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Neighigh

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Everything posted by Neighigh

  1. Neighigh

    Issues with several maps

    Changed Status from Fixed to Work in Progress
  2. Neighigh

    Issues with several maps

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  3. Neighigh

    Bridge collision detection

    Changed Fixed In to Next Version
  4. Neighigh

    Bridge collision detection

    Unfortunately there are no collision free prefabs we can replace on the bridges that wouldn't also take collision away for projectiles, players, and other vehicles. This isn't something I can fix from a map editor unfortunately. Luckily this is pretty rare, first time seeing this issue at all so the player experiencing drones might be living in a spot just elevated enough to hit the bridge on it's way from outpost. I was able to remove the extra monument marker though! So we're good to go there. Thanks again!
  5. Neighigh

    Issues with several maps

    Changed Status from Pending to Work in Progress
  6. Neighigh

    Issues with several maps

    Thanks! Both locations fixed in the next version. Will release today after hitting that other support request.
  7. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  8. Gtocha! Fixed in next version now. Looks like the pathing didn't build the full connection to the tunnel here. Thanks for the help!
  9. Neighigh

    Need to configure NPCSpawn?

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  10. Neighigh

    Need to configure NPCSpawn?

    NPCs for BetterNpc require NpcSpawn as well. Looks like I've forgotten to include those profiles from npcspwn. Will be updated shortly. Thank you!
  11. Hey buyers! I noticed we're light on reviews on this file so I wanted to ask for your help making this map better for you! Help Improve HOTC: If you run Heart of the City on your server, please consider leaving an honest review after you have tested it or used it in a wipe. The most helpful reviews mention: Your server type, PVE/PVP/Mixed Approximate population How setup/install went Which monuments or areas players noticed most Whether players used the unique map mechanics Performance notes What you would like improved in a future update Positive, mixed, and critical feedback are all useful! I would rather have real server-owner feedback so we can improve the map and help other owners know whether HOTC fits their server.
  12. Changed Status from Work in Progress to Fixed
  13. Changed Status from Pending to Not a Bug
  14. Changed Status from Work in Progress to Not a Bug
  15. Neighigh

    2 issues ive found

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.4.3
  16. Neighigh

    2 issues ive found

    Should be good to go now, thanks so much for the ping, it's been a rough week and this all slipped my mind so I'm happy to get a reminder
  17. Neighigh

    2 issues ive found

    Really happy to hear you're liking it! And yup these fixes should allow you to do a map replacement if you want to correct a wipe, I won't be doing any terrain changes so that will work for you. I'll have it uploaded soon, giving it a look now.
  18. Neighigh

    2 issues ive found

    Changed Status from Pending to Work in Progress
  19. Neighigh

    2 issues ive found

    Thank you! I'm behind on the update. Missile silo and military tunnels have shifted in the new update. I've got a sick cat here I'm nursing but I'm hoping to fix that asap. The water on the side of the rails is no longer a thing in the current edition, we took it out after FP changed how water works in game, the overlap between ocean and lake topo conflicts now and the rail water became 'fake water'.
  20. Neighigh

    The Jungle

    awesome thanks! I'll give that a look for the next update
  21. Neighigh

    The Jungle

    Yup! In the zip file there is BetterNpc files for spawning npcs around the custom monuments. You will need BetterNpc plugin to use them.
  22. Yeah it would be nice if monuments did a check to replace their missing/deleted entities but I think they only try to populate on the initial map build. I gave this a testrun on my end here and for sure if it's gone it won't come back after a restart - I used ent.kill to remove my map quarry and server restarts don't respawn them. Because it's technically world save data that tells the server that the entity is dead, the only way to get it back is to wipe/clear the worldsave files. Bit of a bummer I can't do anything on this end to help but definitely looks like it'll be gone for the wipe. If I catch anything in the future that tells me the map is to blame for the missing quarry I'll let you know - for now it does look like this is something that would have happened from a use of ent.kill - I'll keep this pending in case we come across more data
  23. Hi, thanks for reaching out! I'm not too sure what would cause this other than an accidental ent.delete or a plugin misbehaving. I can see the rest of the monument is still there, so it's only the quarry entity being deleted - Makes me think this is something out of my control, the hqm quarry is a whole monument and not a seperate entity in the editor we use for map making. I'll see if I can trigger a way to reproduce this on my end for now - will let you know if I come across anything, if I do, I'll fix this asap For now, quick fix is to spawn a new quarry in it's place, might be the only thing we can do mid-wipe.
  24. Changed Status from Pending to Work in Progress
  25. Absolutely! I'll have that new build right with you shortly. Thank you for understanding

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