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kaysharp

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Everything posted by kaysharp

  1. Right now its not an event just players go around taking out other tugboat as you said but it will be in the future.
  2. Version 1.0.2

    95 downloads

    Tugboat Warfare takes your waterborne adventures to new heights with exhilarating naval combat. With fully functional cannons and a variety of powerful ammunition options, players can engage in action-packed PvP battles on the open waters. Right now its not an event just players go around taking out other tugboat but it will be in the future. Canons can damage building(Subject to change). Permissions: TugboatWarfare.use - allows player to spawn canons on the tugaboatboat they're looking at. Commands: /scanons spawn: spawn cannons on your tugboat. /scanons remove: remove canons Config If play has multiple ammunition that can be used by the cannon a chat message will be display and write the item name that is going to be used by the canon. Ammo Types: Can be any ammunition availeble in game. you can get items short name from https://www.corrosionhour.com/rust-item-list/ and prefab from https://www.corrosionhour.com/rust-prefab-list/ . Canons Positions: Each canon have its position and rotation. Canon heading: Front => 1 Back left => 2 Back right => 3 { "Toggle Tugboat Cannon Spawning(When enabled, all tugboat will have canons when spawned; when disabled, only players with permission 'use' can access this feature.)": true, "Permission to use tugboat canons": "TugboatWarfare.use", "Ammo Types": [ { "Short Name": "ammo.rocket.basic", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_basic.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.fire", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_fire.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.hv", "Ammo Prefab": "assets/prefabs/ammo/rocket/rocket_hv.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.mlrs", "Ammo Prefab": "assets/content/vehicles/mlrs/rocket_mlrs.prefab", "Initialize velocity": 50.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.rocket.sam", "Ammo Prefab": "assets/prefabs/npc/sam_site_turret/sam_ammo.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.grenadelauncher.he", "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 }, { "Short Name": "ammo.grenadelauncher.smoke", "Ammo Prefab": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_smoke.prefab", "Initialize velocity": 15.0, "Enable": true, "Reload Time": 3.0 } ], "Maximum shots before overheating": 3, "Overheat cooldown": 5.0, "Canons Positions": [ { "Canon Positions": { "x": 0.0, "y": 3.0, "z": 11.25 }, "Canon Rotation": { "x": 0.0, "y": 200.0, "z": 0.0 }, "Canon heading": 0 }, { "Canon Positions": { "x": 3.0, "y": 2.5, "z": -8.5 }, "Canon Rotation": { "x": 0.0, "y": -90.0, "z": 0.0 }, "Canon heading": 2 }, { "Canon Positions": { "x": -3.0, "y": 2.5, "z": -8.5 }, "Canon Rotation": { "x": 0.0, "y": -90.0, "z": 0.0 }, "Canon heading": 1 } ], "Tugboat speed multiplier": 2.0, "Tugboat Stearing Scale multiplier": 2.0 }
    $11.99
  3. I'll add it and send you update to test it on your server.
  4. You can ask him.
  5. Hello, Only if Amino create API to check if player is authed or not.
  6. Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed
  8. kaysharp

    Error message

    Changed Status from Pending to Closed
  9. Changed Status from Pending to Closed
  10. kaysharp

    Installation

    Sorry for not responding i had an issue with notification. Please add on discord: kaysharp
  11. kaysharp

    installation

    Changed Status from Pending to Closed
  12. kaysharp

    installation

    Hello, Can you give me your name on discord and send me wtih more information (do you have dedicated server? , linux or windows).
  13. kaysharp

    Good day.

    Post your config file please.
  14. kaysharp

    Good day.

    there's nothing wrong with the plugin and everything everything is in the description.
  15. Thanks, gl.
  16. kaysharp

    Map Voter

    Changed Status from Pending to Closed
  17. kaysharp

    Map Voter

    Yes, but you will need to cover the price difference from the time you purchased this one.
  18. kaysharp

    Map Voter

    Everything is working on my end (fresh server)
  19. kaysharp

    Map Voter

    Hi, Do you have Image library installed? Discord doesn't show any reaction either: Do you mean these buttons?
  20. Hi, In Wipe info API config Bi Weekly Wipes { "4 week schedule (Days since forced wipe)": [ 0, 14, ], "5 week schedule (Days since forced wipe)": [ 0, 14, 28 ] } in MapVoter config file "Map Wipe schedule": [ ], "BP Wipe schedule": [ 0, 14, 28 ],
  21. kaysharp

    Error message

    Hello, you need to install https://umod.org/plugins/wipe-info-api whats your discord name?
  22. kaysharp

    Custom Maps

    Hello, First what you did is correct but in the CustomMapsData.json only the the map file should be from DropBox the image must be from RustMaps example { "Name": "2800/A", "Url": "https://www.dropbox.com/s/8a22hbk5ibaovci/map_2800_1.map?dl=1", "Image": "https://content.rustmaps.com/maps/238/575f3731a35f4f05a64de7fc85ebec43/map_icons.png" }, and in the MapVoterconfig you need to change this "Auto Vote": { "Auto start vote": true, "Only Authenticated users can vote through discord": true, "Start voting x days before wipe": 1, "Start voting at (HH:mm) 24-hour clock": "18:00", "Number of maps to generate": 6 }, "Auto Wipe": { "Custom Map": { "Custom map": true, "Map URL": "" }, "Map Wipe schedule": [ 8, 21 ], "BP Wipe schedule": [ 1, 14, 28 ], "Enable Auto wipe": true, "Generate custom maps": { "Generate Custom map": false, "Custom map config name": "CustomMapConfigName" },
  23. kaysharp

    Last Version Enquiry

    Changed Status from Pending to Closed
  24. Hi, Dis you install Wipe Info API and discord extension ????
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.5k

Files Sold

Total number of files sold.

2.4m

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Total payments processed.

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