Satellite Dish Event Power Plant Event JunkyardEvent Defendable Bases BossMonster BetterNpc Convoy API void EventAddPveMode(string shortname, JObject configJson, Vector3 position, float radius, HashSet<uint> crates, HashSet<uint> scientists, HashSet<uint> tanks, HashSet<ulong> owners, BasePlayer owner) Creates a PVE event mode shortname – name of event configJson – PVE mode configuration (more details below in the description) position – event position on the map radius – radius of the event zone crates – list of all event crates (including locked crates) scientists – list of all NPCs active during event tanks – list of all Bradley events owners – list of all event owners (this parameter is necessary if you need to create an event zone several times) owner – event owner (this parameter is required if you need to run an event with the owner) void EventRemovePveMode(string shortname, bool addCooldownOwners) Removes PVE mode for the event shortname – name of event addCooldownOwners – should there be a cooldown for all event owners if this parameter is active in the PVE mode configuration? (this parameter is necessary if you need to create an event zone several times and issue a cooldown only in the last iteration) void EventAddCrates(string shortname, HashSet<uint> crates) Adds crates to the event if active in PVE mode shortname – name of event crates – list of event crates to be added (including locked crates) void EventAddScientists(string shortname, HashSet<uint> scientists) Adds NPCs to the event if active in PVE mode shortname – name of event scientists – list of added event NPCs to be added void EventAddTanks(string shortname, HashSet<uint> tanks) Adds Bradley to the event if active in PVE mode shortname – name of event tanks – list of added Bradleys event to be added HashSet<ulong> GetEventOwners(string shortname) Returns a list of SteamID for all of the Event Owners during the operation of an event shortname – name of event ulong GetEventOwner(string shortname) Returns the SteamID of the current Event Owner (if there is no Event Owner, it returns 0) shortname – name of event void SetEventOwner(string shortname, ulong owner) Sets the current Event Owner shortname – name of event owner – SteamID of the player HashSet<string> GetEventsPlayer(ulong id) Returns a list of event zones where the player is located id - SteamID of the player Dictionary<string, double> GetTimesPlayer(ulong id) Returns a list of events and the time when the player participated in the event the last time id - SteamID of the player PVE Mode Configuration float Damage – The amount of damage that the player has to do to become the Event Owner HashSet<ScaleDamageConfig> ScaleDamage – Damage coefficients for calculation to become the Event Owner bool LootCrate – Can other players and teams loot the crates if not Event Owner or their team? [true/false] bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false] bool LootNpc – Can other players and teams loot NPC corpses if not Event Owner or their team? [true/false] bool DamageNpc – Can other players and teams deal damage to the NPC if not Event Owner or their team? [true/false] bool DamageTank – Can other players and teams do damage to Bradley if not Event Owner or their team? [true/false] bool TargetNpc – Can an Npc attack other players and teams if not Event Owner or their team? [true/false] bool TargetTank – Can Bradley attack other players and teams if not Event Owner or their team? [true/false] bool CanEnter – Allow other players and teams to enter the Event Zone if not Event Owner or their team? [true/false] bool CanEnterCooldownPlayer – Allow a player who has an active cooldown as the Event Owner to enter the event zone? [true/false] int TimeExitOwner – The time that the Event Owner can leave the Event Zone and retain title [sec.] int AlertTime – The Warning time until Event Owner status will end [sec.] bool RestoreUponDeath – Prevent RestoreUponDeath plugin from functioning in the Event Zone? (Player will drop gun and inventory when in Event Zone) [true/false] double CooldownOwner – Cooldown timer for Event Owner until they can achieve the title again, after the end of an event where the player was its owner [sec.] int Darkening – Darkening of the dome (0 – disables the dome) Example: JObject config = new JObject { ["Damage"] = 500f, ["ScaleDamage"] = new JArray { new JObject { ["Type"] = "NPC", ["Scale"] = 1f }, new JObject { ["Type"] = "Bradley", ["Scale"] = 2f } }, ["LootCrate"] = false, ["HackCrate"] = false, ["LootNpc"] = false, ["DamageNpc"] = false, ["DamageTank"] = false, ["TargetNpc"] = false, ["TargetTank"] = false, ["CanEnter"] = false, ["CanEnterCooldownPlayer"] = true, ["TimeExitOwner"] = 300, ["AlertTime"] = 60, ["RestoreUponDeath"] = true, ["CooldownOwner"] = 86400, ["Darkening"] = 12 }; Chat commands EventsTime - shows the player a list of how much time has passed since participating in the event the last time Console commands (RCON only) ClearTimePveMode {steamid} - clears the list of the time when the player with SteamID ({steamid}) participated in the event the last time My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$15.00