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massa2a

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Everything posted by massa2a

  1. massa2a

    Grenade F1 Tiers

    Hi there, thanks for the recent update and bringing the prototype weapons, love it !! I'm facing a player, indeed when my player craft the Tier Grenade F1, the grenade spawn in the inventory but the only thing happening is a code lock error sound, player cannot use grenade or do anything... Any idea ? Thank you !
  2. massa2a

    We got a problem

    Hi there ! Just bought the plugin and the console is showing that... o.reload BetterTinCan Failed to call hook 'Unload' on plugin 'BetterTinCan v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterTinCan.DestroyComponents () [0x00005] in <23640d769edd4d96a1cd2b8a397b143d>:0 at Oxide.Plugins.BetterTinCan.Unload () [0x00010] in <23640d769edd4d96a1cd2b8a397b143d>:0 at Oxide.Plugins.BetterTinCan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00074] in <23640d769edd4d96a1cd2b8a397b143d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Unloaded plugin BetterTinCan v1.0.6 by jtedal [BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnObjectAdded_Patch1' method. (OnObjectAddedPatch) [BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnAttacked_Patch1' method. (OnAttackedPatch) [BetterTinCan] Automatically Harmony patched 'TinCanAlarm.CutWire_Patch1' method. (CutWirePatch) Any idea ??
    Using this plugin since few months now, only 2 problems detected and solved very quickly (only few minutes) by the dev, very useful and highly customizable plugin, very useful !
  3. massa2a

    Permission required ?

    Hey ! Since few days i cannot (admin) and even my players use the grenade base, indeed when someone trhwo the grenade it say "you don't have the permission" never seen that before, is that normal ???
  4. massa2a

    Ultimate Cases

    Is that possible to see a config file please ? I'm using an actual case system and would like to transfert to this one, got +300 items and don't want to do everything again, specially picture, links, etc...
  5. massa2a

    Plugin removed after reboot

    Thanks for your message, i'll try it again and see how it goes, since yesterday i notify the plugin stay in plugin folder
  6. massa2a

    Welcome Music

    Purchased February 2026, working very well ! I'm using https://www.image2url.com/mp3-to-link No problem at all !!!!!
  7. massa2a

    Welcome Music

    Purchased February 2026, working very well
  8. massa2a

    Plugin removed after reboot

    Hi ! I'm using this plugin since couple of months now with BetterNpc, and since the 3.1.0 update I'm facing serious problems. Indeed, after every single reboot of my server the plugin disappear itself from the plugin folder and i need every time to upload it and reload it. This is very annoying, what is your recommendation ? Thank you
  9. massa2a

    spam and lag

    Hi @Mr01sam, i'm afraid it came back I get that from yesterday : Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1520ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1041ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2445ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1537ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2511ms Calling 'OnLootEntityEnd' on 'RaidProtection v3.4.18' took average 1599ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2559ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1362ms Calling 'OnEntityTakeDamage' on 'WarMode v1.3.13' took average 2054ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2044ms Calling 'OnEntitySpawned' on 'RaidProtection v3.4.18' took average 1217ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2083ms Calling 'OnEntityKill' on 'RaidProtection v3.4.18' took average 1247ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1664ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1082ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1706ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2215ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1301ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1864ms Calling 'OnEntityKill' on 'RaidProtection v3.4.18' took average 1083ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1376ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2298ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1402ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1955ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1341ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1715ms
  10. massa2a

    spam and lag

    Yes, got BetterNPC Changed settings to false and see if it's changing
  11. massa2a

    Bug stairs

    Hey Just bought this amazing map for my server and my players figured out that this stair got a problem when they want to go up, indeed they cannot use it to go on roof and access to the reactor. Is that normal or there is problem ? Thank you
  12. massa2a

    spam and lag

    Same problem appear today too
  13. massa2a

    Lag spike

    Got Exactly same problem since today
  14. massa2a

    Change spawn delay

    Hi ! I'm wondering how we can change spawning time ? I mean at the moment the players got only 1 sec until the base spawn and 99% of them getting stuck under fondation, how can i change spawning time by 5sec for exemple ??? Thank you !
  15. massa2a

    New players ?

    Ahah ! Will be better , thanks a lot for help !
  16. massa2a

    New players ?

    Ok Thanks ! Just by adding this .json it will work, not necessary to get c .cs plugin file ?
  17. massa2a

    console error

    now cannot access to "inventory" in plugin... Failed to call hook 'CmdConsoleUI_CASES' on plugin 'CaseSystem v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CaseSystem.ShowInventory (BasePlayer player, System.Int32 page) [0x005dd] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CaseSystem.CmdConsoleUI_CASES (ConsoleSystem+Arg arg) [0x00279] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CaseSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098c] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  18. massa2a

    New players ?

    Hi there ! Just purchased and finish to set up the plugin, i'm wondering how we can set an automatic command to run when a new player is coming to the server to receive message + welcome gift ? Thank you !
  19. massa2a

    console error

    I think the problem is from my config, i ve set too many cases, i got more than 20 in total, i ve reduces down to 20 and clear the config files. It seem better now except for the missing pictures.
  20. massa2a

    console error

    Also any idea what were the images before it failed to upload ? I would like to make it running properly for the players [CaseSystem] Failed to download image Case_Image.Address [https://i.imgur.com/d6dlP9w.png] invalid [CaseSystem] Failed to download image Case_CountImg.Address [https://i.imgur.com/srLVbhO.png] invalid
  21. massa2a

    console error

    no, i did a lot of modification on the config, about 20 boxes and 300 custom files
  22. massa2a

    console error

    Hi , i'm facing this problem when i want to open a case. Failed to call hook 'CmdConsoleUI_CASES' on plugin 'CaseSystem v1.0.2' (KeyNotFoundException: The given key 'https://i.postimg.cc/pX1FkkKY/pant1.jpg' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CaseSystem.ShowCaseInfo (BasePlayer player, Oxide.Plugins.CaseSystem+Configuration+Case caseSettings, System.Int32 buyAmount, System.Int32 openAmount) [0x019ed] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CaseSystem.CmdConsoleUI_CASES (ConsoleSystem+Arg arg) [0x0072b] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CaseSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098c] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Any idea ?
  23. massa2a

    Every player got "pve" badge

    I'm facing a new problem @Mr01sam Indeed, when a new player is coming on the server they don't get the ui spawning to choose between pve and pvp. They got the daily reward and info panel showing forst, so maybe that's why war spawn ui is not showing ? Too many interface ?? Thanks for your help
  24. massa2a

    Can't be picked up

    Hi ! They did an update but i ve figured out that the pickup fonction is working only when the player is not using the vehicle, maybe the pickup fonction is working ONLY to move the vehicle if there is a problem, but once the player use the vehicle, IMPOSSIBLE to put it back in the inventory...

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