massa2a
Member-
Posts
160 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by massa2a
-
Hi , i'm facing this problem when i want to open a case. Failed to call hook 'CmdConsoleUI_CASES' on plugin 'CaseSystem v1.0.2' (KeyNotFoundException: The given key 'https://i.postimg.cc/pX1FkkKY/pant1.jpg' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CaseSystem.ShowCaseInfo (BasePlayer player, Oxide.Plugins.CaseSystem+Configuration+Case caseSettings, System.Int32 buyAmount, System.Int32 openAmount) [0x019ed] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CaseSystem.CmdConsoleUI_CASES (ConsoleSystem+Arg arg) [0x0072b] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CaseSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098c] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Any idea ?
-
I'm facing a new problem @Mr01sam Indeed, when a new player is coming on the server they don't get the ui spawning to choose between pve and pvp. They got the daily reward and info panel showing forst, so maybe that's why war spawn ui is not showing ? Too many interface ?? Thanks for your help
-
Hi ! They did an update but i ve figured out that the pickup fonction is working only when the player is not using the vehicle, maybe the pickup fonction is working ONLY to move the vehicle if there is a problem, but once the player use the vehicle, IMPOSSIBLE to put it back in the inventory...
-
Problem solved, thanks a lot for help and tips !
-
nothing specific about the plugin : oxide.reload SupermarketEvent [CSharp] Started Oxide.Compiler v successfully SupermarketEvent was compiled successfully in 1617ms Unloaded plugin SupermarketEvent v1.1.2 by KpucTaJl Loaded plugin SupermarketEvent v1.1.2 by KpucTaJl [SupermarketEvent] Image Tab_KpucTaJl download is complete [SupermarketEvent] Image Clock_KpucTaJl download is complete [SupermarketEvent] Image Crate_KpucTaJl download is complete [SupermarketEvent] Image Cashier_KpucTaJl download is complete [SupermarketEvent] Image Collector_KpucTaJl download is complete [SupermarketEvent] Image Password_KpucTaJl download is complete [SupermarketEvent] Image Npc_KpucTaJl download is complete
-
- 9 comments
-
thanks a lot, i change that immediately.
-
I've recopy the data/image folder in case and same nothing changed. I'm not sure if i can reload only supermarket and npcspawn plugin without making the server crashing to be honest
-
Hi ! That's possible. Here are config files WarMode(1).json WarModeAdminPanel.json WarModeBadges.json WarModeRulesUI.json WarModeSpawnUI.json WarModePlayers.json
-
Hi, only for this event it s happening. the others event are absolutely fine. Otherwise this event is working fine, pnj are shooting themselves, etc... Seen nothing about console to be honest. Here is config file SupermarketEvent(1).json
-
'WarMode v1.3.11' is using deprecated hook 'OnTeamInvite', which will stop working on Wednesday, 31 December 2025. Please ask the author to update to 'OnTeamMemberInvite(PlayerTeam playerTeam, BasePlayer basePlayer, ulong userId)'
-
Hi there ! My players are facing a problem since few weeks, indeed when they aim to an other player (pvp or pve) it s always pve badge showing even if the player is pvp, i've tried to reload and reinstall the plugin WarModeBadges but nothing change..
-
-
- 1
-
-
Hi ! I'm wondering if there is a way to change the language when a player is using the scanner ? I've tried to found a file in lang folder and config folder but nothing. Any idea ? Thank you !
-
Hi ! Once my players buy a vehicle (any), they can pickup the vehicle but as long they use the vehicle (driving on it or jumping) they cannot anymore with an error command "the vehicle cannnot be found or can't be picked up" All the vehicle in config file received "true" on can be picked up
-
Ok, will see ^^' Thank you very much for your time and help
-
ok i see. So even if there is only 1 player auth in the tc, it can be a nightmare send during event ?
-
something like this ? "Combine Profile to use": { "Total amount of Npc killed before chance can happen": 50, "Reset kill count after chance happened": true, "Delay before chance happens": 320.0, "Raid chance (1-100)": 100, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy", "medium", "hard", "expert", "nightmare" ] } I just want to make sure the difficulty increase in case of success ONLY
-
it was that simple... If i had the other options, it will be ascending difficulty in case of a success ? I mean if a player success on easy the next will be medium, etc... etc... ?
-
since few days i am yes, but the problem is present since the purchase day. So i guess there is something wrong on the config file but can't put finger on it..
-
Any idea where the problem is from ?